• Register










Image RSS Feed Latest Screens
Marauder "Nailgun" Concept OverDose Colour... In OverDose...? Whatever next...? 3
Blog RSS Feed Report abuse Latest News: OverDose Site Issues, Woes, & General Turtles

6 comments by Gavavva on Apr 22nd, 2013

1


Another [TBG] tradition comes to pass! It looks like our latest host is… Well, actually, terrible. As in, so terrible, they have their own black listed injections they put on peoples sites (not just ours) which causes sites hosted with them to become black listed by good and what not. So if you visit our site, you may have a lovely little warning pop up saying that we may in fact be hazardous to your health and can shorted your penis size by several inches, so don’t you dare click that link!!! Its actually pretty damn safe, truth be told. It’s a SQL issue that causes a few problems, in other words they insist on doing things certain way, but that way isn’t the right way, and so google moans, virus programs moan, even William Shatner will take to YouTube and have a little moan…

But regardless… Who gives a smeg? Because I have news. And that news is obvious to anybody who has been to our website recently. We’ve taken it offline. At least “FOR NOW”, anyway. Theres a good reason for this. It was costing us a lot of money to host per year, our forums were not getting any traffic, and our host was a pain in the arse as we said above. Plus it was taking time away from OverDose development, and we have our ModDB/IndieDB pages anyway, so, why bother for now? Rest assured as soon as we think its ready to put it back up, it will go up. But for now, the OverDose site will greet you with a link to here.

So, with that news out of the way...

User Posted Image

OVERDOSE NEEDS YOU, CODERS


OverDose is a serious project, ambitious, flirtatious, and other words that end in ous. Such as house, or water melon. But the problem we face is that we are making an entire game with a single coder. I can't even begin to tell you how proud I am of Nicolas, the work hes done on his own is just insane. But we DO need somebody to come onboard who has experience with coding. Anybody is welcome to send us a message to jobs@team-blur-games.com , unless your surname is Glitter, in which case we suggest staying away. As a sort of "check list" to see what our perfect guy, gal or hungry hippo would be, I've made, well, a check list. Have a peak:

• Experience with Coding in C/C++, you ding bat •
• Experience with game code, game logic etc •
• Worked on either a past mod or game, and can show something of it, OR show us some skills •
• Ok working alongside Nicolas and myself to add features as needed •
• Have a keen love of pizza •
• Mustn't be allergic to the colour purple. I can't stress this enough •
• Has at least one eye situated above either cheek, West or East, either is fine •

As you can see, the check list is quite lax, and isn't important at all. But if you feel up to a challenge and would like to help out, shoot us a mail. We really do need help in the game code side of things, so get in touch.

Thank you all so very much indeedy.

Donating To The OverDose Project

As always, OverDose is currently under heavy development from talented artists, coders and composers, all for the lowly, hourly wage of “peanuts”. i.e. bugger all. That means any funds we raise will go towards hiring out more talent and funding people for help, which we see as only fair. Its amazing we have gotten so far with so little funding at all, because pushing these visuals, creating this media with some really awesome people, all for free… Its fantastic. But I sure as hell wish we could repay these guys before the game ships, just to keep motivation up more than anything. Any donations, no matter how small, will go a long way. Thank you.

1

Gavin Stevens
Lead Designer for Team Blur Games [TBG]

User Posted Image
Media RSS Feed Latest Video
Downloads RSS Feed Latest Downloads
OverDose Tools Set

OverDose Tools Set

Jan 16, 2011 Graphics Tool 1 comment

ODCompress, ODFont, ODVideo, ODModel and ODMap, for use in both OverDose and your own projects!

OverDose Design Document - 2010

OverDose Design Document - 2010

Jul 7, 2010 Other 2 comments

An updated version of the OverDose Design Document for 2010.

OverDose Game Design Document

OverDose Game Design Document

Feb 17, 2009 Full Version 3 comments

This is the OverDose Game Design Document, detailing everything the game will feature. Download here to find out more about classes, weapons, ballistics...

Post comment Comments  (0 - 10 of 671)
GalaxyC
GalaxyC May 13 2013, 2:54am says:

Ive been looking around and this is one of the best looking games that im looking for.

