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Rachel is 15 years old. She grew up hearing stories of a strange island called "Neverwell", told by her grandfather ("Papa" to Rachel). Rachel was 5 at the time, and the stories were always something adventurous and entertaining. Papa would tell her about the inhabitants of the island, and how they could perform magic. He would fight monsters while hunting for treasures buried in deep caves. There were so many details in his stories that he had to set some of his adventures on smaller islands around Neverwell.

Papa died shortly after, and it's been 10 years, so she doesn't remember all of the stories he told. But she remembers important details like the eponymous moor, which was a very dangerous place, but that it held some kind of secret... Perhaps the secret to the inhabitants magic? But that was a long time ago, and they were just stories. Everyone knows there is only one island, and they call it "Earth."

So Rachel sets off on a day like any other, but, feeling a little adventurous, she decides to help a friend. That kind gesture leads to a series of quests which eventually lands Rachel on Neverwell; a place that isn't supposed to exist...

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1 comment by Parasytic on Aug 4th, 2012

I wrote this game by myself within three weeks for the Liberated Pixel Cup coding competition between July 9 - August 1, 2012. The game uses art and music assets created during the LPC art phase. melonJS and Chipmunk-js are the game engine and physics engine respectively powering the game. It is free to play and available online right now!

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While still incomplete, the game shows a lot of promise with its unique story and classic action-oriented gameplay.

It is open source (released under a dual license: MIT and GPL3) so developers are encouraged to contribute to the project, or take it and make it their own!

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Neverwell Moor v1.0 source code

Neverwell Moor v1.0 source code

Aug 4, 2012 Full Version 0 comments

Neverwell Moor v1.0 source code release. Program code is available under MIT and GPL3 dual license. Art and music asserts are available under CC-BY-SA...

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Neverwell Moor
Platforms
Windows, Mac, Linux, Web
Developed By
Parasytic
Engine
melonJS
Contact
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Official Page
Kodewerx.org
Release Date
Released Aug 2012
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Style
Genre
Role Playing
Theme
Fantasy
Players
Single Player
Project
Indie
Twitter

Latest tweets from @kodewerx

Day 6 (or something): Wasted time fixing perspective bug. Now with cyclical animation! 1,777 bytes zipped. #js13k #gamedev #indiedev

14hours 38mins ago

@McFunkypants @claydotio The delivery logistics of HTML5 games are unbeatable.

19hours 24mins ago

Writes own #webgl shaders.

23hours 18mins ago

@stephenlb How many commits have you lost?

Aug 25 2015, 2:07am

@Youdaman @js13kGames Check out @js1k for another awesome challenge! Hope you join in the fun.

Aug 24 2015, 6:58pm

RT @kristruitt: Master Spy is out on Steam 09/08! OST by @rac! TRAILER! T.co Pre-order! T.co http://

Aug 24 2015, 6:48pm

Day 4.1: Fixed the weird rendering bugs! Now I can sleep. T.co #js13k

Aug 24 2015, 6:40am

Day 4: Parallax mountains and some weird rendering bugs. 1,718 bytes zipped #js13k #gamedev #indiedev

Aug 24 2015, 5:54am

@salmonmoose NOOOOOOOOOOooooooo....... T.co

Aug 23 2015, 7:41pm

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