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Path to the Sky is a roguelike platformer that gets harder as you climb up.

Report RSS v0.12a - Basic Inventory, Changes and Bugfixes

This week I'm adding a much requested feature to the game. People were sometimes having troubles seeing the items that they picked up for various reasons, or they want to read the lore texts again, or they want to find out more about the items effects... Fear no more! I'm introducing the inventory.

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Hello Testers!

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This week I'm adding a much requested feature to the game. People were sometimes having troubles seeing the items that they picked up for various reasons, or they want to read the lore texts again, or they want to find out more about the items effects... Fear no more! I'm introducing the:

Inventory
You can now find additional info about your collected passive, active & consumable Items here. To open the Inventory, press ESC / TAB. Navigate to the settings / exit menu by pressing sideways keys, or navigate the items by pressing up and down on your keyboard / controller! The inventory mainly is for information purposes at the moment. All passives stack and cant be disabled, although I have planned this feature in the future.

Changes

  • Enemies on the outside flying islands will now not fly away too far from their original spawn position
  • Foliage will now not spawn on destroyable blocks anymore, to prevent accidentally exploding blocks
  • Dropholes in rooms are now properly climbable
  • Increased base running speed and running animation of akamo slightly
  • You can now navigate menus with both the shooting and movement direction keys

Fixes

  • Fixed "end of the world" water camera bug
  • Fixed a bug where scoreboard names would overlap the scores when too long
  • Fixed a bug where Gnarly stick would cause a crash in the last level
  • Fixed a bug where Feathercall would cause a crash in the last level

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~cHendler~
~cHendler~ - - 776 comments

Thumb up!

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