The long awaited third update of Paxitium is finally out! (well, actually it was a week ago)
Lots of internal frameworks were overhauled, such as the complete authoritation of the netcode and the inventory rework. Also, many new features were added, such as dynamic saving and loading of player data. Visually, the game has undergone a large update, with weapons now featuring proper rigs and animations and a new map to shape the environment and tell the narrative about the game. Also, the timeframe and narrative of the game are going to be centered around the WWI era, and will hopefully make the gameplay more unique and interesting.
Here's the link to the YouTube video:
Key major features showcased in the video:
- Changed time setting from modern to the WWI era.
- Better lighting and image effects
- Revamped inventory
- Better melee system (still WIP)
- New map
- New test animations
- New character being worked on
- 3D voice chat
- Many optimizations, security improvements, and other internal changes
- Basic neutral AI
- Many other changes and bug fixes
If you would like to help with the development of the game, you can contact us through:
Our Team Email: firstname.lastname@example.org
We apologize for the long wait. We will hopefully be able to upload videos and dev-logs more frequently in the future.
Thank you for your attention and see you in the next update!
- Luton Studios