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Fact: Pokémon: Survival Island will change how you play Pokémon.

Gone are the Pokémon Centers, Shops and Gyms. Gone are the houses, villagers and friendly Professors. It's just you and 5 generations of wild Pokémon. And you're pretty sure someone out there wants you very, very dead.

This Pokémon fan game was originally intended to bridge Pokémon and Minecraft gameplay, but quickly became an experiment in game creation.


Story:


The Player, an intern working for Silph Co., is the only survivor of a deadly boat crash, and is now stranded on a deserted island. Using only the most basic of supplies, the Player and their only remaining Pokémon struggle to survive in a hostile environment. As they explore deeper and deeper into the wilderness, they begin to uncover the secrets of an ancient civilization, and come to the eerie realisation that the boat crash may not have been an accident...


New Features:


- Camping -
Since the Player is all on their own on a deserted island, they must make do with the environment surrounding them. Camps are small areas set up in caves and other shelters and contain workbenches, brewing pots and mortars for item creation, as well as a bed and chests for resting and item/Pokémon storage. The Player starts with one Base Camp, but as they progress, they acquire more supplies to equip additional camps.

- Crafting -
Inspired by Minecraft, crafting is a way for players to obtain items, as shops do not exist on the island. Along their journey, players will encounter several types of plants similar to and including berries. Harvesting and re-planting them is crucial to creating all types of items, from Balls to Vitamins. Items can be crafted at Workbenches, Brewing Pots and Mortars, all of which are located in a Camp.

- Encounter Leveling -
Wild Pokémon encounters have been adjusted to the weighted average level of the Player's party. You will still encounter weak and strong Pokémon, but they will always be proportional. This also has the side-effect of sometimes encountering a wild Pokémon that will always be stronger than the Player's party, and therefore be both harder to catch and harder to escape from.

- Hidden Encounter Levels -
This sounds a lot more awesome than the feature suggests... In short, wild Pokémon will not display their levels during an encounter, and are replaced by a question mark. This makes it very difficult to judge how strong a random encounter will be, and riskier to chance the "Run" button.

- Temples -
Taking a nod from The Legend of Zelda and many other fantasy games, the island is home to eight temples built by an ancient civilization. Home to traps and varieties of strong exotic Pokémon, they also contain ancient relics that are crucial to unlocking the mystery of the island. Only the first temple is available to the Player in the current Demo mode.

- Music -
Survival Island contains a mixed soundtrack by a variety of artists that takes inspiration from many different Pokémon games, as well as several original tracks by ferriswheel42.

Credits

ferriswheel42 (designer)

Pokemon Essentials Starter Kit by:
Flameguru, Poccil, Maruno

Graphics:
WesleyFG, Crito(Zein)(Project Marnian Region)
Mortenkein (Pokemon Script Project)

Music:
ferriswheel42, Dr. Fruitcake, Jace, GGG3817
David Austin (Title Menu Theme)

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Update on 11.3

News 18 comments

Hey everyone!

It's been a loooong time since I last updated Pokémon: Survival Island... But a new one is just around the corner! Here's a summary of the changes.


Gen IV and V are here! (Sort of)

The first and biggest change, which has been asked for since before the first release, is Pokémon from Gens IV and V. You can now select them as starter Pokémon, although you're still limited to non-legendary base forms. They won't show up in the wild yet, but I do have plans on getting them in there eventually.


Crafting has a new look!

If there is one thing that has ever needed improvement in Pokémon: Survival Island, it's the crafting mechanics. I mean, they're pretty much the mechanic that the rest of the game grows from, so it's deserving of some attention. Instead of crafting from several different tables, now you open up the crafting interface from the workbench to create all the items you need. The recipes are still the same, so if you're stumped, you can refer to these pages here. The image guides are also included in the download for handy reference.


Debug Mode

Did you get stuck inside a wall due to a silly bug? Well, you can now enable Debug Mode from the Options menu. With Debug Mode on, you can hold CTRL to walk through walls, avoid wild Pokémon encounters in grass, use HMs without needing a Pokémon that knows it, add Pokémon to your party, edit the stats of existing Pokémon... The possibilities are endless! WARNING: Some Debug Mode options can seriously mess your game up, so if you're not sure about what something does, save first, then consult the Pokémon Essentials documentation: Pokemonessentials.wikia.com

Screen Resolution

There's now an option to set the screen size to 1024x768 - twice the size of the original! There are still a few bugs with it, but it should make a big difference for those looking for a full-screen option.

