by oldtopman on Mar 1st, 2012
Naev 0.5.1 Release:
The Naev development team is proud to announce the release of Naev 0.5.1.
It's been nearly nine months since the release of 0.5.0, but we hope the
release is worth the wait. With contributions by some twenty people, it's one of our larger releases.0.5.1
was originally intended to be a small feature release, released soon
after 0.5.0. Needless to say, that didn't happen. However, in the time
since, 0.5.1 has ballooned into a sizeable
release unto itself. We've implemented a number of proposals that bring
us a few steps closer to our goal for the far-off version 1.0,
developed a fair bit of new content, and polished up innumerable things.As
per usual, we encourage players to start new pilots in 0.5.1 for an
optimal experience. Of course, older saves can still be loaded, but
there are some caveats. Specifically, due to asset and jump discovery, a
0.5.0 (or earlier) save will have its map appear as a series of
unlinked systems, as the jumps must be discovered. A number of older
missions have also been heavily tweaked, so in-progress missions in
older saves may need to be manually aborted. And now, for some slightly-misleading statistics, from 0.5.0 up to a few days ago:804 files changed, 48017 insertions(+), 35760 deletions(-)As well as some less-misleading ones, from the src/ directory:346 files changed, 14799 insertions(+), 8806 deletions(-)Since 0.5.0, Naev's core code has grown by almost 6,000 lines, and we've gained more than 12,000 lines, in total.
Download: Desura.com
Blog: Blog.naev.org
Forums: Forum.naev.org
List of changes since 0.5.0 for players:
* Many new missions, and improvements for older ones.
* Soromid faction added. * Full array of ships for the faction.
* Populated northern area of the galaxy.
* New disable mechanic * Disabling damage is separate from regular damage.
* Player ships can now be disabled, boarded and looted!
* Disabled ships will recover automatically over time.
* Jump points, planets and stations must now be discovered through exploration.
* Maps now reveal fixed routes, mostly between major factions' space
.* Fancier map search shows details about found items.
* New planet and station graphics.* Large AI ships now have greater weapons diversity.
* General usability improvements for low resolutions.
* Missiles lock on gradually, depending on electronic warfare values.
* The tutorial has been substantially expanded and reworked.
* Active outfits allow for powerful, temporary abilities to be toggled.
* New key bindings make the it possible to use the keyboard most of the time.
* Autonav is now more flexible and can travel to planets in addition to systems.
* Navigate the spaceport with keytips.* Improved faction reputation logic.
* Factions now have ceilings for reputation gained through killing.
* Missions are necessary to elevate your standing beyond this.
* Completing major missions can increase the reputation ceilings.
* Landing permissions enhanced beyond the simple boolean (hostile or friendly) model.
* Landing at military and other special assets typically requires high reputation with a faction.
* When you don't meet the required standing but aren't hostile, assets are marked 'restricted'.
*Overhaul of spaceport bar NPCs. NPCs will now often say meaningful things and can even help the player out by hinting at missions or updating his galaxy map.
* Complete ship health rebalancing.* Misc. bug fixes
I get this strong feeling the developers are Escape Velocity Nova fans trying to reinvent the series in modern times. I'll keep my eyes on this, but that's a hell of a legend to live up to.
I cant find INSS-1 D: Where is it?
Nice game, thought the Basic Combat tutorial doesn't seem to work for me. There are no instructions nor indications to tell me what to do. Is this normal?
This game is very fun, have a good music and realy good gameplay.
I give 10/10!
i dont care about graphics. as long as the game is fun. i like it.
Woah, I did not notice this game on Desura! I used to play it when it was not and I forgot all about it, awesome game :), Only thing is that I don't like is the UI graphics.
Is there any way to have the ship point at where ever your mouse is located?
That would sure make flying, and combat, a heck of a lot easier and fun.....
Press in the middle mouse button.
I really agree with you, combat is quite hard, specially if you are in a freighter-like ship... Perhaps using the mouse or a joystick could improve gameplay...
I sense Escape Velocity influences within my midst... :D
You are awesome for making a game like this! I was a HUGE fan of EV and when they stopped making the series I was absolutely devastated! You have brought me hope into enjoying a game just like it, I hope you'll keep on this awesome path!
What are your intentions in respect to features in the game?