We might even make it yet a little bit faster, and have even more motion blur added to it. It's like with the wallrun, we don't want the player to ever be confused in which current state he's in or what action he's performing, so the camera tilt while wallrunning clearly tells the player he's wallrun. We need to do something similiar for the dodge :)
i like the dodge move speed you went with. Very zippy, and the minimal amount of motion blur really helps sell it.
Thanks for the feedback! :)
We might even make it yet a little bit faster, and have even more motion blur added to it. It's like with the wallrun, we don't want the player to ever be confused in which current state he's in or what action he's performing, so the camera tilt while wallrunning clearly tells the player he's wallrun. We need to do something similiar for the dodge :)