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Build your own fully functional robots and use them to slide, crawl, roll and fly your way through a large interconnected puzzle-world. Collect components such as wheels and rockets. Re-wire controls and change the configuration at any time during play to solve the puzzles at hand. Infiltrate the factories of the Mobiloid Corporation. Level design is Metroid-inspired, ie. folded on itself and progress made by exploration and power-up.
3 comments by Henley on Jan 8th, 2013
The Independent Games Festival (IGF) juries are announcing the Main Competition finalists for its historic 15th annual awards - nominating nearly 30 outstanding independent game titles to come out of the worldwide community in the past year.
This year's finalists for the most prestigious independent video game awards and showcase were each picked by a discipline-specific set of expert juries, following playthroughs and recommendations of the 580+ IGF entries from over 200 top independent game experts.
Some of the multiple-nominated games for this year's extremely diverse Festival include Cardboard Computer's 'magical realist adventure game' Kentucky Route Zero, Subset Games' spaceship sim 'Roguelike-like' FTL, and Richard Hofmeier's stark, dense street vendor simulator Cart Life.
The first-ever Excellence in Narrative Award is also showcasing unique titles such as Blendo Games' quirky 'first-person short story' Thirty Flights Of Loving, Auntie Pixelante's autobiographical game about a trans woman undergoing HRT, Dys4ia, and The Fullbright Company's abandoned house mystery Gone Home.
The Nuovo Award, once again honoring 'abstract... and unconventional game development' of all kinds, also saw many standout games competing for its $5,000 prize, including Sleeping Beast's irreverent local co-op sci-fi smartphone game Spaceteam, Michael Brough's 'one move a day for 100 days' VESPER.5, and Mousechief's multi-generational family history title 7 Grand Steps.
The full list of finalists for the 2013 Independent Games Festival, with jury-picked "honorable mentions" to those top-quality games that didn't quite make it to finalist status, is as follows:
Excellence In Visual Art
Incredipede (Northway Games and Thomas Shahan)
Kentucky Route Zero (Cardboard Computer)
Guacalamelee! (Drinkbox Studios)
Lovers in a Dangerous Spacetime (Asteroid Base)
Year Walk (Simogo)
Honorable mentions: Fly'n (Ankama Play); Eleven (Christoffer Hedborg, Datahowler); The Bridge (Ty Taylor and Mario Castaneda); Thomas Was Alone (Mike Bithell, David Housden and Danny Wallace); Hundreds (Semi Secret feat. aeiowu)
Excellence In Narrative
Thirty Flights of Loving (Blendo Games)
Cart Life (Richard Hofmeier)
Kentucky Route Zero (Cardboard Computer)
Dys4ia (Auntie Pixelante)
Gone Home (The Fullbright Company)
Honorable mentions: Goblet Grotto (thecatamites, j chastain, NEW VADERS); Analogue: A Hate Story (Christine Love); Papo & Yo (Minority Media); The Stanley Parable (Galactic Cafe); 7 Grand Steps (Mousechief)
Technical Excellence
StarForge (CodeHatch)
Perspective (DigiPen Widdershins)
Little Inferno (Tomorrow Corporation)
Intrusion 2 (Aleksey Abramenko)
LiquidSketch (Tobias Neukom)
Honorable mentions: Mobiloid (Monty Melby); Skulls Of The Shogun (17-BIT); Foldit (University of Washington); 140 (Jeppe Carlsen); Gateways (Smudged Cat Games)
Excellence In Design
Samurai Gunn (Beau Blyth)
FTL: Faster Than Light (Subset Games)
Starseed Pilgrim (Droqen & Ryan Roth)
Super Hexagon (Terry Cavanagh)
Super Space ______ (David Scamehorn & Alexander Baard/DigiPen)
Honorable mentions: Spaceteam (Henry Smith); Helix (Michael Brough); Little Inferno (Tomorrow Corporation); Rymdkapsel (Martin Jonasson, Grapefrukt Games); Hotline Miami (Dennaton Games)
Excellence In Audio
Kentucky Route Zero (Cardboard Computer)
Bad Hotel (Lucky Frame) 140 (Jeppe Carlsen)
Hotline Miami (Dennaton Games)
Pixeljunk 4AM (Q-Games)
Honorable mentions: Thomas Was Alone (Mike Bithell, David Housden and Danny Wallace); Little Inferno (Tomorrow Corporation); Gone Home (The Fullbright Company); Fract OSC (Phosfiend Systems); Dust: An Elysian Tale (Humble Hearts)
Nuovo Award [Designed 'to honor abstract... and unconventional game development'.]