+1 vote     reply to comment
Lunarts
Lunarts May 4 2013, 9:00pm says: Online

I see this project is still very active, keep it going! I still remember a very unfortunate critique which was made between it and another project in the past by admins at the almost abandoned freegamedev forums; the comparison was already weak, but soon time showed how flawed it was, your project is already an inspiration to many.

+1 vote     reply to comment
[Berserk]
[Berserk] May 10 2013, 3:39pm replied:

Yeah and my HDD died, so I'm unable to code ATM too.

Got me a new rig anyway (video card coming at the end of May, but I'm using the old one), so I'll pick up the coding again once I'm done installing all the stuff.

+1 vote     reply to comment
Indloon
Indloon May 20 2013, 12:09pm replied:

Off-topic: throw specs of your PC! ( then I know recommended specs for game :D )

+1 vote     reply to comment
Lunarts
Lunarts May 10 2013, 4:51pm replied: Online

It happens. I myself had to re-install my entire hard drive(it hadn't died though) to get rid of severe OS instability and to reconfigure my new router to restore wifi and expand the signal range two days ago. A couple of things remains for me to work on my game again.

+1 vote     reply to comment
Gavavva
Gavavva May 5 2013, 4:11pm replied:

Yeah I'm in the process of moving house ATM and internet is down so its a bit hard updating, but rest assured after this week is over its back to battle stations for moi. Nicolas is all over the code like a rash as per.

+1 vote     reply to comment
NaikJoy
NaikJoy Apr 29 2013, 4:58pm says:

No wonder no one wants to work for you.. you are to ****** up individuals

-2 votes     reply to comment
Pretador
Pretador May 5 2013, 10:13am replied:

Vodka.

+1 vote     reply to comment
Gavavva
Gavavva May 1 2013, 2:41am replied:

Because we wont reply to your spam? Sure thing.

+1 vote     reply to comment
NaikJoy
NaikJoy May 1 2013, 3:37am replied:

to short sighted you are..cant see whats over your nose.. aa **** im drunk

0 votes     reply to comment
Post a Comment
click to sign in

You are not logged in, your comment will be anonymous unless you join the community today (totally free - or sign in with your social account on the right) which we encourage all contributors to do.

2000 characters limit; HTML formatting and smileys are not supported - text only

Icon
OverDose
Platforms
Windows, PS3, X360
Developer & Publisher
Team Blur Games
Engine
id Tech 2
Contact
Send Message
Release Date
TBD
Game Watch
Track this game
Share
Style
Genre
First Person Shooter
Theme
Sci-Fi
Players
Multiplayer
Project
Indie
Boxshot
Boxshot
Twitter

Latest tweets from @teamblurgames

Do your part. Help Nuke Town come back to those who fecking paid for it. #bringbacknuketown2025

Nov 19 2012, 5:48pm

@simonpegg Wha choo talkin' bout willis? Its clearly all about de ring dings.

Nov 19 2012, 5:45pm

@djtyrant @Treyarch Of course it makes sense... Because... Well... Smeg if I know, but I'm sure... Well... You know... $$$$$$$$$$$$$$$$$$$$$

Nov 19 2012, 5:26pm

@DougRDNaylor Misses bought RDX BR for xmas for me, didnt need to be asked. Thats real love. She has taste! Return to form Duggie!

Nov 19 2012, 5:15pm

@Treyarch Yeah, if you could just go ahead and get my damn map that I paid for back as soon as possible, that would be greeeeaaat.

Nov 19 2012, 4:38pm

@stephenfry Yes. The lag compensation on BLOPS2. #ImAHugeNerd

Nov 18 2012, 3:34pm

@pcdev Is there any chance of a fix for the sound issues in BLOPS2? I can't hear anybodies footsteps or my gun in SP :(

Nov 18 2012, 1:28pm

@ID_AA_Carmack Good evening Mr Carmack, and how goes the coding? Any update to the Doom 3 BFG GPL release at all do you know?

Nov 18 2012, 1:26pm

@bobbyllew Never got a chance to say it before, but HUGE thanks to you lads for #RDX, you really brought the slime back in style.

Nov 18 2012, 1:25pm

@DuvalMagic Hmm... Is there a reason why my gold keys always register 0, even thoug I've added nearly every shift code? :(

Nov 1 2012, 7:30am

Statistics
Rank
363 of 9,450
Last Update
1 month ago
Watchers
995 members
Files
3
News
42
Features
2