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Open-Source reimplementation of Westwood’s Command & Conquer: Red Alert game engine, updated to use the hardware acceleration of modern video cards using OpenGL and OpenAL for sound playback. It runs natively on Windows, Linux and Mac OS X. The game was designed with modifiability in mind, but is not identical to the original. Campaigns and mods made for the legacy game won't work out of the box.

Report RSS Playtest 20161001

We are pleased to release the second playtest of this development cycle!

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This refines and fixes the many new features that we added in playtest-20160904 in preparation for a final release.

Over 5,000 people have tried out the previous playtest, which is about twice as many as usual. Thanks to everyone one of those people for testing and contributing back! Stable releases would not be possible without you. We now count on you to check out this playtest as rigorously as the first one. With any luck, this might be the last chance to report issues before the stable release, so don’t miss it!

As usual we have fixed quite a few bugs, many of them very visible and annoying. These include:

  • Servers becoming unusable in various ways (grey ping, kicking players on joining, etc.).
  • Some hotkeys not working (closing the ingame chat window, navigation hotkeys in the TD mod).
  • Aircraft reloading behavior still having problems.
  • Support power speech notifications missing.
  • Crashes for various reasons.
  • Issues in mission scripts.

Additionally, we have tweaked the balance of the RA mod some more. Most notably, spies have received the ability to infiltrate and reveal fake buildings, and Soviet missile submarines now have an AA capability. Be sure to give those a good workout.

Mission briefing shown in the lobby chat

Selecting a multiplayer mission will now show the mission briefing in the lobby chat.

To see the complete list of fixes and changes, have a look at the complete changelog.

Please be aware of the following two things when taking this playtest out for a spin:

  1. Because we have changed which assets are copied, all players coming from one of the previous stable releases will need to reinstall (or redownload) the assets for this playtest. These will be used for the future playtests and releases, so only needs to be done once.

  2. Please note that OpenRA now requires .NET 4.5 / Mono 3.2 or greater. Players using Ubuntu 12.04 or other Linux distributions that include Mono 2.10 can upgrade to a supported version by following the instructions on the Mono site. Windows XP users will need to upgrade to a supported OS.

As usual, the installers for a variety of operating systems can be found on the Download page. Please remember to report any bugs or issues you encounter on our GitHub bug tracker, in our IRC channel, on the community forum, or in the comment section below.

Thank you very much, and have fun!

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ApornasPlanet
ApornasPlanet - - 4,117 comments

Great!

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