Neverwell Moor v1.0 source code release. Program code is available under MIT and GPL3 dual license. Art and music asserts are available under CC-BY-SA...
Rachel is 15 years old. She grew up hearing stories of a strange island called "Neverwell", told by her grandfather ("Papa" to Rachel). Rachel was 5 at the time, and the stories were always something adventurous and entertaining. Papa would tell her about the inhabitants of the island, and how they could perform magic. He would fight monsters while hunting for treasures buried in deep caves. There were so many details in his stories that he had to set some of his adventures on smaller islands around Neverwell.
Papa died shortly after, and it's been 10 years, so she doesn't remember all of the stories he told. But she remembers important details like the eponymous moor, which was a very dangerous place, but that it held some kind of secret... Perhaps the secret to the inhabitants magic? But that was a long time ago, and they were just stories. Everyone knows there is only one island, and they call it "Earth."
So Rachel sets off on a day like any other, but, feeling a little adventurous, she decides to help a friend. That kind gesture leads to a series of quests which eventually lands Rachel on Neverwell; a place that isn't supposed to exist...
I wrote this game by myself within three weeks for the Liberated Pixel Cup coding competition between July 9 - August 1, 2012. The game uses art and music assets created during the LPC art phase. melonJS and Chipmunk-js are the game engine and physics engine respectively powering the game. It is free to play and available online right now!
While still incomplete, the game shows a lot of promise with its unique story and classic action-oriented gameplay.
It is open source (released under a dual license: MIT and GPL3) so developers are encouraged to contribute to the project, or take it and make it their own!
Latest tweets from @kodewerx
Nov 18 2014, 7:17pm
@PanguTeam Seriously, who uses an Apple phone and a Microsoft PC?
Oct 31 2014, 3:11pm
@melonJS build file has 22,000+ lines of code
Oct 27 2014, 11:13pm
Oct 16 2014, 12:25am
Oct 8 2014, 9:56pm
Sep 25 2014, 4:20pm