"What drives you, stranger?"

Acythian is a cyberpunk/noir themed first person shooter game.

Plot summary:
A retired special forces agent infiltrates the headquarters of
a religious cult to rescue his prodigal foster daughter.
Hereby being unwillingly dragged into a widespread conspiracy.

As a linear, narrative driven game, Acythian builds on lore and
atmosphere to draw haunting science fiction environments and
believable, fleshed out characters that inhabit this world.
The game is set in a distant future where humanity has been
starkly decimated by drawn out wars and nature is regaining
a lot of territory.

The core plot line is relatively simple and the game has a strong
focus on a fully realized world surrounding it. While you'll be
infiltrating the citadel, the headquarters of an influential
religious cult, you will also get a good impression of the lore
and world surrounding this place.

Acythian is a first person shooter at its core while also
implementing adventure game mechanics. There'll be looting
but we try to stay true to its FPS roots and do our best to
avoid cluttered inventories and micromanaging resources.
There will still be plenty of items and gameplay elements
to use and combine in realtime.

For example: You can boost your character using various implants
which will however also add to your neurotoxicty level. This can be fatal
if it reaches a high amount and impair your skills if not deadly.

Weapons in this game will be balanced according to their real world
counterparts and should feel as authentic as I can manage them to be.

The game will not feature any unnecessary gimmick, will not be a clone of
or be "heavily inspired"of an existing game,
will not have a constant barrage of achievments
or hints nor will the pacing be dictated by a string of setpieces.
We will also not feature a tacked on multiplayer service.

With this said I invite you to follow the development process of a
futuristic, gothic adventure set in a hauntingly beautiful world
drenched in rust,tares and blood.


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God knows you're lonely souls
I believe there's a time when the cord of life
Should be cut, my friends
I believe there's a time when the cord can be cut
And this vision ends
But I'm gonna die in a place that don't know my name



Hey fellas!!

Its that time again. Update time! I wish I could tell ya all that I have been winning all day and progressing this project all eve but this is not the case.
In fact, I barely had time to get serious work done on this project and didn't accomplish too much otherwise either.
Not the best few weeks but hey! I got to catch up on a couple of movies and met some old friends again so there is that!
You could say that what I show you today is "more of the same" and you'd be right. I've only gotten around to work on some map design and thats really it. Its enough for an update though. Welcome to the update!

Aah! But playing some other titles gave me a few fresh ideas that I'll incorporate into this.

You see, in the first level you might meet a hermit that can sell you some hardware before you infiltrate the citadel. I wanted to add a system where you could find valuables on the island to finance this and reward exploration. I figured why not have a few more of these shops throughout the game to reward thorough players? So! Now you'll run into dissident acolytes that are gonna sell you special weapons and upgrades if you managed to collect the (very hidden) credits!

Its a rather standart concept but I think it works well in this game and I can throw in a few witty dialogues to forward the lore.

I've gotten around to do some design work on one of the 2 garden levels. These are semi-outdoor levels that will feature a lot of variety in gameplay and maybe even a boss battle. They also really drive home the whole "post cyberpunk" aesthetic I'm going for. So without much chit chat: Here is what I did:





Courtyard areas with plants and benches where sermons would be held! I did, of course, run into several issues regarding scaling models (especially the statues and polygonal displacment. But those are issues for another day.)







Levels tend to be much larger than my former FPSC shooters and labyrinthian in nature.







These interiors are all part of a simple puzzle. It gives me some breathing room to fit in some extra narration.









Snuck in a few more from a previous level. Just because I'm excited because of the woodland vibe the coast has



All thanks to wizard of id for his scifi hallway sets.









Some more indoor scenery. This is also a likely final postprocessing setting.







And that concludes the update for this time!! I hope to hear from you guys and read your thoughts

Acythian - A rocky coast/Outdoor level - Cyberpunk / Neo-Noir FPS

Acythian - A rocky coast/Outdoor level - Cyberpunk / Neo-Noir FPS

News

Impressions from the outdoor levels and other updates! Acythian is a story-driven cyberpunk first person shooter game currently in development.

Acythian - Sewers/Post Processing - Cyberpunk / Neo-Noir FPS

Acythian - Sewers/Post Processing - Cyberpunk / Neo-Noir FPS

News 4 comments

Heyho Hello! A lot of progress on this project I have 2 maps halfway done and 2 more that are slowly getting to that point. I'm far enough with this project...

Acythian - Ventshafts/Maintenance Area - Cyberpunk/Noir FPS Game

Acythian - Ventshafts/Maintenance Area - Cyberpunk/Noir FPS Game

News

Developing a game is a very slow process but it speeds up as you go along. There is a certain groundwork that'll really tie you down but once you're over...

Acythian - Now on Indie DB - Cyberpunk/Noir FPS Game

Acythian - Now on Indie DB - Cyberpunk/Noir FPS Game

News 2 comments

After developing this game for several months I felt that it was time for an indie DB profile and to get word out to a wider audience :) Acythian is an...

Comments
peluche-nerv
peluche-nerv

The level design and atmosphere are amazing... i'm on :3.

Reply Good karma Bad karma+2 votes
Serygala Creator
Serygala

Thank you! :)

Reply Good karma+1 vote
IvanErtlov
IvanErtlov

Cool game! Followed!

Reply Good karma Bad karma+2 votes
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Acythian
Platforms
Windows
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SerygalaCaffeine
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Sci-Fi
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