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Everything is fine. I'm fine. Even if I'm stuck in a lab several meters underwater and half my blood has been converted into espresso. Not literally though, while it might be possible it would kill me. Kill me quicker than my job at least.

Report RSS Dev Dairy:6-I can probably explain

I know I haven't updated anything in over a month and I haven't updated the news in over 4 months, but as the title says "I can probably explain" So, yeah not dead.

Posted by on

From 0:00-0:23 can[almost] explain my situation in a compact video format.
Warning:The video below features ponies and is for comedy reason.


Didn't watch? Well all it says is that I was procrastination and slacking off.
Let me explain more.

I actually didn't work on this for quite a while either because:

Like seriously confused. Also it took me 3-4 hours to make this gifs.GIFS!!(this news post also was in this timeline)

I lack of goals/preparation(coding and graphics) Nor a design document
Procrastination
Life
Research that may or may not be useless(it probably is)
The below image counts.(I didn't make the shader)

Researching shaders, even though I know nothing about shaders. Got to learn about it.

My progress could be comparable to someone cleaning a bathroom with a toothbrush.(That means I got into nooks and small spots while getting to big areas but ignoring the giant mess and having slow progress.)

So what have I did or started to chip away:
A revamped weapon system so instead of storing all the weapons in one script(which led into problems when editing[a.k.a it cleared everything])

I honestly didn't notice the new way in the image until after I took it

Demonstration:
Weapon/Cube Pickup *I need to have a way to add it without the player needing to grab it or just make sure the player grabs one when needed.

BULLETS!!(instead of a lasers)
I need to add some object In front of them so it wouldn't have perspective issues

Level Design.I should note that I actually don't know how to convert prototype models into an actual building/map.(So some help is appreciated)


I also finished the concept for the glove and retopoligization is on its way.

Concept:

Retopoligized version(currently):

Now looking over Everything

I think  got two much images

Other updates are some refractoring of code and I still got more(each script relies on the other to work so image the disaster. My Main Menu doesn't work because of that). I also suggest hovering over the images(which I have much of).

Now for some comic relief before my rant.

Now for a disclaimer:[Somewhat of a rant incoming]
I started to post info about my game to damn early so now I have a game not ready for anything so this results in the fact that anyone caring about this game(very little-none) would have to wait for a long time, sorry about that, my bad. I have also re written all concepts, game mechanics, story and so on, so to keep anything relevant and on a common goal that is flexible I will make a design document so I won't screw the pooch. That is why I don't make much-any promises because it creates high expectation. I don't even own much skill in terms of game design, level design, music, barely animation, character design and anything besides some modeling, texturing, coding and others. Truth be told I wanted to quit, or make this project really minuscule, but every time I attempted to make a game I just quit because tutorials can only take you so far and I only followed fps tutorials at the time(also it's due to the fact that I already had some updates on the internet and not finishing a project that you updated seems a dick move).

Tl;dr-I made a bad decision that I'm constantly changing and pushing through, and an apology for anyone with some expectations.
Want to know the expectations, then read the long text.

Hope you read through most of this and that you had a nice day.

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Ericthemookslayer
Ericthemookslayer - - 205 comments

I know how you feel, this is exactly how I am with my game...

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Ericthemookslayer
Ericthemookslayer - - 205 comments

But hey. Keep working, I'm sure you can do this. I'll help if you want... I don't really have anything else to do, coz my own game's just kinda... meh. Coz I know absolutely no coding...

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e_Glyde Author
e_Glyde - - 331 comments

Thanks, I'm surprised you actually read all that text.

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Ericthemookslayer
Ericthemookslayer - - 205 comments

No problem! I just started reading this and I just realized that I was having the exact same problem and I just kept reading, ha ha ha!

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BrantiskyInteractive
BrantiskyInteractive - - 77 comments

I have definitely gone through similar experiences with my game, especially when I was still not completely sure what I wanted the game to be. What helps me the most is just letting the game evolve on its own, based on what I'm learning and what I am technically capable of as a team of one. Just keep challenging yourself and focus on the fact that you're learning new things as you go. If you're learning something new, your time is well-spent. Even if you end up scrapping some asset or mechanic, or rethinking your entire project, you still have the valuable experience and knowledge you gained through the process. Don't give up!

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e_Glyde Author
e_Glyde - - 331 comments

Thanks for the advice.

Reply Good karma+1 vote
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