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A procedurally generated platformer/roguelike fusion. Choose out of a variation of weapons and find unique upgrades in the world that permanently affect your interaction with the environment. The higher you manage to climb, the harder the enemies and challenges will become. I am trying to create a fun game for short but challenging rounds of arcade gameplay. Controller highly recommended.

Path to the Sky has been Greenlit 14/2/2014 ! Thank you !

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9 comments by dekdev on Aug 2nd, 2014

Build 322 changes include:

  • Astar pathfinding, this makes combat much more interesting  
  • Lighting and Fog of War  
  • Boulders, a type of rock that monsters cant pass, but you can shoot and walk through  
  • Spikes, dont walk through this shit  
  • Charms: added 7 new unique charms  
  • Projectile mods: added some projectile mods that allow more interesting charm interaction 


I've made some gamedesign decisions. Firstly, I have decided to remove the concept of having multiple weapons. There will be only one weapon to play the game with - a new weapon that I added, the bow - and the game will be balanced around that.


Bow combat is just that much more fun than melee, so I thought that It wouldnt be worth it trying to force things. Instead, I will try to introduce the unique mechanics different weapons would have, by creating charms that influence the bow.



Post comment Comments  (0 - 10 of 37)
Guest
Guest Jun 13 2014, 8:45pm says:

Yeah, looks awesome without the outlines! stay clean, thru movement you already have a contrast.

Cool game. put in some secrets and play hard, and this is bomb!

+2 votes     reply to comment
Gullinbursti
Gullinbursti Jun 4 2014, 10:08am says:

That havoc of arrows... This looks so good! You have my attention :3

+1 vote     reply to comment
IBOL17
IBOL17 Apr 16 2014, 12:34pm says:

this looks really REALLY awesome! Thanks for making me aware of Path to the Sky!

+1 vote     reply to comment
Guest
Guest Apr 5 2014, 2:56am says:

Your game looks SO beautiful without the outlines!
It still looks great, but here's one vote against the outlines.
You don't need them! Keep it clean!!
(Either way, keep up the awesome work!)

+2 votes     reply to comment
Guest
Guest Apr 1 2014, 1:35pm says:

This comment is currently awaiting admin approval, join now to view.

jtpup0
jtpup0 Mar 29 2014, 2:27pm says:

I love this.

+1 vote     reply to comment
Pixel_Warlock
Pixel_Warlock Mar 17 2014, 6:19pm says:

Loving This, hope to see it in the future!

+1 vote     reply to comment
Leowing
Leowing Jan 20 2014, 6:37pm says:

Just Kickstart it! My money is ready :D

+7 votes     reply to comment
Derqs
Derqs Nov 23 2013, 12:52pm says:

I need this!

+1 vote     reply to comment
Fervir
Fervir Oct 23 2013, 3:53pm says:

This is my kind of game.
Looks awesome

+1 vote     reply to comment
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Path to the Sky
Platforms
Windows, Mac, iPhone
Developed By
dekdev
Engine
Custom Built
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Official Page
Pathtothesky.com
Release Date
TBD
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Style
Genre
Platformer
Theme
Fantasy
Players
Single Player
Project
Indie
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Latest tweets from @dekdev

@GameDevZombie btw your handpainted art is very nice, do you freelance only or employed as well?

11hours 43mins ago

@GameDevZombie flcl yesyes

11hours 46mins ago

@aeonsummoner I would take that right away.

22hours 1min ago

@viiolaceus @bitmOO i know photoshop has something similar but I never got used to it.

22hours 2mins ago

@viiolaceus @bitmOO I just picked up manga studio yesterday. Its cool, but what i really LOVE are the perspective rulers.

22hours 3mins ago

RT @trutrutruluv: here are the crazy visuals i've been working on <3 T.co

23hours 26mins ago

@unseven pleaaaaaase!

Oct 20 2014, 4:38am

@SSSScomic Haha, I can relate. Anyways, thats incredible!

Oct 20 2014, 4:37am

@Detocroix @wupto I think wupto might be doing some mockups for some ptts art. just a myth though.

Oct 19 2014, 7:38am

@Detocroix @wupto NOTHING *u*

Oct 19 2014, 7:20am

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Path to the Sky
Path to the Sky
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