A procedurally generated platformer/roguelike fusion. Choose out of a variation of weapons and find unique upgrades in the world that permanently affect your interaction with the environment. The higher you manage to climb, the harder the enemies and challenges will become. I am trying to create a fun game for short but challenging rounds of arcade gameplay. Controller highly recommended.
Path to the Sky has been Greenlit 14/2/2014 ! Thank you !
Build 322 changes include:
I've made some gamedesign decisions. Firstly, I have decided to remove the concept of having multiple weapons. There will be only one weapon to play the game with - a new weapon that I added, the bow - and the game will be balanced around that.
Bow combat is just that much more fun than melee, so I thought that It wouldnt be worth it trying to force things. Instead, I will try to introduce the unique mechanics different weapons would have, by creating charms that influence the bow.
Latest tweets from @dekdev
@GameDevZombie btw your handpainted art is very nice, do you freelance only or employed as well?
11hours 43mins ago
@GameDevZombie flcl yesyes
11hours 46mins ago
@aeonsummoner I would take that right away.
22hours 1min ago
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Oct 20 2014, 4:38am
@SSSScomic Haha, I can relate. Anyways, thats incredible!
Oct 20 2014, 4:37am
Oct 19 2014, 7:38am