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A procedurally generated platformer/roguelike fusion. Choose out of a variation of weapons and find unique upgrades in the world that permanently affect your interaction with the environment. The higher you manage to climb, the harder the enemies and challenges will become. I am trying to create a fun game for short but challenging rounds of arcade gameplay. Controller highly recommended.

Path to the Sky has been Greenlit 14/2/2014 ! Thank you !


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Blog RSS Feed Report abuse Latest News: Path to the Sky: Build 273 combat footage

11 comments by dekdev on Feb 15th, 2014

Hello everyone!

Since Path to the Sky has been Greenlit I have been working day and night on getting the game closer to release. Heres some of the new stuff!

Build 273 new additions include:

  • 1px outline shader for increased readability
  • Stuctures have inside/outside elements
  • Monsters drop rare, unique upgrades
  • You can block and reflect things (such as arrows, or particles by monsters) with your shield
  • A permanent buff system that can affect all of your actions (like reflecting)
  • Two monsters: Skeleton and Oildbird
  • Monsters can carry equipment
  • Bombs to remove terrain

In this gif, I had some fun with the shield and told it to reflect 100 arrows for testing purposes. Theres also a bomb, they come in handy because terrain generation isnt perfect yet and some times you just have to remove some blocks. I dont plan to make it any kind of "mining" game or anthing though. Spelunky style removal, at best.

With the addition of the structure "insides", the dark background has kind of turned into a problem. I mean, visibility and contrast on the bright blue sky wasnt that great, but for some colors (like the players legs for example) the contrast on the dark greys was absolutely terrible, so I added outlines. This has a serious impact on how things read, it makes everything more blobby and heavy but also gives things a simpler silhouette. One good side effect that I got out of this is that I can visually separate important things from eyecandy. With the crapload of particles floating around, the outlines (being rendered even when theres a particle on top of the sprite) add a lot of clarity.  
Creating the shader also required me to switch to "true" lowres to get clean 1px outlines. This kind of hurts some of the more subtle pixel things that I had going on, like the grass (which involved a lot of subpixel vertex movements) or scaling sprites on impact. Im starting to like it though. Its different, but I think its an overall improvement.
I'd be happy to get some feedback on it though!

Have a great weekend everyone!

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Post comment Comments  (0 - 10 of 35)
IBOL17 43mins 12secs ago says:

this looks really REALLY awesome! Thanks for making me aware of Path to the Sky!

+1 vote     reply to comment
Guest Apr 5 2014, 2:56am says:

Your game looks SO beautiful without the outlines!
It still looks great, but here's one vote against the outlines.
You don't need them! Keep it clean!!
(Either way, keep up the awesome work!)

+2 votes     reply to comment
Guest Apr 1 2014, 1:35pm says:

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jtpup0 Mar 29 2014, 2:27pm says:

I love this.

+1 vote     reply to comment
Pixel_Warlock Mar 17 2014, 6:19pm says:

Loving This, hope to see it in the future!

+1 vote     reply to comment
Leowing Jan 20 2014, 6:37pm says:

Just Kickstart it! My money is ready :D

+7 votes     reply to comment
Derqs Nov 23 2013, 12:52pm says:

I need this!

+1 vote     reply to comment
Fervir Oct 23 2013, 3:53pm says:

This is my kind of game.
Looks awesome

+1 vote     reply to comment
2ndStudio Sep 21 2013, 3:41pm says:

Really cool looking game :)

+1 vote     reply to comment
dekdev Jul 8 2013, 3:11am replied:

I am working on it when I can, sadly this has not been the case often recently as my Job situation, moving to a different place, having to do a lot of finals etc. have always been distracting me from concentrating. However, in the near future it is looking much better, I actually got some new cool stuff done and I think Ill make a video pretty soon :)

+3 votes     reply to comment
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Path to the Sky
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Latest tweets from @dekdev


57mins 35secs ago

@darkForge_Games dat chest tho, boy needs to eat more!

59mins 19secs ago

@Gallefray you gone cray

1hour 3mins ago

@mtrc @Firzen14 Ill definitely give that a read, cheers!

2hours 34mins ago

@mtrc and hes right, AI angelina sounds like a cool research project, so im reading up on your website a bit :)

2hours 39mins ago

@mtrc Oh wow, im honored :) @Firzen14 told me to go check you out because you are doing some cool procedural stuff!

2hours 39mins ago

@mtrc Hey! I never have. Mostly posting on reddit/tigsource!

2hours 45mins ago

@joebentley10 the webclient is really good actually, and it doesnt make you upload stuff to other peers.

4hours 8mins ago

I still refuse to use the spotify win-client over the web-client. Win-client randomly does insane p2p uploads messing with my ping.. no ty.

4hours 10mins ago

@gr9yfox for a second i was seriously confused :P

4hours 23mins ago

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Path to the Sky
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