Omega Extinction- Omega Logs#1 (Gameplay Footage and More)
Hi everyone! I'm very happy to finally start sharing some footage for our currently in-development game "Omega Extinction". The game is currently being made by 2 people and i'm very happy with what we have accomplished so far. With that being said, we still have a lot of work to do!
I'm posting footage in this early stage to get some good feedback to help shape the direction of the game before release. I'm a big believer in sharing inside info about our games so that we know what we're doing right and what we're doing wrong, so I'm encouraging comments/feedback!
Now, in case you want a TL;DR instead of watching the vid i'll outline the basic concept and features below:
Omega Extinction is:
-An Asymmetrical Multiplayer FPS
-2 Teams, Experiment (1 Player) and Humans (up to 4 players)
-Experiment can "Bridge"(turn invisible and see through walls) and "Disguise" (Take on the appearance of a human)
-Humans can use equipment to help defeat the experiment "Psyshield" (Removes disguises and blocks bridging), "Door Jammer" (Temporarily seals a door shut), "Target Spotter" (Highlights the experiment showing his location to all on the map) and "The Proximity Mine" (small explosive that deals damage when the experiment walks too close).
I hope to be releasing more videos outlining the features of Omega Extinction fortnightly.