Mist of Stagnation is a multiplayer FPS/RTS hybrid that will put you into fast paced, objective based game play, in a Steam Punk world. Two teams will battle for control of the few remaining resources left on the war ridden planet, in order to advance their technology. The core game play will be based on gathering resources in the forms of Control Points, to then be used by a ‘Commander System’ to build upgrades for their team. Upgrades to weapons, vehicles, and armor to name a few will be the fundamentals for a winning team. Can you survive as the Commander, or work your way up the chain of command and lead your team to victory? Will you fight on the front lines or lead from the rear? Can you make the important decisions that will determine the outcome of the battle, or are you a natural born killer? Throw on some goggles and lace up your boots, salvation lies ahead in the Mist of Stagnation.
First of all, lets start off with some of our most recent media!
We now have the Commander (the core of our RTS gameplay) all modeled out and it's almost completely animated for the first person view! Check out some teaser pics of it in game.
Now keep in mind, this is a full 3d modeled interior that you will be able to interact with as you lead your team!
Next we want to show you some of the latest gameplay pics from our airship map, The Air Bridge.
These are super high resolution, so you can really get in there and see the detail in full screen mode.
Also as the header implied, we are going to be at PAX Prime this year, so be sure to come by and see us in booth 6116 if you can make it! We will also be Vloging our daily activities including our debaucheries at night and at the PAX Parties!
Speaking of "if you can make it", we will be giving away a FREE 4-day pass to PAX PRIME in the coming weeks, so stay tuned and be sure to follow us on Twitter or Facebook for more details on how to win them!
...Next update will be our RTS side premier!
Mist of Stagnation has recently launched on Steam Greenlight. We also have a quick gameplay video showcasing the FPS side of the game.
We just got back from SGC and it was out first time showing the game off to anyone other than the team. We learned a lot and got a ton of awesome feedback...
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