Parachronism: Order of Chaos
Role PlayingParachronism: Order of Chaos is the first game developed by Ninja Vault, a new indie development team. It is a 3D action RPG for the PC with life simulation...
You’re up to your eyes in debt to a multidimensional corporation that has kidnapped your dog, and now you have 30 days to buy back its freedom. Make the monies by completing odd jobs for an odder cast of creatures in a strange and wonderful realm. Explore a handcrafted world full of myth and intrigue, execute myriad tasks, and forge friendships with everyone, from lonely tradesmen to ancient gods, in order to get paid and ransom your damn dog.
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Parachronism: Order of Chaos is the first game developed by Ninja Vault, a new indie development team. It is a 3D action RPG for the PC with life simulation...
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01/22/13 Pre-News Update:
After a month long debate with myself over the future and scope of Egg, I have decided to drastically change it. While the story and ideology of Egg's game-play will remain unaltered - the look and functional game mechanics are changing. While working with Egg and trying to keep it possible to complete I have consistently come to an impasse. On one hand I have the desire to have a completed game experience for folks to enjoy, and on the other I have a very grand idea of how much content the game should entail.
After I spent the past month debating how to deal with this issue I finally mustered a compromise. The game will now be depicted in the fashion of an 'old' ascii roguelike: but instead of text characters, the world will be represented in graphical runes, characters and pictographs. While this is a dramatic departure from where Egg was headed it means two important things. (1) I can work on the game without worrying about the time limitations imposed by graphics and (2) I can focus on what matters; the game-play itself.
I'm sure this will push the game towards a more niche market and turn many would be players off, but I'm happy with this decision. I think this will make me more productive and in the long run provide a better time for people willing to give it a try.
I'll be posting this info and more in a news update within this week! Thanks for watching!
Important update coming tomorrow.
12/12/12: working on the sort of general populous species of the Egg world, known as The Commons. I'm refining what makes them tick; and generating a historical and ideological layout to provide them with a cultural backdrop. As they are to be the more prominent species in the world, they'll need to show more diversity which follows widespread evolution.
I'd like to have my encounters system built to bare-bones status by this weekend and test it out on some unsuspecting commons folk.
The main character is one of this species.
A sad and upbeat world.
12/11/12 Weekend Update Teaser:
This week is devoted to bulking up a little content so I have more to show than simply code. I'd like to have the 'Talking' functions complete by weeks end. I am also deciding on what the starting area should look like and how it will function. I don't want a tutorial, but instead to demonstrate the games features in a self-paced controlled environment. As always I will continue to work on the lore of the land, and flesh out characters - though this is difficult to show off.
Stay tuned - My penultimate goal is to have one update each weekend. There should always be something to look forward to. Thanks for those watching!