This is a puzzle game inspired by forced perspective. The player manipulates objects' distance and size by changing his own perspective while he traverses the landscape of a mysterious museum.
This game is based off an old, buggy prototype I made half a year ago. I spent 3 to 4 weeks to completely redo the game so it works and looks much better now.
Hopefully this is not the final version because I plan to add more levels later.
The IGF Awards take place on the evening of the third day of Game Developers Conference, and are a major celebration of the best in indie gaming, with thousands watching the award presentation before the Game Developer's Choice Awards are presented. The 2013 IGF Awards, including custom interstitials from Mega64, are available for online viewing. The Festival Awards will take place March 19, 2014. Anyone can attend the ceremony.
Seumas McNally Grand Prize:
Honorable mentions: 868-HACK (Michael Brough); Crypt of the NecroDancer (Brace Yourself Games); Kerbal Space Program (Squad); The Yawhg (Damian Sommer and Emily Carroll); and TowerFall Ascension (Matt Thorson).
Excellence in Visual Art:
Excellence in Design:
Excellence in Audio:
Honorable mentions: Don't Starve (Klei Entertainment); Jazzpunk (Necrophone Games); Potatoman Seeks the Troof (Pixeljam); Sokobond (Alan Hazelden, Harry Lee, and Ryan Roth); and The Banner Saga (Stoic).
Excellence in Narrative:
Honorable mentions: Detective Grimoire (SFB Games); Gorogoa (Jason Roberts);Monster Loves You! (Radial Games Corp. & Dejobaan Games, LLC.); Quadrilateral Cowboy (Blendo Games); and Redshirt (The Tiniest Shark).
Student Showcase Finalists:
Honorable mentions: Bokida (Institut de Création et d'Animation Numériques); Flying Fish (The Academy of Interactive Entertainment); Ladylike (NYU and NYU Poly); Rabbit Rush (RMIT); and UN EP (Kansas City Art Institute).
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The Demo of the entire game [ONLY A DEMO NOT A FULL VERSION]
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