Monsters Saga prototype is finally ready. It's been a long 2 months of learning modeling, animation, scripting, unity, and developing, but its finally here. I'm so proud and extremely nervous at the same time. It's my first game and i am terrified but i have to release it no matter what.
Basically in it's current state Monster Saga is a prototype ,or rough draft if you will. I didn't want to spend months working on a game that no one wants. So basically if their's enough public interest i will continue to build the game.
If the project is well received i will begin developing Monsters. I will start small, and build a fighting sim battle player vs AI and get it out to you guys. Based on the popularity I will scale. Here are some of the objectives
- Model more Monsters target is 5 monsters.
- Improve AI.
- Balancing the stats, levels , elemental strengths and weakness.
- Create more particles effects.
Current Version Features
In this version the Monsters have four attacks, run, dodge, jump, dodge, health, mana, attack damage, attack range, attack fire rate, In the future these stats will be balanced for level, and size of the monster.
Thank you so much for taking the time to check out my indie game. I will try my best to deliver this game to you.
Will Monster Saga continue? Or will it burn into ground? What will happen next? Find out next time in the next Monster Saga Article... sorry i had too it was very in the morning i can barely think honestly 8).