Mordhau is a multiplayer first person slasher, with deep character and equipment customization and a focus on fluid melee combat.
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Many of you have been asking us what's up with our kickstarter campaign. We're still working diligently to get everything ready as soon as possible, but it's not there yet. Regrettably, we won't be able to hit 2016 as we'd have hoped. We know this is disappointing to some of you, and we apologize for missing our mark. This is in part due to some delays on our part, in part due to December rearing its ugly head, with holidays and spending sprees that would invariably take away attention from the campaign. Put simply, we've only got one chance to do this right, and we don't want to blow it -- and we know you don't want us to, either. The campaign is coming, and we'll keep you updated, but we'll let you know once we're 100% sure we can hit a specific date.
Among other things we've been working on a new environment to show off, this one's a larger map with a small village and a castle (not in view), and a cozy little stream.
A catapult which you can push around the map, to find that perfect spot to rain destruction from. Or just be an ass and drive it off a cliff.
And some prototyping work on character aging. Just another thing you can customize. Here's how it looks inbetween:
A look at our ballista from prototype to final version, and a quick preview of the Highlands map with some combat footage.
In this update, we have some more footage of the game to show, and it's finally in a higher quality video format! Included are also some images of our...
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