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Mordhau is a multiplayer first person slasher, with deep character and equipment customization and a focus on fluid melee combat.

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It's been a while since our last development vlog! This time around, we're introducing some of the combat mechanics behind Mordhau. It's a game where we pull no punches in terms of skill ceiling, so there's a lot to talk about! Check it out below.


We're also taking this opportunity to release some new screenshots along with the video. Let us know what you think :)



Introducing the ballista & a brief look at Highlands

Introducing the ballista & a brief look at Highlands

News 6 comments

A look at our ballista from prototype to final version, and a quick preview of the Highlands map with some combat footage.

Gameplay video, bows, blood, greener maps and more!

Gameplay video, bows, blood, greener maps and more!

News 11 comments

In this update, we have some more footage of the game to show, and it's finally in a higher quality video format! Included are also some images of our...

Feature overview: weapon clashing

Feature overview: weapon clashing

News 3 comments

In Mordhau, when two weapons are in the state of so-called attack release and are touching, they clash. At that point they stop, and both players can...

A brief combat video & alternate weapon modes

A brief combat video & alternate weapon modes

News 6 comments

In this short update, we showcase the game's combat in motion for the first time, also showing off the murder-strike technique from which the game derives...

Comments  (0 - 10 of 54)
Guest
Guest

What Mods will be avalible ?

team objective like in chivalery ? which was similar to the rush mod in battlefield) where you have to advance over the map by compleating different objectives ??

and will it feature ranked games for competitive play "last team standing MOD" (search and destoy) ranked ? in an arena or something ?

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mar0x Creator
mar0x

We aim to provide the basic ones like duel, last team standing, etc, as well as the "main" mode, but it won't be Team Objective/Rush. We'll have more info on this in the future.

Reply Good karma+1 vote
Guest
Guest

nice , but sad the to missing ,i found the duel mode in chivalery deadliest worrior much better then in chivalery , where all people met in the center of the map with 8 duel arenas arround it. you could watch the other fights better

/watch?v=3V_0mPJbduA

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Guest
Guest

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huijiasen
huijiasen

Looking amazing so far!
However, will there be a beta or alpha test anytime soon?
Also, will there be any RPG or character-building element to it? Like specializations or class-restrictions.
Thanks!

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mar0x Creator
mar0x

Not so soon, we still have plenty of work to do. There will be a type of specialization system, you'll be able to pick your equipment, armor, customize both and the character itself (face, body, etc).

Reply Good karma+1 vote
Rebelpatron
Rebelpatron

What about visors?

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mar0x Creator
mar0x

There are visors, with opened and closed variants. Currently you can't open/close the visor manually though.

Reply Good karma+1 vote
RoyalWatcher
RoyalWatcher

You had my curiosity, now that I watched the 2nd Video Blog again, you got my attention!

Looking pretty sick and I think project is going on right track!

Hoping to see you people success with this ^^
Keep on rocking!

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mar0x Creator
mar0x

Thanks for the kind words, RoyalWatcher!

Reply Good karma+2 votes
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Mordhau
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Medieval
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Latest tweets from @mordhaugame, @elwebbaro

RT @ofkings_andmen: Melee: Battlegrounds has officially changed its title! Watch our new teaser at Youtu.be #ofkingsandmen #okamgame

May 15 2016 by mordhaugame

RT @Gamingwithterip: Mordhau Dev Blog Overview 1: Youtu.be via @YouTube

May 13 2016 by mordhaugame

The dark armor tint goes well with our new great helmet, don't you think? T.co

May 7 2016 by mordhaugame

In a medieval galaxy far, far away... #MayThe4thBeWithYou #StarWarsDay Gfycat.com

May 4 2016 by mordhaugame

RT @Scraping_Bottom: Here's the game's lumber mill! More beautiful work from @leif_drace #indiedev #gameart T.co

Apr 29 2016 by mordhaugame

RT @mordhaugame: When you're desperate for art assets, but need to get a ballista working. #gamedev #UnrealEngine #manlista T.co

Jan 19 2016 by elwebbaro

RT @mordhaugame: Testing weapon trails during swings. #screenshotsaturday #indiedev #UnrealEngine T.co

Nov 7 2015 by elwebbaro

RT @polycount: Our brand new Steam Workshop contest is LIVE! Check out the Guns 'n Gear for Tripwire Interactive's Killing Floor 2! Polycount.com

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RT @ChivalryGame: Chivalry Community Fest has begun! Free weekend, sale, new maps, weapons, armor + more! Tornbanner.com

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