A procedurally generated platformer/roguelike fusion. Choose out of a variation of weapons and find unique upgrades in the world that permanently affect your interaction with the environment. The higher you manage to climb, the harder the enemies and challenges will become. I am trying to create a fun game for short but challenging rounds of arcade gameplay. Controller highly recommended.
Path to the Sky has been Greenlit 14/2/2014 ! Thank you !
This is the changelog for build 302, listing changes since the last article of build 273. Check out this gif of a new weapon, the hammer, combined with a multiplicator charm.
Build 302 new additions include:
In this gif you can see a new weapon, the hammer. Its a ranged weapon that you can throw, and it can be affected by charms like all the other weapons. When hitting monsters, it triggers the physical charm effects. It has a base penetration modifier of 3 that can be increased by charms. New charms include a reflect multiplicator (rangers tooth), a burning damage charm (little flame) and a electric spark triggering charm (causes little sparks to swirl off and hit other enemies on physical damage).
Have a great weekend everyone!
Latest tweets from @dekdev
@daseyb haha :D that one was in the trailer though! :P ive been waiting for the full version all that time t_t
14hours 18mins ago
14hours 36mins ago
@TheFaceless0ne on the other side of the screen. then you wanna find your way inside of it.
14hours 37mins ago
@TheFaceless0ne I definitely wanna add some other random lightsources. i think it would be cool if you could see a dim light in aroom thats
14hours 37mins ago
@TheFaceless0ne you can also see that some areas show faint wall outlines, thats where you have already been.
14hours 50mins ago
14hours 51mins ago
@TheFaceless0ne Before everything solid / wallish was visible everywhere. room content was affected by light. now everything is affected:)
14hours 57mins ago
@TheFaceless0ne I had that before. Now I find that completely obfuscating everything makes you play way more cautious .
15hours 5mins ago
@AtkinsSJ phew! thank you!
19hours 8mins ago
@_cojohn its a really fun thing to brainstorm about. im thinking maybe generate some obfuscating patterns for the unexplored?
19hours 14mins ago