MMORPG editor open-source and multi-language (ENG & FR) on browser with WebGL2 and BabylonJS
Added server browser and some multiplayer related blocks, like flags, goals and team selector!
We're introducing today the map that was used as a tutorial for the level editor.
What?.. New Animations?.. Editor!? Available December 16th!
We implemented a handy terrain editing tool to ease the level making process.
This video shows how to publish a level to Steam Workshop. Publishing is done via the level editor and will upload the contents of the level folder to...
In this video we go over the final touches. Add to the level scripted events in order to inject more adrenaline, elevators and switches to bring some...
VoxVR finally released! - VoxVR is a creative tool that allows you to create 3D models using cubes in virtual reality.
This is Platform Builder Standard. Practically Everything you see in the trailer can be done in this version. If you wish to write a review of Platform...
Platform Builder is a project designed to allow you to create your own side-scrolling platformer games without the need for programming skills.
We're covering outdoor areas in the Level Editor of Gorescript making them "walkable" and a new sale for our game!
Ever wanted to create your own Rogue Adventure? Come and watch a nice video which shows how to create a custom splash screen!
In episode 3 of the Level Editor we're dealing with adding fun into the levels in the form of monsters, weapons and power-ups.
We're covering three more important aspects of level editing in Gorescript. Stairs, different height floors and the great outdoors.
Ever wanted to create your own Rogue Adventure? Come and watch the nice Alpha-Update video of the Rogue Engine Editor!
We're launching anew tool for all the people who want to try their hand at building levels in Gorescript. Also we're providing a 6 part video tutorial...
Work on the game continues more or less as usual and we’re making steady progress on the way to first limited Alpha tests. But a lot of tasks remain...
Fixed tons of stuff, added few new blocks, prepared for upcoming theme, rewritten the whole backend.
Added missile turrets and particle emitters. Prepared upcoming theme with some new sprites.
Fixed level searching, added missile turrets and particle emitters, some new sprites from upcoming theme and more! In case of damaged file, use this to...
This week, Michi gives you a comprehensive tour of our largest custom development tool: The procedural World & Material Editor. Meanwhile, Martin reports...
Create your own Rogue Adventure with the Rogue Engine Editor! In this update: Physics & Light! [Video]
Michi is back in the office and Martin in uncharted waters.
Change the colors of a texture and see the result directly in the Rogue Engine Editor! (live preview)[Video]
Week number 86 was a slow one, so the log entry turned out to be rather short as well.
Just as planned, work on the material tree editor continued this week.
Do you want to create the Rogue Adventure of your dreams? Take a look at the lates progress I made with the Rogue Engine Editor! [Video]
This is going to be a short one: As discussed last time, I’m working on an editor for our material tree right now. Just like the problem it is intended...
Take a look at the prototype of the Rogue Engine Editor and the final design. Download the prototype for free on GitHub! [Video Included]
Added new boss, digital clock, animated tiles and fixed Cyrillic letters!
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