Pixel Piracy is a side-scrolling 2d, real time strategy/sandbox/simulation game created by indie developer Vitali Kirpu. In the game, the player controls the crew of a pirate ship. The player must sail the ship over a number of sea zones, each with events procedurally generated in a roguelike fashion, while facing against pirates and other hostile forces, recruiting new crew members, keeping discipline and outfitting and upgrading their ship and many more. Combat takes place in pausable real time, and if the ship is destroyed or the crew lost, the game ends, requiring the player to restart.
Hey guys, super sorry about taking so long with this. The tidal wave of new players that steam brought, coupled with Vitali leaving his day job to pursue Pixel Piracy full-time has taken up most of our time lately, We have updated the game version and I will attach a months worth of patch notes! SUFFICE TO SAY THERE IS A LOT OF NEW STUFF!!
OLD Saves wont work!
Highest Rated (6 agree) 10/10
Nov 28 2013, 5:51am by Ratakari
Lowest Rated (2 agree) 4/10
New players do not get a chance to try and get used to the game, you get severely punished for losing, even if you make a new save game to try and start anew the effect of your losses mirror on your new game. Keeping track of multiple things within a currently bad interface layout/design at the pase things roll, doesn't go well with how fast hunger and/or morale drops. Your crew seem to turn against you before you can do anything about it. I enjoy the game design and mechanics a lot, but currently…
Dec 2 2013, 12:24pm by Weasho
Latest tweets from @pixelpiracygame
New update's coming tomorrow, full of bugfixes, balancing and new content! altogether approaching to starboard! arrr! T.co
1hour 17mins ago
7hours 11mins ago
Mar 2 2015, 5:49am
Mar 1 2015, 10:14am
Feb 28 2015, 2:20pm
Feb 28 2015, 6:11am
Been trying to fix your MAC/Linux issues,but couldn't replicate them successfully.Any feedback you can share will us? T.co
Feb 27 2015, 8:23am
Hmm, are you curious to see what we're testing in the private beta branch? Then, take a sneak peak ;) T.co
Feb 26 2015, 11:16am
Feb 26 2015, 9:45am