Prism is an in-development fully 3D MO resembling the Pokemon games. The game will feature and revolve around a new system of capturing and battling monsters. The entirely original battle mechanics will incorporate and accommodate the 3D universe. There will be rank, quests, prestige all formulated to create a strong community, and there will be a wholly original storyline centering on the Prism world and its interesting situation. Players will be able to encounter wild monsters and other players in real time, as well as battle NPC enemies, other players and their friends all in a new world! The game will have an enormous number of monsters which will roam the world, ready to be battled and caught by players. Quests will put the players in new and challenging places to unravel the secrets of an underground organization, discover what they have been hiding, find the secrets of the crystals, unlock their powers, gain power within the cities, and become the greatest player of them all!
Updates on the project and new promotional video!
Posted by endie on Sep 24th, 2012
I apologize for the lack of content and updates as of late. Currently, I am working on a number of very cool things.
First, I am reworking some o the monsters we currently have to fit together more coherently with the world and eachother.
Second, I'm also working on developing the environment. Ever since modern gaming, there has been the age old question of graphics vs aesthetics. We are aiming for something a little in the mid ground. We want our style to look sleek and stylish, but we don't have any misconceptions about the scope of this project so we are going to be relying heavily on aesthetics to keep our game looking fresh, vibrant, and unique. However, we are curious to hear what you guys think? What do you appreciate more in a game? AAA realistic graphics, or a unique style that isn't necessarily realistic but works with the game?
Third, I'm working on prototyping the game. I'm not a programmer so the prototype is really only a proof of concept, but when it's at a playable state, you guys will be the first to see it! What basic features would you guys like to most see implemented?
And finally, I'm working on a cinematic video! The last video can be seen here:
This vid is really only a promotional nugget, but check it out and enjoy!
Our writers are also working hard on revisiting our story and lore so we can bring you the very best!
We are also running a collaboration over at our forums! If you're a dragon lover, it's just for you! Similar to the eevee line in pokemon, we are designing a family of dragons. This will be the ONLY true dragons in the game, so if you want to see dragons in Prism, head over and give your feedback! We are also in need of a fire dragon and are still taking submissions. If you think you'd like to design a fire dragon for this family, then come visit this thread! Prismonline.forumotion.com
Thanks for reading guys! We'll have something for you all to chew on soon!