M.I.N.T (Mecha, Infantry, and Tactics) is Kawe Weissi-Zadeh’s and Gregg Williams’s (Retromite) voyage into the ageless and chaotic realm of turn based wargaming. A spiritual blending of games like Battletech, Warhammer 40k, and Space Hulk. Ultimately, fused together and expanded by our own many years of turn based gaming, and a passion to build such a game that has burned for years. Currently in development on PC platforms, M.I.N.T will feature both single player campaigns, as well as in-depth multiplayer modes. An alpha release is expected during 2014.

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So last time, we showed off some of the context sensitive cursors, and unit highlighting functionality. This update builds on to the last round, and adds unit marking to enemy units that can currently be attacked by your selected unit, and a expanded mouse over target locked animation.

Targetable enemy unit marked.

Development

Target lock-on and confirmation animation when mouse hovering
.

Development

In other unfortunate news, M.I.N.T progress is going to slow down or halt for awhile. Serious family health problems have developed that prevents me at the moment from doing any major development work. This could go on for a couple of months, but I'm hoping things will settle down some, and allow for the occasional progress to be made.

M.I.N.T Development Update

M.I.N.T Development Update

News

M.I.N.T user interface work, progresses forward, with initial HUD bits, tool tips, context sensitive mouse cursors, and more.

Comments
Thilaksha
Thilaksha

Ooh wow this looks like my kettle of fish.

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WARPIG_
WARPIG_

Really nice! Keep up the good work!

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go0der
go0der

love it 100%

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b5cully
b5cully

needs moar followers!

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M.I.N.T
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Latest tweets from @zenroth42

RT @ThomasNoppers: If all this papercraft doesn't work out I'm gonna start a career making HUDS for fictional mech games. T.co

Sep 20 2017

RT @TXPSodabread: You should totally check out the podcast I'm on, Retro Rents! Available on iTunes and GPlay! Retrorents.podbean.com! EXCLAMATION POINT!!!

Sep 19 2017

Time is a strange beast. How/when did it happen that I've been making games full time for almost a decade now?

Sep 19 2017

Oh hello IOS 11, you removed Twitter/FB system level integration after 5 years… @$&*@U#)*u12 Thanks.

Sep 18 2017

Ugh pretty sure 4-5 hours sleep a night, 5x5 2x a week, 12+ hour work days and 700-800 calories a day is starting to wear me down.

Sep 14 2017

IOS 11 UITests now crashing.. Xcode 9 change from png to jpg with UITest capture. Xcode 9 UITests now randomly fail -> known issue. Ya...

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RT @zapakitul: How I designed the items, spells and equipment in Ebony Spire: Heresy #gamedev #gamedesign #systemdesignT.co

Sep 13 2017

Hmm iPhone X Nov 3rd.. Well that changes roadmap plans.

Sep 12 2017

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