On the Hunt is an open world hunting game in development. It's a combination of FPS and stealth.

  • View media
  • View media
  • View media
  • View media
  • View media
  • View media
Post article RSS Articles

It has been several weeks since I published an update, but a lot of work has been done.

Web

I can't use my old SVN hosting anymore, so now I have my own server with svn and wiki. There is not much there on wiki at the moment, but that will change in the future. What's more I created a trello board and make it public, so anybody can see what is the status of the game. There are still many tasks missing though.

Drinking

Since there is already water in the game, deers are now able to go drink it. There are special areas near water and when a herd is in this area and a deer is thirsty it goes and drinks the water.

New Animation System

The old animation system was never meant to be the final solution, since it was completely written in Lua, without any visual editing capabilities, root motion or debugging. This was no longer enough so I implemented new animation system with all these features. Deers and player already use it.

Root motion was implemented too. It means that the movement of an animal is controlled by the animation and not by the script - no more sliding or instant rotations.

Physically based shading

Physically based rendering

Physically based rendering

PBR is considered standard in new games and it really make things look better, especially firearms as you can see in the video.

Other

Player's speed now depends on his state (crouch, aim, sprint, sneak, normal) and of course the faster the player is the more noise he makes and the easier is for animals to detect him.

Deers now make sounds when walking, however it's almost impossible to hear them unless the player get really close.

On the hunt - water, inventory, scope

On the hunt - water, inventory, scope

News 3 comments

The third update about On the Hunt - featuring water shader, inventory preview, new gun and scope UI.

On the Hunt - Herds, buffalos, sounds, ...

On the Hunt - Herds, buffalos, sounds, ...

News

Second update about On the Hunt - featuring deer herds, a buffalo, gun with a scope and new gui.

On the Hunt - Weekly update #1

On the Hunt - Weekly update #1

News

Ambient life, deer's idle routine, terrain painting, bugfixes...

5 reasons why I am making a hunting game

5 reasons why I am making a hunting game

News 5 comments

Making a hunting game seems weird to many people. Why have I decided to make one?

Add file RSS Files
v 0.0.3.

v 0.0.3.

Demo

This release contains a few new features, including bleeding, hit zones, claiming, heart rate, sway. Features are not in their final form yet.

Proof of Concept

Proof of Concept

Demo

This is the very first executable publicly available, it's just a proof of concept, with almost no gameplay features or content. I'm happy to hear your...

Comments  (0 - 10 of 16)
mikulas.florek Creator
mikulas.florek

Two news: On the Hunt passed Steam Greenlight and the prototype can now be downloaded from itch.io Mikulasflorek.itch.io

Reply Good karma+1 vote
mikulas.florek Creator
mikulas.florek

Quick update:
I am not happy about it but since Steam Greenlight will soon be gone I decided to put On the Hunt there Steamcommunity.com

Reply Good karma+1 vote
SniperCharlie
SniperCharlie

Finally another hunting game!.I loved C Pro Hunts(even with the nasty 30hs bug)and nothing else atm to scratch that itch(I know about The hunter).I would like to be able to have the trophies I hunt in a cabin(some sort of survival mode).Couple that with some fishing and you got yourself the best hunting experience out there.But im happy to get another good hunting game.Tracking indefinitely^^

Reply Good karma Bad karma+1 vote
ikoval018
ikoval018

I exceptionally like the graphics.

It doesn't tend to look super-realistic, but it's not poor also. Overall graphics look very Skyrim-ish.

A question about world loading(I don't care very much about it's generation or creation), will it be small-sized that wil fully load into RAM, or big world that will be loaded by chunks/regions?

Reply Good karma Bad karma+1 vote
mikulas.florek Creator
mikulas.florek

Graphics will get some upgrade with new scanned models, but nothing AAA.

Most likely all will be in memory. I want to have only single environment per map (e.g. one map can be forest, another one can be savanna), therfor one map does not have too many different assets and can be loaded in memory.

Reply Good karma+1 vote
CircularMirror7
CircularMirror7

Looking forward to seeing updates. I really love hunting games and love that someone is planning on making one that is fully open for mods. I remeber playing hours of hunting unlimited and Cabela's hunt on the wii.

