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Mordhau is a multiplayer first person slasher, with deep character and equipment customization and a focus on fluid melee combat.

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It's been a while since our last development vlog! This time around, we're introducing some of the combat mechanics behind Mordhau. It's a game where we pull no punches in terms of skill ceiling, so there's a lot to talk about! Check it out below.


We're also taking this opportunity to release some new screenshots along with the video. Let us know what you think :)



Introducing the ballista & a brief look at Highlands

Introducing the ballista & a brief look at Highlands

News 6 comments

A look at our ballista from prototype to final version, and a quick preview of the Highlands map with some combat footage.

Gameplay video, bows, blood, greener maps and more!

Gameplay video, bows, blood, greener maps and more!

News 11 comments

In this update, we have some more footage of the game to show, and it's finally in a higher quality video format! Included are also some images of our...

Feature overview: weapon clashing

Feature overview: weapon clashing

News 3 comments

In Mordhau, when two weapons are in the state of so-called attack release and are touching, they clash. At that point they stop, and both players can...

A brief combat video & alternate weapon modes

A brief combat video & alternate weapon modes

News 6 comments

In this short update, we showcase the game's combat in motion for the first time, also showing off the murder-strike technique from which the game derives...

Comments  (0 - 10 of 64)
ExodusXN
ExodusXN

This looks absolutely amazing! Keep up the good work! When or if you release a demo, ill be one of the first to download it.

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mar0x Creator
mar0x

Thanks ExodusXN!

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Guest
Guest

and in the second dev blog i love the first person cam when you die, i can only imagine what it would look like to get your head cutt off and spin.

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Sithikx
Sithikx

This, This is my dream game. speaking from my knowledge not because Im insanely hyped for this, that this game is going everywhere that it needs to be. its both amazing the combat looks so in depth, looks like it feels amazing and i just cant wait to get my hands on it. i really want a customization video because i love no classes and the freedom of being your own. Pls keep going on this track and have no intention of giving up, i will support you in every way i can keep at it XD. i cant get over the combat OMG looks so nice.

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mar0x Creator
mar0x

Thanks! As it happens, our next devblog (when it's done) will be about customization :)

Reply Good karma+2 votes
masterchubba
masterchubba

The game looks amazing so far i can't wait for release, but do you guys plan on porting this game to consoles at any point in time? Personally, my pc is ****, and i'd love to play this game in the living room.

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mar0x Creator
mar0x

We have no plans for this right now due to being a small team, but we might reconsider post-release depending on the success of the game and the feasibility of porting.

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Guest
Guest

this game seem more reactiv than chivalry, good point but the blood effects are a little too simple, i think a blood system more like severence blade of darkness need to be added for more medieval bloody feeling

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Sithikx
Sithikx

i love the blood in my (OPINION) it could be more gory or less gory but honestly i dont think they should change it.

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Guest
Guest

What Mods will be avalible ?

team objective like in chivalery ? which was similar to the rush mod in battlefield) where you have to advance over the map by compleating different objectives ??

and will it feature ranked games for competitive play "last team standing MOD" (search and destoy) ranked ? in an arena or something ?

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mar0x Creator
mar0x

We aim to provide the basic ones like duel, last team standing, etc, as well as the "main" mode, but it won't be Team Objective/Rush. We'll have more info on this in the future.

Reply Good karma+1 vote
Guest
Guest

nice , but sad the to missing ,i found the duel mode in chivalery deadliest worrior much better then in chivalery , where all people met in the center of the map with 8 duel arenas arround it. you could watch the other fights better

/watch?v=3V_0mPJbduA

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Mordhau
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Latest tweets from @mordhaugame, @elwebbaro

RT @Scraping_Bottom: Proud to launch our Kickstarter for Fictorum Kickstarter.com @UnrealEngine #UE4 #indiedev #gaming T.co

Jun 21 2016 by mordhaugame

RT @TornBanner: Watch @TornBanner on-stage at the #pcgamingshow Monday 11:30 am PT with exclusive @miragegame info! Tornbanner.com

Jun 12 2016 by mordhaugame

RT @mordhaugame: When you're desperate for art assets, but need to get a ballista working. #gamedev #UnrealEngine #manlista T.co

Jan 19 2016 by elwebbaro

RT @mordhaugame: Testing weapon trails during swings. #screenshotsaturday #indiedev #UnrealEngine T.co

Nov 7 2015 by elwebbaro

RT @polycount: Our brand new Steam Workshop contest is LIVE! Check out the Guns 'n Gear for Tripwire Interactive's Killing Floor 2! Polycount.com

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RT @quixeltools: Megascans + Marmoset Toolbag 2 Artstation.com T.co

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RT @ChivalryGame: Chivalry Community Fest has begun! Free weekend, sale, new maps, weapons, armor + more! Tornbanner.com

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RT @TornBanner: #Chivalrygame Patch 36 is out! Feat. community-made weapons/helmets, various fixes, map changes + new SDK tools. Tornbanner.com

Apr 9 2015 by elwebbaro

RT @Supermalparit: Towns v8 has been released! #038;t=5011">Townsgame.com

Nov 6 2012 by elwebbaro

RT @Aconitin_: Contest #5 starts NOW! This time it is a mapmaking contest! Cobaltforum.net Cobaltleague.net

Aug 24 2012 by elwebbaro

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