Introduction

Project Aron is a first-person fighting game which employs a tactical use of elemental magic in a competitive multiplayer environment. Movement becomes a essential part of this gameplay, and the environments are encompassed by the concept of truly free movement and maneuvrability.

Fighting is a visceral blend of swords and grappling where the final blows ends in gruesome executions. Magic is performed by using ones internal energy to reshape the elements of the world, for movement, defensive, offensive or supportive purposes.

Recruitment

We're always looking for talented people in all positions. If you're interested in joining us, mail your application to zombiraptor@gmail.com, together with a short description of your previous work, and a work sample or portfolio.

Be sure to mention name and which position you're applying for in the subject. You may also mail this address for any questions or to request our Vision Statement.

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First character model WIP First character model concepts WIP03 - Character concepts
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17 comments by MyDopefish on Apr 17th, 2011


Today's topics:
01. Character model and concept
02. Closed testing
03. Team members and recruitment update
04. Soon in a future near you

01. Character model and concept
There's been some progress on the first playable character model, with the concepts and initial brush work for it. We have also created concepts for the style of our third faction, which you can see a concept of a male and female below.

First character model concepts

 

First character model WIP

 

WIP03 - Character concepts

 

02. Closed testing
For Project Aron we've decided to throw away all of the original movement and physic handeling from the default UDK, and reworked everything from the ground up.The first closed testing build has been sent out to our followers, and the initial feedback seems really positive!

These were the implemented features of that build:

  • New friction
  • New air-control
  • Walking
  • Crouching
  • Sprinting
  • Sliding
  • Jumping
  • Crouch-jumping
  • Wall-running
  • Wall-jumping

If you've recieved a invitation to the closed testing, but haven't yet tried it or filled out our survey, please take a moment of your time to try it out and give us some feedback. The more you tell us, the better we'll be able to tweak the game to perfection.

Below you can see a comparision video of the physics from UDK and Aron, aswell as a speedrun of the closed testing level. Please note, everything you see in these videos are placeholder art and shouldn't be considered part of our final style or quality.

UDK vs Aron physic comparison


Closed Testing 01 - Speedrun


If you want to participate in our closed testing, be sure to track the game and follow us here on Moddb/Indiedb.

03. Team members and recruitment update
We've had some restructuring in the team, with some members leaving us for other ventures, and some people having to ramp down their activity on the team. This have had a positive effect as we're able to predict more clearly what we'll be able to create for each milestone.

The drawback is that the scope for our first release have been scaled down to only feature player movement and the time trial mode. We'll continue working to implement the melee and spell combat after that.

Core team:

  • (Project Lead) Tobias 'Dopefish' Lundmark - Linkedin
  • (Lead Programmer) Firtina 'toxicFork' Ozbalikci - Linkedin
  • (Lead Sound Designer) Seann 'Big Dirty' Maria - Portfolio
  • (Sound Designer) Hrishikesh 'Rishi' Dani - Portfolio
  • (Environment Artist) Jonathan Armstrong - Portfolio
  • (Level Designer) Matt 'MJL' Lefevere - Portfolio
  • (Character Concept Artist) Patryk 'CZERW' Reczko - Portfolio
  • (Character Modeler) Matthew 'Lapis' Tan - Portfolio
  • (Writer) Andrew Dobbs - Resume

Additional help:

  • (Composer) Ryan 'Morphed Productions' Olson - Resume
  • (Voice Acting) Ricky Grove - Site
  • (Technical Artist) David 'leviatan1001' Miranda - Portfolio
  • (Cascade Magician) Steve 'Elude' Bryan - Video

We're still mainly looking for additional coders, animators and a environment concept artist. Of course we're still open for all applications, so if you're interested in joining us write an application to: zombiraptor@gmail.com

Every application should have a short description of your previous experience, and come with a sample of your work or portfolio.

04. Soon in a future near you
As mentioned previously, we'll have to scale down our initial release to be a time trial only version of the game, but with that goal we hope to present a open testing build sometime around June/July.

Here's a list of some of the upcoming features that we hope to implement before June:

  • Ledging/Climbing
  • Dodging
  • Vaulting
  • Auto-stepup in mid-air (so you can jump in staircases)
  • Updating air control with acceleration and deacceleration
  • Proper slope behaviour
  • Proper fall damage
  • Landing roll

We also hope to have a story animatic ready for your viewing pleasure by then, featuring voice work from the ever so talented Ricky Grove, and a original theme by Ryan Olson.

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Comments  (0 - 10 of 29)
Sir_Brizz
Sir_Brizz Jul 17 2011, 10:31pm says:

Let us know how things are going so we can give you some promotion at BeyondUnreal. news@beyondunreal.com is the right place.

+1 vote     reply to comment
lithvall
lithvall Jun 20 2011, 5:01am says:

Hi, I just recently heard about this game (today actully) and was immediately interrested in helping you guys out. I'm a former world record holder in Mirror's Edge (I play on ps3) and I may have some good feedback for you if you allow me access to beta gameplay when it's out. You can view my ME videos by searching my name on youtube "JohanLithvall". You can contact me on lithvall@hotmail.com if you find my help being of value. Good luck you guys!

+1 vote     reply to comment
Hirosaki01
Hirosaki01 Jun 8 2011, 9:48pm says:

Do you have a server to host the game for testing? Depending on your needs I may be able to help you out. I will soon be opening up a server I have for VPS hosting specially for Indie developers with an Indie price point. I am currently searching for my first customers. Let me know what specs you are looking for if you are interested no payment due until you have logged onto your server and been using it for a week to make sure its setup good.

+1 vote     reply to comment
TRiBLy
TRiBLy Apr 19 2011, 8:29am says:

Just a question: Will it be available for Linux, too? I don't think there would be much competition, cause in this genre, there isn't really one game.

+1 vote     reply to comment
MyDopefish
MyDopefish Apr 19 2011, 9:46pm replied:

At the moment it's very unlikely to be released for Linux since we're using UDK to develop it.

+1 vote     reply to comment
Deux89
Deux89 Apr 18 2011, 5:57pm says:

Väldigt cool ide. Kommer följa denna och vara med att testa om ja kan :)

+2 votes     reply to comment
ZPower
ZPower Apr 18 2011, 1:12am says:

So far it has been interesting. I am certainly tracking it. But ultimately how good the game is will depend on how good the combat is.

Hopefully it will be seamlessly integrated into the movement system.

Best of luck, hope you guys make a great game.

+1 vote     reply to comment
MyDopefish
MyDopefish Apr 18 2011, 8:57am replied:

You're very correct about that. But designing the movement first, allows us to more carefully tweak the combat so it matches everything else. For example, how fast a fireball should travel is quite relevant to how fast a player can move.

We have alot of design ready for the other parts, but another reason why we're not yet implementing them is that we're such a small team, so we have to focus on one thing at the time :)

No worries though, we'll give each aspect as much love as we're giving movement, and all our intentions are to make it so everything works together awesomely ;)

+1 vote     reply to comment
ZPower
ZPower Apr 18 2011, 10:14am replied:

Then this game is definitely worth waiting for.

Knock this one out of the park. ;)

+1 vote     reply to comment
MurDoc_Inc
MurDoc_Inc Feb 19 2011, 5:01pm says:

You guys seem to focus on programming the game mechanics first then artwork, which I find great. Tracking!

+2 votes     reply to comment
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Project Aron
Platform
Windows
Developer
Zombiraptor
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Release Date
Released Jun 30, 2011
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First Person Shooter
Theme
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Multiplayer
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