Reply Good karma Bad karma+1 vote
epicZERO74
epicZERO74

Looks sweet, i'll follow this game. Will there be blood tracking, or will all animals just drop when shot? Also, will there be variations in the antlers?

Reply Good karma Bad karma+2 votes
mikulas.florek Creator
mikulas.florek

Thanks. Blood tracking will definitely be a very important part of the game. I'm also thinking about other ways to track an animal, however it's not as important as blood tracking.
Different antlers will definitely be in the game. I would like to have not only variations in the antlers, but also in the animals themselves - males, females, smaller, larger, different textures. However the whole animals are quite expensive to make, which limits the variations I will be able to get in the game.

Reply Good karma+2 votes
epicZERO74
epicZERO74

I see, sounds awesome! I am very much looking forward to this.

Reply Good karma Bad karma+1 vote
flames295122
flames295122

i have been waiting for years for a game like this to come out. this is what the cabela's big game hunter series should have been, don't know why it wasn't but what ever lol. so i have to ask what is your approach on the way weapons will be unlocked. will you have to hunt specific animal's to unlock them or will you be able to sell part of the animal's for some type of credits so you can buy them. or will they all just be available from the start of the game.

Reply Good karma Bad karma+1 vote
mikulas.florek Creator
mikulas.florek

Hi, I worked on some of the Cabela's games, I can tell you that most of us (programmers, artists, ...) were fully aware of the quality of our games, however we had little influence on it. I am most satisfied with the last Cabela's game, Pro Hunts, and a lot of my coworkers are too. However it is still far from perfect, as you see in Steam's forums. Unfortunately there is no way how I can change Pro Hunts, so I decided to create this game.

I plan to have at least two ways you can acquire weapons in the game. The first mode is freeplay - everything, including weapons will be available in this mode. The second mode is "Career". In the Career mode you start with basically nothing and you have to hunt animals (and possibly do other tasks) to earn ingame money. You can buy money and equipment for the ingame money you earn this way. With these two modes each player can choose what he prefers. None of this is implemented at the moment so it can be a little different in the final game.

Reply Good karma+2 votes
flames295122
flames295122

Sounds great. last question when are you expecting a demo or a early alpha and/or beta access. Can't wait to play it.

Reply Good karma Bad karma+1 vote
mikulas.florek Creator
mikulas.florek

I plan to release something in two months, however it will probably be just a prototype of some of the game mechanics. Unfortunately I work on this game alone with no funds, and I am not an artist, so things can go slow.

Reply Good karma+1 vote
Post a comment
Sign in or join with:

Only registered members can share their thoughts. So come on! Join the community today (totally free - or sign in with your social account on the right) and join in the conversation.

Follow Report Profile
Icon
On the Hunt
Platforms
Windows
Creator
mikulas.florek
Engine
Lumix Engine
Contact
Send Message
Release date
Game watch
Follow
Share
Style
Theme
Nature
Players
Single Player
Project
Indie
Twitter

Latest tweets from @mikulasflorek

RT @DustinHLand: There Are No Gods: Encouraging people to think better of themselves. ( not religious ) Fasterthan.life

Jun 26 2017

Inverse kinematics in Lumix Engine, coming to On the Hunt soon, #indiedev #gamedev #screenshotsaturday T.co

Jun 23 2017

RT @markzohar: When Amazon enters your market T.co

Jun 22 2017

How to create real-world terrains Mikulasflorek.itch.io #indiegames #gamedev

Jun 17 2017

I can now directly download real world height maps and satellite maps in my engine. #indiedev #gamedevT.co

Jun 16 2017

Embed Buttons
Link to On the Hunt by selecting a button and using the embed code provided more...
On the Hunt
Statistics
Last Update
Watchers
20 members
Files
2
Articles
5
You may also like
Under Occupation: Revenge
Under Occupation: Revenge First Person Shooter
ISLAND
ISLAND First Person Shooter
Extreme Island
Extreme Island First Person Shooter
The Isle
The Isle First Person Shooter
Half-Rats - MOPAT
Half-Rats - MOPAT First Person Shooter
Resident Evil - Operation Freedom
Resident Evil - Operation Freedom First Person Shooter