Cart Life (Richard Hofmeier)
Spaceteam (Henry Smith)
Dys4ia (Auntie Pixelante)
Bientot l'ete (Tale of Tales)
7 Grand Steps (Mousechief)
MirrorMoon (SantaRagione + BloodyMonkey)
VESPER.5 (Michael Brough)
Little Inferno (Tomorrow Corporation)
Honorable mentions: Renga (wallFour); Starseed Pilgrim (Droqen & Ryan Roth); Frog Fractions (Twinbeard); Thirty Flights of Loving (Blendo Games); The Stanley Parable (Galactic Cafe)
Seumas McNally Grand Prize
Hotline Miami (Dennaton Games)
FTL: Faster Than Light (Subset Games)
Cart Life (Richard Hofmeier)
Little Inferno (Tomorrow Corporation)
Kentucky Route Zero (Cardboard Computer)
Honorable mentions: Gone Home (The Fullbright Company); Thirty Flights of Loving (Blendo Games); The Stanley Parable (Galactic Cafe); Super Hexagon (Terry Cavanagh); Starseed Pilgrim (Droqen & Ryan Roth)
All finalist games will be playable at an expanded IGF Pavilion on the Game Developers Conference 2013 Expo floor from March 27-29, 2013, at San Francisco's Moscone Center, as part of a week of independent game-related content that also includes the Independent Games Summit (March 25th-26th), and the IGF Awards ceremony itself.
The IGF Awards, where this year's IGF winners will be unveiled, will be held on the evening of Wednesday, March 27th at the Moscone, alongside the Game Developers Choice Awards. IGF Awards recipients will receive nearly $60,000 of prizes in various categories, including the $30,000
Seumas McNally Grand Prize.
As part of this year's event, all IGF Main Competition finalists will receive the opportunity to accept a distribution agreement for Valve's Steam, a leading platform for distribution in today's burgeoning independent gaming market.
Latest tweets from @montrezina
Mobiloid is on @PixelProspector s list of igf 2013 picks: T.co
Jan 20 2013, 6:43am
@kmasubhani sorry for late reply. You can use T.co or monty at montrezina dot com.
Jan 15 2013, 8:33am
Mobiloid is nominated for JayIsGames Best of 2012 Awards in the Indie Platform category, yay!! Go and vote here: T.co
Jan 15 2013, 4:17am
@Citiral Firstly, be sure to get the new version 1.4.6 from where you bought it. Second, LeftWheel2, did you spot it yet?
Jan 2 2013, 2:35am
Mobiloid is up on #SteamGreenlight here: T.co
Nov 7 2012, 1:01pm
New version of Mobiloid is up on @Desura. Lots of small fixes.
Sep 17 2012, 2:21am
... and I didn't even rate it! :--)
Aug 29 2012, 8:14am
Mobiloid has 10/10 user rating on @Desura . I'll better enjoy the moment while it lasts...
Aug 29 2012, 8:13am
Very engaging experience. Played through it, found most of the secrets, and thoroughly enjoyed it. Definitely one of my favourite games of the past year. However, there are some things that could be improved.
The helicopter part is very difficult to use unless you take apart your robot and balance it perfectly... but then you can't move forward!
Also, I accidentally deleted my save game; the option for 'delete' is right next to 'play' when you select a profile, and there is no confirmation of any kind. :(
I was really loving this game but while trying to load I accidentally deleted the game. because I happened to twitch the gamepad right once and hit A a couple of times without thinking. You have a terrible UI for deleting games! Please fix it so that it's not even accessible while trying to load.
The demo hangs about a second after the last intro-text is shown for "new game" - about the luddites. Its 1.4.6
Hi.
First of all i rlly love this game.
Do you think you could allow players to make custom maps and robot items in future?
This game already feels like a sandbox, which i LOVE- more customization could only help but i understand it might be asking for 2 much ;)
i`m also wondering if i just didn`t find out how to do it, or is it impossible right now to connect parts via different hooking points (now even though some items have more than 2 "joining points" i can use only those predefined). I can turn the item AFTER it is connected, but not BEFORE connecting it ;)
Hi, I'm having this problem. Is there any data I can collect that would be useful to you in fixing the problem? Thanks!
The patch is online now, which should fix the problem. Let me know if there are still any problems.
The issue is resolved and uploaded to Desura, but they have to approve the new files. I hope it will be online soon, look for version 1.4.6
Thanks for offering your help, and once again sorry for the blunder...
The patched game works great. Thank you for fixing the problem so quickly.
It is online - hooray for updates!