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Explore a variety of hazardous dungeons, caverns, underwater and space stations. Solve puzzles, discover secrets and avoid mass of dangerous creatures and traps. Find upgrades for your suit to gain new abilities and reach unreachable places. Gather information from Elysian probes and study the relics you find on your way to uncover the mystery of disaster that happened to your home world. Will you find the way to save your civilization?

Report RSS 2016's summary

What's new for November 18, 2016 (this year's results)

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What's new for November 18, 2016 (this year's results):

- Reworked system for events, triggers and user variables.
- Per-pixel collision detection is now optimized and separated from hitbox collision logic.
- Optimized lighting system.
- Added separate thread for music and ambience playback.
- Optimized loading for main game assets.
- Implemented skills system for controlled actor. System supports multiple actors, each with their own skills set.
- Added energy system for Namo's suit.
- Optimized collision system, reworked physical logics on the way. Added physical behaviours for objects.
- New system for saving game progress.
- Added HUD.
- Added in-game menu.
- Removed GodRays from title screen (to lower GPU usage).
- Working on a handy image gallery for the worlds preview.
- Multi-world system: you can make a transition from one world to another right in the game.
- 60 FPS lock for pixel-perfect collision detection and proper strip animation. Now working on 120Hz displays support.
- Adapted Mercury Particle Engine to work best with our game. Began working on Pulsar Particle Editor.
- Graphic device loss won't break the game now. Game supports multi-display desktops.
- Reworked all character sprites.
- Remade main game menu.
All other changes affect game editor. Too much to tell about, so we'll do that some time later.

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