So it’s been a little while since we last published a Devlog, and I wanted to update you all on whats been going on at Team MegaSloth, and what’s...
Our first development blog. Take a look, there's lots to see!
-Железные инструменты(Iron Tools) -Наковальня(Anvil) -Полный экран(Full Screen) -Тыквы(Pumpkins) -Курица(Chicken...
The Land of Pain has been released 3 months ago. Here are some of the best videos to celebrate this moment!
Welcome back! The INT team has quite the update for everyone this week. This update is meant to close out the month of November and to begin the month...
We review the art pipeline we worked with during the development of our second Psychotic Adventure, Agatha Knife.
Now our game is undergoing final checks and in the beginning of December it will be released on Steam!
The November 31st update with gifs! The sailboats react to the wind, damage, and more!
Generator sets of tiles and transitions between them for map editors and games. For developers 2D tile games (RPG, RTS, Platformer,...).
WolffWare is a Game Developer and Publisher of indie games. Currently a one man team working on bringing multiple game projects to all imaginable online...
News about this month's improvements on Fractal Space for PC!
Our progress/examples from a few months ago on character interactions
We've heard you and we've fixed more issues in Debris.
Debris 1.1 - The Ice Update Hey everyone! Thanks again for all the post-launch feedback and we’re very excited to announce our first update. We’ve...
Learn how history actively inspires Sails of War and at the same time allows creative freedom.
This article was created to tell you all that I am not inactive and I am making some Associations / giving them permission to publish my mod. I am associated...
A brief look at some parts of ASC outside of the tactical combat.
Whats in store for the future of Hellevator......?
I need people to bug run the new boss and make sure his stages work.
Hi there, I'm Drak and I am going it alone while I hone my skills, if you are interested in working on a project together or want to join any of my current...
Development is moving along much quicker than expected!
Cyborg Arena has been released on Steam in Early Access, with some additional updates and fixes !
Sails of War Dev-Blog #2 talks about the current progress on the main water material. It also gives in inside into development as a hole and pulls back...
How should a big project be approached in order to finish it, rather than giving in to despair and giving up?
In this article, we are showing our process to create materials inside Unreal Engine using Quixel's Megascans. We will show you more about material libraries...
Rush to find and execute each of the targets in our new mode "Target Hunter." Before you can enter the ring with the big leagues, you must prove you can...
Ultraball steam page is open! Come take a peek, if you think this looks cool add it to your wish list to be up for early release, beta keys and more!
Lots of interesting new stuff has happened in the last few days. Check it out!
With one large adventure map and 4 instant battle maps featuring the arena mode !
In this article, we are getting a little technical to show you how you can optimize your content if you are developing a VR game.
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