A procedurally generated platformer/roguelike fusion. You are a force knuckle pilot and propel yourself towards the Sky through aerial combat. The higher you manage to climb, the harder the enemies and challenges will become. The world is being generated around you as you move, there are not doors or portals to higher "floors". I am trying to create a fun game for short but challenging rounds of arcade gameplay. Controller highly recommended.
Path to the Sky is now a platformer/roguelite combo where you are a pilot with a mechanical knuckle that does not only supply explosions but also rapid aerial movement. The basic Idea is that you can find advanced knuckles with cool features and get as far as possible. You want to move upwards by hitting monsters in the air, that way you can dash again and reach higher platforms / islands.
Seriously though, I am just trying to wrap this game up and finally create a playable package. I am currently going through a lot of iterations on game design and gameplay. There have been a crazy load of changes since I last showed it, including:
- Islands can now float around freely, the world is not a static tile map anymore
- Everything is randomly generated
- Combat / dashing
- Islands make shadows
- About 600% more better
I am trying to make a prototype available for playing as soon as possible and continue development in a more "open" manner, I will probably share the game via the indieDB page. :)
Latest tweets from @dekdev
@Sensati02256421 hows your day going? :D
7hours 9mins ago
@Sensati02256421 whats up?
7hours 11mins ago
programming client/server communication stuff , fun times :D
21hours 34mins ago
@tice666 is a naughty boy
Dec 4 2013, 7:04am
@Worthless_Bums Yeah.. Unity seems to crash at the most random times possible.
Dec 4 2013, 7:03am
that moment when they want 5000% more money on your electricity bill.. accidentally. whoops!
Dec 4 2013, 6:03am