Pantropy is a science-fiction based multiplayer game for players who want to make their own story. You’ll need to band together to thrive in this lush and dangerous world. Luckily, there are factions just waiting to welcome you into their ranks. Are you going to grind resources and craft a powerful mech? Or maybe you’d prefer to set up a mining station to do the hard work for you and hunt down enemy factions instead.

Post news Report RSS Devblog 32

Lots of bug fixes, improvements and the new, epic T3 mech!

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Devblog 32

I am sorry, we haven´t had much time to write devblogs during the last weeks. It´s a very busy time for us.

Here´s what we´ve been working on:

Julian has re-worked the AI and has written a behaviour tree editor for Pantropy. The last AI system was pretty basic and mashed up pretty quickly. Adding new creatures and enemies is much easier now. But there´s also still a lot of work left.

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Besides that we have been busy fixing bugs, improving perfromance and polishing some of the core systems. We managed to get the server and client memory usage down to 3-4 gb.

We have also moved to the new map. The player factions are no properly located on opposite sides while the NPC faction can be found in the middle of the map. We just have to flesh out the faction system now.

pantropy map

Another big change: We have a new grass system with a stunning shader. No more flying grass patches! YAY!

PantropyClient 2017 11 20 17 52

We´re currently experiencing some networking issues. Julian is writing a debug tool that will hopefully help to identify the issues.

Concept

Tyson has finished some ideas for the NPC faction.

pantropy enemy barricades

pantropy enemyfaction barricade

Here´s a design for the faction defense turrets.

pantropy turret

The repair kit is also getting a proper design.

pantropy repairkit

3d Art

Alex has finished the small VTOL highpoly model. We can´t wait to get something back into the game to fly around.

pantropy aircraft01

Alexander managed to finalize the T3 mech. It´s a beast! We´ll try to implement it in the upcoming weeks.

pantropy T3mech3

pantropy t3 mech2

pantropy t3 mech

Artem has worked on some exotic plant models.

pantropy plant

Osman finished the NPC faction mining pod. It´s the most basic outpost of the NPC faction.

pantropy enemy mining

Dmitry has finished the first geode model. Players will be able to mine these for ores.

pantropy geodes

Anjar has created a 3d model of the EMP bug. It will emit EMP waves when you get too close to it.

pantropy creature01

Jim has worked on some nice egg models which replace the ugly egg placeholders.

pantropy eggs

Leveldesign

I´ve finished the first iteration of the new map. It also includes a new biome, the black desert.

PantropyClient 2017 11 29 14 33

PantropyClient 2017 11 29 14 38

Artem has finished the placeholder of the second powerplant model and is currently working on the final design.

PantropyClient 2017 11 18 13 32

PantropyClient 2017 11 18 13 20

Sound

We have replaced the weapon sounds and added creature sounds to the game. It´s crazy how many sounds we need.

We´ll continue to improve the game this month and will send out the 100 free keys to our subscribers.

Please join the Thunderclap if you want to support us :

We´ll try to post weekly devblogs and video diarys and stream every saturday 8pm UTC+2

If you want to be part of the community, join the Discord here :

Or sign up for the closed alpha. You might win one of 100 free keys :

Thanks for reading! We love you!

Sebastian

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Pantropy
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Windows
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Brain Stone
Engine
Unity
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