Pokémon Survival Island - v11.2
Jun 15, 2013 Full Version 9 commentsThis version of Survival Island adds a new region, and several improved features. Read on for the full change log.
Gone are the Pokémon Centers, Shops and Gyms. Gone are the houses, villagers and friendly Professors. It's just you and 386 wild Pokémon. And you're pretty sure someone out there wants you very, very dead.
This Pokémon fan game was originally intended to bridge Pokémon and Minecraft gameplay, but quickly became an experiment in game creation.
Story:
The Player, an intern working for Silph Co., is the only survivor of a deadly boat crash, and is now stranded on a deserted island. Using only the most basic of supplies, the Player and their only remaining Pokémon struggle to survive in a hostile environment. As they explore deeper and deeper into the wilderness, they begin to uncover the secrets of an ancient civilization, and come to the eerie realisation that the boat crash may not have been an accident...
New Features:
- Camping -
Since the Player is all on their own on a deserted island, they must make do with the environment surrounding them. Camps are small areas set up in caves and other shelters and contain workbenches, brewing pots and mortars for item creation, as well as a bed and chests for resting and item/Pokémon storage. The Player starts with one Base Camp, but as they progress, they acquire more supplies to equip additional camps.
- Crafting -
Inspired by Minecraft, crafting is a way for players to obtain items in Survival Mode, as shops do not exist on the island. Along their journey, players will encounter several types of plants similar to and including berries. Harvesting and re-planting them is crucial to creating all types of items, from Balls to Vitamins. Items can be crafted at Workbenches, Brewing Pots and Mortars, all of which are located in a Camp.
- Chest System -
As there are no PCs in Survival Mode, the Player must store their Pokémon in chests. The catch is that each box is independent from another, so if you store a Pokémon in one camp, you can only withdraw it from that location.
- Encounter Leveling -
Wild Pokémon encounters have been adjusted to the weighted average level of the Player's party. You will still encounter weak and strong Pokémon, but they will always be proportional. This also has the side-effect of sometimes encountering a wild Pokémon that will always be stronger than the Player's party, and therefore be both harder to catch and harder to escape from.
- Hidden Encounter Levels -
This sounds a lot more awesome than the feature suggests... In short, wild Pokémon will not display their levels during an encounter, and are replaced by a question mark. This makes it very difficult to judge how strong a random encounter will be, and riskier to chance the "Run" button.
- Temples -
Taking a nod from The Legend of Zelda and many other fantasy games, the island is home to eight temples built by an ancient civilization. Home to traps and varieties of strong exotic Pokémon, they also contain ancient relics that are crucial to unlocking the mystery of the island. Only the first temple is available to the Player in the current Demo mode.
- Music -
Survival Island contains a mixed soundtrack that takes inspiration from many different Pokémon games, as well as several original tracks by ferriswheel42.
ferriswheel42 (designer)
Pokemon Essentials Starter Kit by:
Flameguru, Poccil, Maruno
Graphics:
WesleyFG, Crito(Zein)(Project Marnian Region)
Mortenkein (Pokemon Script Project)
Music:
ferriswheel42, Dr. Fruitcake, Jace, GGG3817
David Austin (Title Menu Theme)
4 comments by ferriswheel42 on Jun 12th, 2013
October's an awfully long time away... Why not pass the time with the new version of Pokémon Survival Island?
It's coming this weekend. Saturday. June 15th.
I'll be posting it here on IndieDB/ModDB, as well as the new Survival Island website. Check the website first, as it might take some time for the download to be authorized here.
Accompanying the release will be a more comprehensive news post, detailing all the new features.
In the meantime... PICTURES!


The interior of the mountain is a maze of tunnels and surprisingly cold lava.

Here's a development map of the Mountain Zone.
This version of Survival Island adds a new region, and several improved features. Read on for the full change log.
The first release is here! It's a small start, but it's a proof-of-concept of what lies in store. Please leave feedback on this page, or send me a private...
Latest tweets from @ferriswheel42
Working on a news update. In the meantime, here's a sneak peek at a new tileset I've been working on: T.co
Mar 26 2013, 4:14am
Before I can even tweet the launch of the demo, P:SI gets an update! T.co
Mar 2 2013, 6:25pm
Survival Island is finished the upgrade to Essentials v11! Now there's nothing stopping me from releasing a demo! Except bug fixes & polish.
Jan 16 2013, 2:43am
P:SI update incoming!
Dec 31 2012, 11:53am
New video for P:SI is up! The news post, on the other hand, is still awaiting authorization... T.co
Nov 26 2012, 1:00am
Video update coming this weekend for P:SI!
Nov 23 2012, 8:57pm
A sneak peek of things to come: T.co
Nov 14 2012, 1:49am
Day Bleventeen of Survival Island's v10 upgrade: FINISHED!!! Now on to adding a new feature: T.co
Nov 12 2012, 12:59am
Day12 of Survival Island's v10 upgrade: Things are nearly done! Just gotta fix Berries and edit the Time system... Update soon!
Nov 8 2012, 4:37pm
Day 6 of Survival Island's v10 upgrade: I think... The end... Is in sight... Good thing, too, I've run out of groceries.
Nov 2 2012, 12:21pm
nvm
game crashes at launch
running windows 7 64bit
Edit for my previous post: The one Xatu in the left upper corner is bugged. He won't start a battle with you if you talk to him, no matter what. However,you can get the assassins stone by walking through the walls above the Xatu, to talk to the sign
Okay, so playing through let me say how I love it. It has the newer generations moves and battle setup (physical and special are changed like in gen 4 on). There are a couple of things though. at a very specific time of "night" when its raining, every pokemon encounter will crash the game. You have to tiptoe home and sleep to fix this. Next, the xatu room was already addressed but I ran into the same problem, and there really isn't another glitch I want to add, but rather, I have some questions. Evolutions. are there stones? is there evolution by happiness? (probably). and what about evolution by trade? say I want a machamp or a gengar, or even say a steelix (not the boss) or scizor. do they evolve by leveling? a special way? or is there even a way to yet? I am extremely anxious for updates, this game is such a great change from the usual plotlines and overplayed gameplay in the GBA emulator games. even the hacks are getting boring because they're repetetive whereas this game is constantly changing. I would appreciate feedback and keep up the good work!!
I hate to double comment, but the other part is the second cave, after you get cut, that you access, theres a sign that asks for your favorite pokemon or something, and no matter what I type it says "thats not a pokemon" and it won't let you exit from naming it. Any solution?
About the cave: That signpost is a relic from when I was developing the choose-a-pokemon system, and isn't as flexible as the system used in the intro. I was under the impression I removed it. If you want to make it work, just type the name of a Pokemon in all capital letters.
Ahhhh, thanks haha. and definitely keep up the good work. This is a pretty astounding game so far with a lot of cool features on the way
About the stones: It is a frequentely asked question, and as ferris said before: there is a way to get these trade evolutions; use a Trade-Stone. It will probably be like a Fire/Water/another Stone, which were already in the game.
Still asks for audio password, tried every download link.
Thank you.