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Rachel is 15 years old. She grew up hearing stories of a strange island called "Neverwell", told by her grandfather ("Papa" to Rachel). Rachel was 5 at the time, and the stories were always something adventurous and entertaining. Papa would tell her about the inhabitants of the island, and how they could perform magic. He would fight monsters while hunting for treasures buried in deep caves. There were so many details in his stories that he had to set some of his adventures on smaller islands around Neverwell.

Papa died shortly after, and it's been 10 years, so she doesn't remember all of the stories he told. But she remembers important details like the eponymous moor, which was a very dangerous place, but that it held some kind of secret... Perhaps the secret to the inhabitants magic? But that was a long time ago, and they were just stories. Everyone knows there is only one island, and they call it "Earth."

So Rachel sets off on a day like any other, but, feeling a little adventurous, she decides to help a friend. That kind gesture leads to a series of quests which eventually lands Rachel on Neverwell; a place that isn't supposed to exist...

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1 comment by Parasytic on Aug 4th, 2012

I wrote this game by myself within three weeks for the Liberated Pixel Cup coding competition between July 9 - August 1, 2012. The game uses art and music assets created during the LPC art phase. melonJS and Chipmunk-js are the game engine and physics engine respectively powering the game. It is free to play and available online right now!

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While still incomplete, the game shows a lot of promise with its unique story and classic action-oriented gameplay.

It is open source (released under a dual license: MIT and GPL3) so developers are encouraged to contribute to the project, or take it and make it their own!

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Neverwell Moor v1.0 source code

Neverwell Moor v1.0 source code

Aug 4, 2012 Full Version 0 comments

Neverwell Moor v1.0 source code release. Program code is available under MIT and GPL3 dual license. Art and music asserts are available under CC-BY-SA...

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Neverwell Moor
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Released Aug 2012
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Role Playing
Single Player

Latest tweets from @kodewerx

This would be a great match for @melonJS :) T.co

Jun 17 2015, 6:37pm

RT @raquelitoes: @sfgov I'd really love for the minefields of human feces & urine be cleaned from our streets. #sfpublictoilet T.co

May 28 2015, 8:14pm

@PubNub graffiti spotted! T.co

May 14 2015, 7:08pm

Join me in telling Congress to end the Patriot Act's untargeted surveillance. T.co

May 1 2015, 5:42pm

In case you missed the #HTML5 #gamedev presentation last night at @PubNub, here are the slides. T.co

Apr 22 2015, 1:42pm

@mbalex99 @PubNub So much power! Just look at those pixels.

Apr 22 2015, 12:02am

Ok, let's give it a shot! Now streaming some really bad Super Mario 64 stuff... T.co

Apr 18 2015, 11:09pm

I'll be presenting #HTML5 #gamedev and distribution Tuesday evening at @PubNub! T.co

Apr 17 2015, 4:57pm

@capstone_engine node-capstone v3.0 is complete! All architectures supported, with cleaner/refactored tests. T.co

Apr 11 2015, 10:32am

@CodestarGames Indeed! It will benefit from changing the method name. Object.extend is used in other frameworks. T.co

Mar 24 2015, 9:40pm

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Neverwell Moor
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2 years ago
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