A procedurally generated platformer/roguelike fusion. Choose out of a variation of weapons and find unique upgrades in the world that permanently affect your interaction with the environment. The higher you manage to climb, the harder the enemies and challenges will become. I am trying to create a fun game for short but challenging rounds of arcade gameplay. Controller highly recommended.
Path to the Sky has been Greenlit 14/2/2014 ! Thank you !
Since Path to the Sky has been Greenlit I have been working day and night on getting the game closer to release. Heres some of the new stuff!
Build 273 new additions include:
In this gif, I had some fun with the shield and told it to reflect 100 arrows for testing purposes. Theres also a bomb, they come in handy because terrain generation isnt perfect yet and some times you just have to remove some blocks. I dont plan to make it any kind of "mining" game or anthing though. Spelunky style removal, at best.
With the addition of the structure "insides", the dark background has kind of turned into a problem. I mean, visibility and contrast on the bright blue sky wasnt that great, but for some colors (like the players legs for example) the contrast on the dark greys was absolutely terrible, so I added outlines. This has a serious impact on how things read, it makes everything more blobby and heavy but also gives things a simpler silhouette. One good side effect that I got out of this is that I can visually separate important things from eyecandy. With the crapload of particles floating around, the outlines (being rendered even when theres a particle on top of the sprite) add a lot of clarity.
Creating the shader also required me to switch to "true" lowres to get clean 1px outlines. This kind of hurts some of the more subtle pixel things that I had going on, like the grass (which involved a lot of subpixel vertex movements) or scaling sprites on impact. Im starting to like it though. Its different, but I think its an overall improvement.
I'd be happy to get some feedback on it though!
Have a great weekend everyone!
Latest tweets from @dekdev
57mins 35secs ago
@darkForge_Games dat chest tho, boy needs to eat more!
59mins 19secs ago
@Gallefray you gone cray
1hour 3mins ago
@mtrc and hes right, AI angelina sounds like a cool research project, so im reading up on your website a bit :)
2hours 39mins ago
2hours 39mins ago
@mtrc Hey! I never have. Mostly posting on reddit/tigsource!
2hours 45mins ago
@joebentley10 the webclient is really good actually, and it doesnt make you upload stuff to other peers.
4hours 8mins ago
I still refuse to use the spotify win-client over the web-client. Win-client randomly does insane p2p uploads messing with my ping.. no ty.
4hours 10mins ago
@gr9yfox for a second i was seriously confused :P
4hours 23mins ago