LAST UPDATE: Dec 15 2011 - More on the visual style (Features section)

Parasite takes place right in the middle of the trilogy storyline. After being a victim of the horrendous experiments being run in a secret place, the protagonist manages to escape, but crashes in a space station where strange events have taken place. She must fight her way to survival and try to find a way out of that place, either by herself or with the help of the survivors of the UDM Barracuda.

Parasite is a third person shooter that combines combat, player choices, event randomizations and a karma system that can change how events around the player evolve. The game will try to keep the player moving forward and adapting instead of trying the same thing over and over till they succeed. This doesn't means a player would never get a "game over" by failing a task, but rather make players adapt to this failure while the game keeps moving forward and avoid unnecessary punishments.

The game will also include different endings based on the elements mentioned.

Parasite is being developed using UDK (Unreal Engine 3).

Parasite Team:
Videogamedesigner, programming, character modeler and animator: Sergio ROSA
Videogameproducer, unlockable content design: Roberto QUIÑONEZ
Lead level designer, environment and prop modeler, lighting and effects: Jose BIDEGAIN
AI Programming: Gustavo SAMOUR
With contribution from:
Level design and modeling: Diego JAEN
Character modeling: Jaime MUNGUÍA
Prop modeling: Ronald HUEZO, Ruben ORELLANA, Emilio ZEDAN

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Blog RSS Feed Report abuse Latest News: PARASITE video game introduces a rather unusual (anti)-heroine

0 comments by TheDomaginarium on May 13th, 2011

[This unedited press release is made available courtesy of Gamasutra and its partnership with notable game PR-related resource GamesPress.]

PARASITE video game introduces a rather unusual (anti)-heroine

Game to feature first installment of original sci-fi trilogy comes to the PC

May 13th 2011 - The first entry in the Project N trilogy, set on the space station known as UDM Barracuda, is the debut project of independent video game developer The Domaginarium and, after months of development, is being announced to the gaming community. Parasite is an action/adventure title that follows the steps of an unnamed woman that escaped a facility, and now finds herself facing a new and dangerous threat.

Powered by Unreal Technology, Parasite takes place right in the middle of the trilogy storyline. After being a victim of the horrendous experiments being run in a secret place, the protagonist manages to escape, but crashes in a space station where strange events have taken place. She must fight her way to survival and try to find a way out of that place, either by herself or with the help of the survivors of the UDM Barracuda. In this setting, Parasite will combine elements of third person shooting, melee combat, puzzle solving, randomization and freedom of choice. The video game will also feature multiple endings and events branching based on player choices, as well as mechanics that will avoid unnecessary player punishments.

Parasite is currently under development by independent video game developer The Domaginarium, and will be released for Microsoft Windows® in the second semester of 2011. Some features mentioned on this press release may not make it to the final version of the game.

For more information and to receive updates about Parasite, visit www.thedomaginarium.com/parasite and www.twitter.com/ParasiteGame.

About The Domaginarium: Headquartered in El Salvador, The Domaginarium is an independent video game developer opened in January 2011, and sister company of Do Studio. Currently, The Domaginarium is working on de development of their debut title, Parasite. More information about The Domaginarium can be found on the company’s website, www.thedomaginarium.com.

About Do Studio: Headquartered in El Salvador, Do Studio is an animation studio, and sister company of The Domaginarium. Founded in 2007, Do Studio produces high quality computer animation for different platforms, from mobile to stereoscopic 3D cinema. In 2009 the company won first place in the Icaro Central American Film Festival for its work on animated horror short film “Atormentada” (“Tormented”), which has also screened on different film festivals around the world. More information about Do Studio can be found on the company’s website, www.dostudio.net.

Original link:
Gamasutra.com
You can read the official press release here:
Pitchengine.com
El comunicado de prensa también disponible en español aquí (Also available in spanish:
Pitchengine.com

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Comments  (0 - 10 of 15)
Palmar
Palmar Nov 5 2011, 7:08am says:

Hmm , animation is not pretty.

+1 vote     reply to comment
TheDomaginarium
TheDomaginarium Nov 5 2011, 11:55am replied:

Hi Palmar, we've made some changes from the last videos and I'll be posting an updated gameplay video soon that includes many changes, one of them being the animation thing. I do think some animation issues will remain in the end since we're only a haldful of people working on the game.

Thanks for dropping by :)

+1 vote     reply to comment
thunderising
thunderising Aug 30 2011, 5:24am says:

looks good

+1 vote     reply to comment
burstisaac
burstisaac Aug 22 2011, 2:53pm says:

maybe you can show this to the yogcast when its finished because they saw the trailer and think its a near finished product and they lold at it but good luck

+1 vote     reply to comment
TheDomaginarium
TheDomaginarium Dec 15 2011, 7:59am replied:

Unfortunately the guys at The Yogscast will only post things on their channel that are either related to big commercial hits, or things they can make fun of, so I still don't know if they would show anything of a future iteration of Parasite :-/

+1 vote     reply to comment
TheDomaginarium
TheDomaginarium Aug 22 2011, 7:09pm replied:

I contacted them when they mistakenly titled it "E3 trailer" and actually the guy asked me if we could show them more of the game when we have made more progress, so ppl will see more on Parasite on Yogcast :)

+1 vote     reply to comment
burstisaac
burstisaac Aug 23 2011, 5:04pm replied:

shame my laptop is naff looks promising

+1 vote     reply to comment
TheDomaginarium
TheDomaginarium Aug 25 2011, 1:33am replied:

Well the good thing about not going after the latest and greatest graphic looks and features is that people with older systems will be able to play it with no problem. I don't have any data on test systems, though, but the idea is that even people with 3 or 4 year old computers (or something like that?) can play it with no problem.

Although some people are turned off by games that don't look like the latest Battlefield game, so it's about finding a balance between the two, I guess.

+1 vote     reply to comment
ghost59
ghost59 Jul 31 2011, 10:12am says: Online

this game keeps getting better and better

+2 votes     reply to comment
TheDomaginarium
TheDomaginarium Aug 2 2011, 1:34am replied:

Hello and thanks for taking the time to comment. Since we're a very small team (and making such a complex game maybe wasn't the brightest idea...), comments like yours encourage us to keep going and work really hard so Parasite becomes best game we can possibly make!

+1 vote     reply to comment
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Parasite
Platform
Windows
Developer
The Domaginarium
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Official Page
Thedomaginarium.com
Release Date
TBD
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Third Person Shooter
Theme
Sci-Fi
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Single Player
Project
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