A procedurally generated platformer/roguelike fusion. Choose out of a variation of weapons and find unique upgrades in the world that permanently affect your interaction with the environment. The higher you manage to climb, the harder the enemies and challenges will become. I am trying to create a fun game for short but challenging rounds of arcade gameplay. Controller highly recommended.
Path to the Sky has been Greenlit 14/2/2014 ! Thank you !
Im happy to announce that the Path to the Sky teaser is done!
Lots of sweat and tears have been shed. Now the teaser is finally here and the option to pre-order PTTS is available from now on. Thank you all for the ongoing support and stay tuned for more devlog updates!
Latest tweets from @dekdev
@zerstoerer I think your art is super admirable, please uncurl and smile
5hours 25mins ago
Friend made me play H1Z1 and I think its pretty okay actually. It does the things right that DayZ fails at.
5hours 45mins ago
When creating PTTS, did you statically link all of yo... — I link everything I can statically, rest is dynamic..... T.co
5hours 54mins ago
@Emberheartgames morning :)
7hours 57mins ago
@Cellusious omg. is that yours ??
Jan 24 2015, 6:38am
How do you hand those rope bridges in the PTTS traile... — Actually, the game is completely physics based. Every... T.co
Jan 23 2015, 1:01pm
@Gruthix I think so
Jan 23 2015, 10:24am