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Project Aron is a first-person fighting game which employs a tactical use of elemental magic in a competitive multiplayer environment.
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so is this following the mouse or is it taking the momentum of the player and applying it to the fireball?
It seems to inherit the player momentum. Very interesting weapon mechanic, good luck :)
Currently, it's influenced by the player momentum, to decide how much to curve, but we're looking into perhaps adding a "flinging"-mechanic to it aswell :)