Bug Squashing

I've fixed a bunch of bugs in the game, ranging from getting stuck in walls (sorry!) to Pokémon starting without any practical moves (Magikarp and Ralts, I'm looking at you). Hopefully, it'll make for a much smoother gameplay experience.

The Future

While time travel may indeed be an upcoming feature, there are still some things to wait on.First, is a bigger world map. It takes a lot of effort to design the tilesets, backgrounds, and maps that expand the game. Right now, there's the Temperate and Mountain regions, which will be followed by the Swamp, Badlands, Glacier, Ocean and Rainforest regions and their respective Temples. The idea is that once the overworld map is complete, then I'll add more and more "rabbit-hole" locations for players to explore. These will contain useful items, breeding grounds, additional base camps and Legendary Pokémon.
After that, I'll add areas to encounter Gen IV and V Pokémon, likely as islands separate from the main one.
As for Features, I don't plan on adding anything new - just tweaking what already exists, or adding additional customization options. So no multiplayer, sorry.


That's it for this news update! For those looking for an ETA of the next release, please be patient. All I can say right now is "soon", because I literally can't test this game enough!

Release Date For V11.2!

Release Date For V11.2!

News 16 comments

I figured that since they announced the release date for Pokémon X and Y, it'd be appropriate to announce the new version of Survival Island.

April Update

April Update

News 11 comments

No, not a game update, a NEWS update! Includes info on Boss Battles and Save Files.

February Update

February Update

News 13 comments

So there was no January Update due to the Mayan Apocalypse, but we're back and running for February with some important info.

December Update

December Update

News 11 comments

A summary of what's been going on in December, as well as a reflection back on 2012.

RSS Files
Pokémon Survival Island - v11.4

Pokémon Survival Island - v11.4

Full Version 20 comments

The latest version of Survival Island with plenty of bugfixes - notably, the "black wall" bug.

Pokémon Survival Island - v11.3

Pokémon Survival Island - v11.3

Full Version 57 comments

This version of Survival Island adds Pokémon from Gen IV and V (as starters only), an improved crafting interface, even more options to customize your...

Pokémon Survival Island - v11.2b

Pokémon Survival Island - v11.2b

Patch 59 comments

Fixes for a bunch of bugs that were prevalent in previous versions. It's not flawless by any sense of the word, but hopefully this will make the game...

Pokémon Survival Island - v11.2

Pokémon Survival Island - v11.2

Full Version 61 comments

This version of Survival Island adds a new region, and several improved features. Read on for the full change log.

Pokémon Survival Island DEMO - v11.1b

Pokémon Survival Island DEMO - v11.1b

Demo 30 comments

The first release is here! It's a small start, but it's a proof-of-concept of what lies in store. Please leave feedback on this page, or send me a private...

Comments  (0 - 10 of 422)
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GaratonCayene
GaratonCayene

Hi everybody.

I'm sorry, my english is really poor...

This game is very fabulous but I have a problem. When I'm going to te right part of the Temperate Zone, I'm stopped by a black wall and I see no way. Just using the Debug Mode to warp to the other map of the Temperate Zone (with the Stone Temple).

There's not another solution to play ? I have to do this with the Debug Mode everytime ?

I'm so sorry for this message with some fouls stupids but I'm a **** in english T-T

Edit : I have the 11.3 version.

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jptsampaio9
jptsampaio9

My game (v11.4) isnt working properly, black appears instead of paths and it somewhat teleports me to random locations when walking, help pls

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marcusnarco
marcusnarco

love the game tho

:) :) :) :) :)

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marcusnarco
marcusnarco

my nidoran male can do peck wtf

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CHMstr307
CHMstr307

Recently discovered this game, and i am really enjoying this! The vibe of the game is very mysterious and i love the exploration and crafting in it.

I am very impressed and truly hope that you are going to continue the project!

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jereman1000
jereman1000

OK so, there's a cave blocked by a tree that can be cut down... The sign inside it tells you to type a Pokemon's name. Then, when you type it, the sign gives you a Pokemon! Is that cheating or is it legit?

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ferriswheel42 Creator
ferriswheel42

It's an easter egg :)

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