Tag "dev"  (0 - 30 of 242)
Mid Week Update 13/12/2017

Mid Week Update 13/12/2017

News

So it’s been a little while since we last published a Devlog, and I wanted to update you all on whats been going on at Team MegaSloth, and what’s...

Dev Diary #1

Dev Diary #1

News

Our first development blog. Take a look, there's lots to see!

BlocksCraft 2D V0.0.850-dev65879

BlocksCraft 2D V0.0.850-dev65879

Download

-Железные инструменты(Iron Tools) -Наковальня(Anvil) -Полный экран(Full Screen) -Тыквы(Pumpkins) -Курица(Chicken...

3 months later: a great success!

3 months later: a great success!

News

The Land of Pain has been released 3 months ago. Here are some of the best videos to celebrate this moment!

2017 December 5 Update

2017 December 5 Update

News

Welcome back! The INT team has quite the update for everyone this week. This update is meant to close out the month of November and to begin the month...

Custom art pipeline for Agatha Knife

Custom art pipeline for Agatha Knife

Feature

We review the art pipeline we worked with during the development of our second Psychotic Adventure, Agatha Knife.

Fart Simulator 2018 is finished!

Fart Simulator 2018 is finished!

News

Now our game is undergoing final checks and in the beginning of December it will be released on Steam!

The November Update

The November Update

News

The November 31st update with gifs! The sailboats react to the wind, damage, and more!

TileSetGenerator

TileSetGenerator

Game

Generator sets of tiles and transitions between them for map editors and games. For developers 2D tile games (RPG, RTS, Platformer,...).

WolffWare

WolffWare

Company

WolffWare is a Game Developer and Publisher of indie games. Currently a one man team working on bringing multiple game projects to all imaginable online...

PC Development Update #8

PC Development Update #8

News

News about this month's improvements on Fractal Space for PC!

Zialogue development

Zialogue development

News

Our progress/examples from a few months ago on character interactions

Debris Update 1.1.1

Debris Update 1.1.1

News

We've heard you and we've fixed more issues in Debris.

Debris development Updates

Debris development Updates

News

Debris 1.1 - The Ice Update Hey everyone! Thanks again for all the post-launch feedback and we’re very excited to announce our first update. We’ve...

Inspired by History - DevBlog #3 - Sails of War

Inspired by History - DevBlog #3 - Sails of War

News

Learn how history actively inspires Sails of War and at the same time allows creative freedom.

In Associations With...

In Associations With...

News

This article was created to tell you all that I am not inactive and I am making some Associations / giving them permission to publish my mod. I am associated...

The strategy layers of Arduxim Squadron Command

The strategy layers of Arduxim Squadron Command

News

A brief look at some parts of ASC outside of the tactical combat.

The Future?

The Future?

News

Whats in store for the future of Hellevator......?

Dev Version 0.0.9.2

Dev Version 0.0.9.2

Download

I need people to bug run the new boss and make sure his stages work.

Drakahn Finlay

Drakahn Finlay

Company

Hi there, I'm Drak and I am going it alone while I hone my skills, if you are interested in working on a project together or want to join any of my current...

Development Build Coming Very Soon

Development Build Coming Very Soon

News

Development is moving along much quicker than expected!

Cyborg Arena released in Early Access

Cyborg Arena released in Early Access

News

Cyborg Arena has been released on Steam in Early Access, with some additional updates and fixes !

It's all about the Water - DevBlog #2 - Sails of War

It's all about the Water - DevBlog #2 - Sails of War

News

Sails of War Dev-Blog #2 talks about the current progress on the main water material. It also gives in inside into development as a hole and pulls back...

The Lone Developer: Hero or Fool?

The Lone Developer: Hero or Fool?

News

How should a big project be approached in order to finish it, rather than giving in to despair and giving up?

Stage 3: Azaria - Development diary 4: Megascans

Stage 3: Azaria - Development diary 4: Megascans

Tutorial

In this article, we are showing our process to create materials inside Unreal Engine using Quixel's Megascans. We will show you more about material libraries...

1st Impact : Demo (PC & MAC)

1st Impact : Demo (PC & MAC)

Download

Rush to find and execute each of the targets in our new mode "Target Hunter." Before you can enter the ring with the big leagues, you must prove you can...

Ultraball store page is now  view-able on steam

Ultraball store page is now view-able on steam

News

Ultraball steam page is open! Come take a peek, if you think this looks cool add it to your wish list to be up for early release, beta keys and more!

Development Progress #4

Development Progress #4

News

Lots of interesting new stuff has happened in the last few days. Check it out!

Cyborg Arena available soon in Early Access !

Cyborg Arena available soon in Early Access !

News

With one large adventure map and 4 instant battle maps featuring the arena mode !

Stage 3: Azaria - Development diary 3

Stage 3: Azaria - Development diary 3

News

In this article, we are getting a little technical to show you how you can optimize your content if you are developing a VR game.

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