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Path to the Sky is a roguelike platformer that gets harder as you climb up.
Early access on steam is planned for Q2 2015. Created by @dekdev.
For more information, check out the Wiki as well as the Presskit!


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1 comment by dekdev on May 2nd, 2015

I've simplified a lot of stuff that were blowing up the scope. The world is now made out of cells that arranged in a dungeon-crawler BOI like fashion. Games got a lot more replay value and traversing it has gotten more meaning.

I also put the UI on top of the screen bcos the camera is now fixed.

Outlines are still in, they can be activated in the options when people want em. Opinions are so super divided about em that I honestly dont know what the standard setting should be >>
I also made some drop/cast shadows.

Also, good news! The game can now be pre-ordered HERE!

I've been doing a lot of refactoring after the teaser release. After getting some serious feedback, I learned that the gameplay looked a bit aimless and I decided that I need to bring more structure to the game. I've divided the open world into cells and they will be connected via 4 exits. The cells are arranged in a grid-like fashion but shifted, to make more sense in a platformer context. You need to clear the cells in order for the exits to open, similar to Binding of Isaac.

Post comment Comments  (0 - 10 of 37)
Guest Jun 13 2014, 8:45pm says:

Yeah, looks awesome without the outlines! stay clean, thru movement you already have a contrast.

Cool game. put in some secrets and play hard, and this is bomb!

+3 votes     reply to comment
Gullinbursti Jun 4 2014, 10:08am says:

That havoc of arrows... This looks so good! You have my attention :3

+1 vote     reply to comment
IBOL17 Apr 16 2014, 12:34pm says:

this looks really REALLY awesome! Thanks for making me aware of Path to the Sky!

+1 vote     reply to comment
Guest Apr 5 2014, 2:56am says:

Your game looks SO beautiful without the outlines!
It still looks great, but here's one vote against the outlines.
You don't need them! Keep it clean!!
(Either way, keep up the awesome work!)

+3 votes     reply to comment
Guest Apr 1 2014, 1:35pm says:

This comment is currently awaiting admin approval, join now to view.

jtpup0 Mar 29 2014, 2:27pm says:

I love this.

+1 vote     reply to comment
Pixel_Warlock Mar 17 2014, 6:19pm says:

Loving This, hope to see it in the future!

+1 vote     reply to comment
Leowing Jan 20 2014, 6:37pm says:

Just Kickstart it! My money is ready :D

+8 votes     reply to comment
Derqs Nov 23 2013, 12:52pm says:

I need this!

+1 vote     reply to comment
Fervir Oct 23 2013, 3:53pm says:

This is my kind of game.
Looks awesome

+1 vote     reply to comment
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Path to the Sky
Windows, Mac, iPhone
Developed By
Custom Built
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Single Player

Latest tweets from @dekdev

@davidcameron not yet, im planning to start with a small circle and eventually expand, then i might search for people in the web. Ty tho!

Jul 2 2015, 12:04pm

@in0ffice Ive really decided on not setting any dates really.. it hardly works for me :D

Jul 1 2015, 12:45pm

@jackconradsen its a roguelike but as a platformer.

Jul 1 2015, 9:48am

@IndieArena Sollte jetzt alles halbwegs schnell ablaufen :D ~hope~hope~

Jul 1 2015, 5:54am

@rdGarlic <3

Jul 1 2015, 4:48am

@Detocroix yeah it should work right? unreal is c++ based and you can just load libs I think?

Jul 1 2015, 4:05am

@Detocroix cant wait :D although I do see some ppl play it regularly already.

Jul 1 2015, 4:05am

@Detocroix yup!

Jul 1 2015, 4:03am

I absolutely want to use steam for leaderboards, with steam profiles / avatars / nicknames etc. daily leaderboards for daily runs.

Jul 1 2015, 4:02am

anyone able to help with #glfw / #opengl context sharing? please hit me up.

Jun 30 2015, 11:38am

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Path to the Sky
Path to the Sky
Last Update
2 months ago
369 members