A procedurally generated platformer/roguelike fusion. Choose out of a variation of weapons and find unique upgrades in the world that permanently affect your interaction with the environment. The higher you manage to climb, the harder the enemies and challenges will become. I am trying to create a fun game for short but challenging rounds of arcade gameplay. Controller highly recommended.
Path to the Sky has been Greenlit 14/2/2014 ! Thank you !
Build 322 changes include:
I've made some gamedesign decisions. Firstly, I have decided to remove the concept of having multiple weapons. There will be only one weapon to play the game with - a new weapon that I added, the bow - and the game will be balanced around that.
Bow combat is just that much more fun than melee, so I thought that It wouldnt be worth it trying to force things. Instead, I will try to introduce the unique mechanics different weapons would have, by creating charms that influence the bow.
Latest tweets from @dekdev
@midio mine plays a really dis-harmonic series of notes. I just cant take it anymore.
15hours 21mins ago
New 1st world problem: the washing machines "done" melody is really horrible
15hours 24mins ago
@graspee the boss battle music, man. Sorry
Oct 30 2014, 3:56pm
When my gf finds something that shes been looking for for a bit, she makes a zelda "chest opening" sound
Oct 30 2014, 2:42am
@groundedtravelr schwäbisch gmünd! I have friends in freiburg. Its definitely one of the most beautiful towns we've got
Oct 29 2014, 4:37pm
Oct 29 2014, 4:22pm
@groundedtravelr south germany, but now im in berlin :) (still in berlin, just changed flats today)
Oct 29 2014, 4:20pm
@Firzen14 yeah :( and not the best ubahn connection no more i think
Oct 29 2014, 4:16pm
Its almost like ill be able to focus for more than a day or two soon and do development without feeling like im living out of a suitcase
Oct 29 2014, 4:15pm
@TheFaceless0ne aw man. <3 hope a squadron of money and luck pooping unicorns find they way into your apparment today!
Oct 28 2014, 8:45am