Hello all, this is the latest alpha version available. It'll be the last one for a short time as we want to focus on bug squashing and content! Enjoy!
Pixel Piracy is a side-scrolling 2d, real time strategy/sandbox/simulation game created by indie developer Vitali Kirpu. In the game, the player controls the crew of a pirate ship. The player must sail the ship over a number of sea zones, each with events procedurally generated in a roguelike fashion, while facing against pirates and other hostile forces, recruiting new crew members, keeping discipline and outfitting and upgrading their ship and many more. Combat takes place in pausable real time, and if the ship is destroyed or the crew lost, the game ends, requiring the player to restart.
Hey guys, super sorry about taking so long with this. The tidal wave of new players that steam brought, coupled with Vitali leaving his day job to pursue Pixel Piracy full-time has taken up most of our time lately, We have updated the game version and I will attach a months worth of patch notes! SUFFICE TO SAY THERE IS A LOT OF NEW STUFF!!
OLD Saves wont work!
Highest Rated (6 agree) 10/10
Nov 28 2013, 5:51am by Ratakari
Lowest Rated (2 agree) 4/10
New players do not get a chance to try and get used to the game, you get severely punished for losing, even if you make a new save game to try and start anew the effect of your losses mirror on your new game. Keeping track of multiple things within a currently bad interface layout/design at the pase things roll, doesn't go well with how fast hunger and/or morale drops. Your crew seem to turn against you before you can do anything about it. I enjoy the game design and mechanics a lot, but currently…
Dec 2 2013, 12:24pm by Weasho
Latest tweets from @pixelpiracygame
Mar 11 2014, 5:04am
Mar 9 2014, 9:38am
Mar 6 2014, 3:39pm
#ukraina Venäjä on suurvalta joka suojelee Krimin venäjänkielistä enemmistöä.
Mar 2 2014, 9:58am
@MariPudas Venäjä on suurvalta joka suojelee Krimin venäjänkielistä enemmistöä.
Mar 2 2014, 9:56am
Version 0.4.9.3 is live!
Feb 28 2014, 6:25pm