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Path to the Sky is a roguelike platformer that gets harder as you climb up.

Report RSS Build 322: New additions + Changes!

Astar pathfinding, this makes combat much more interesting. Lighting and Fog of War. Boulders, a type of rock that monsters cant pass, but you can shoot and walk through. Spikes, dont walk through this shit. Charms: added 7 new unique charms. Projectile mods: added some projectile mods that allow more interesting charm interaction.

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Build 322 changes include:

  • Astar pathfinding, this makes combat much more interesting
  • Lighting and Fog of War
  • Boulders, a type of rock that monsters cant pass, but you can shoot and walk through
  • Spikes, dont walk through this shit
  • Charms: added 7 new unique charms
  • Projectile mods: added some projectile mods that allow more interesting charm interaction


I've made some gamedesign decisions. Firstly, I have decided to remove the concept of having multiple weapons. There will be only one weapon to play the game with - a new weapon that I added, the bow - and the game will be balanced around that.


Bow combat is just that much more fun than melee, so I thought that It wouldnt be worth it trying to force things. Instead, I will try to introduce the unique mechanics different weapons would have, by creating charms that influence the bow.



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MADSOFT
MADSOFT

This just seriously keeps looking better and better! Keep up the amazing work :)

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dekdev Author
dekdev

Thank you a lot! :3

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Narudan
Narudan

O.o Very good....
no words....
so...
AWESOME!

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dekdev Author
dekdev

Yeeaah!

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e_Glyde
e_Glyde

Charms of arrows....like poison?

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dekdev Author
dekdev

Yes, all kinds of stuff that you can add to your arrows and bow that will modify your attacks.

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olivierstein
olivierstein

grrrr, with every update i have the urge to play it more and more!!

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andreasng
andreasng

well done. I like the pixelated wavy grass way more than the interpolated "clean" grass in the top most gif. Pixel consistency man, pixel consistency.

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morfeo38
morfeo38

I like it :) but the standing animation I think it little bit slower. :)

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