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A four-player game where two teams make their miner with non-functional legs speed through an abandoned mine in search of gold, armed with nothing but grappling hooks and pickaxes.

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Final Build - 12/9

News

IMPROVEMENTS

  1. Distinct tilesets
  2. Condensed to 3 levels
  3. Difficulty revamp
  4. Music/Sound Effects
  5. Bugfixes

We were preparing our game for the showcase, so a lot of our attention was directed towards making the game look, sound, and feel as good as possible. Our musician got us a new theme that plays during the levels, and we created two new tilesets. We also made some of the levels easier, reducing the number of spikes and placing more checkpoints. While we only have 3 levels now, we feel that they each have a decent difficulty progression from easy to hard within themselves and also progress in a more sensible manner difficulty-wise.

It's been a long semester, but our game is ready to present!

Polishing Build - 12/3

Polishing Build - 12/3

News

The penultimate build of the game, before the Games Showcase at the University of Michigan.

Beta build - 11/26

Beta build - 11/26

News

The feature-complete build of Miner Mayhem, minus additional levels and fine-tuning.

Alpha Release

Alpha Release

News

The start of the development blog, with a near feature-complete build.

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Final Build - Mac

Final Build - Mac

Full Version

The final build of Miner Mayhem, for Macintosh systems.

Final Build - Windows

Final Build - Windows

Full Version

The final build of Miner Mayhem, for Windows systems.

Polishing Build - Mac

Polishing Build - Mac

Demo

The penultimate build of Miner Mayhem for Macintosh.

Polishing Build - Windows

Polishing Build - Windows

Demo

The polishing build of Miner Mayhem, for Windows.

Beta - Windows

Beta - Windows

Demo

The beta build of Miner Mayhem, built for Windows.

Beta - Mac

Beta - Mac

Demo

The beta build of Miner Mayhem, built for Macintosh.

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