A procedurally generated platformer/roguelike fusion. Choose out of a variation of weapons and find unique upgrades in the world that permanently affect your interaction with the environment. The higher you manage to climb, the harder the enemies and challenges will become. I am trying to create a fun game for short but challenging rounds of arcade gameplay. Controller highly recommended.
Path to the Sky has been Greenlit 14/2/2014 ! Thank you !
Build 322 changes include:
I've made some gamedesign decisions. Firstly, I have decided to remove the concept of having multiple weapons. There will be only one weapon to play the game with - a new weapon that I added, the bow - and the game will be balanced around that.
Bow combat is just that much more fun than melee, so I thought that It wouldnt be worth it trying to force things. Instead, I will try to introduce the unique mechanics different weapons would have, by creating charms that influence the bow.
Latest tweets from @dekdev
4hours 20mins ago
18hours 7mins ago
@Detocroix yep exactly :P
20hours 16mins ago
@twintrite im 99,9% sure that was the case, they know they will be able to get rid of the flat nways
20hours 45mins ago
we've been looking at flats in berlin the last week. interesting: the one without images online was by far the best one.
20hours 50mins ago
@JassonMcMorris nope, havent shown much yet.
Sep 30 2014, 3:37pm
good morning #gamedev people, lets finish stuff today. im working on ui.
Sep 30 2014, 5:01am
@OIDyre but yeah, im still a bit concerned in general.
Sep 30 2014, 2:15am
@OIDyre the place looked really good. Walls are super thick like in most berlin 30s / 40s buildings.
Sep 30 2014, 2:14am
@OIDyre i might move to a building where i'd be on the lowest floor.defnitely looking forward to that advantage
Sep 30 2014, 2:01am