Paxitium is a work-in-progress survival game set in the early 1900s. Facing obstacles ranging from natural needs such as hunger and thirst to dangerous wildlife and unfriendly human NPCs, the player must choose a role and survive in the wilderness. Eventually through venturing multiple neighboring islands, the player is able to discover numerous clues related to the background of the world they are in.
Basic gameplay will include construction of structures for protection from enemies, looting items from abandoned towns, and more. Cooperation between players is highly encouraged, and the servers will offer extensive customization to settings such as PvP/PvE, day cycle length, difficulty of AI, and much more, to create a fresh experience for players.
Several unique features planned for the game not commonly present in other titles of this genre are:
and much more.
The long awaited third update of Paxitium is finally out! (well, actually it was a week ago)
Lots of internal frameworks were overhauled, such as the complete authoritation of the netcode and the inventory rework. Also, many new features were added, such as dynamic saving and loading of player data. Visually, the game has undergone a large update, with weapons now featuring proper rigs and animations and a new map to shape the environment and tell the narrative about the game. Also, the timeframe and narrative of the game are going to be centered around the WWI era, and will hopefully make the gameplay more unique and interesting.
Here's the link to the YouTube video:
Key major features showcased in the video:
If you would like to help with the development of the game, you can contact us through:
Our Team Email: firstname.lastname@example.org
We apologize for the long wait. We will hopefully be able to upload videos and dev-logs more frequently in the future.
Thank you for your attention and see you in the next update!
- Luton Studios
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