This is an update to the Malevolence Launcher to allow for manual selection of offline mode play.
Malevolence: The Sword of Ahkranox is a procedurally generated, turn-based first person roguelike set in an infinite world with infinite environments, items, weapons, spells, potions, cities, NPCs, quests and even dialogue. It's being made out of Australia, but involves a team of people from all over the world.
We keep a regularly updated development blog on BlogSpot, as well as maintain an official Facebook Fan Page and Twitter Feed, which I heartily encourage you to join if you're on those networks, as we keep them regularly updated with info about the game!
Here is some of what people have had to say about the title so far:
Anyway, I hope you like it! And remember to please join the social networks to follow our development!
Hi all! We're back and almost ready to push out the Christmas update, which will - among other things - introduce the new Shaderless gameplay mode!
Not everyone has the most up-to-date PC and Malevolence is a pretty power-hungry game, so for those who have trouble getting the game to run at nominal speed, the shaderless mode will make the game FLY. Seriously, we've had it running on a Celeron laptop with onboard video at nearly 50fps.
It's not as visually pretty to run the game in this mode, as obviously many video concessions had to be made, but in our eyes it still looks pretty good considering it's an extremely low detail mode:
Countrysides have probably suffered the most, since they are - by far - the most graphically draining part of the game's engine, but still, it gives the game quite a nice retro feel to play in it, and many of our test team (who have quite powerful computers) have been opting to play in this mode by choice since it makes the game feel much more old-school to them, and more nostalgic:
It's quite a far cry from what the game looks like normally!
In addition to this, we were lucky enough (thanks to your generous votes) to be nominated for Indie Game of the Year this year! Now it's coming to the end of the final voting on the nominees and we'd love to get your support once more. If you can please click the vote button up above once more and give us your support once again, that would be great! And don't forget to share the link everywhere, as I think there's only about a day to go!
Anyway, we're pushing this update out within the next 48 hours, so we hope you enjoy it! Once it goes out, our team is having a short break over Christmas and then we'll be getting to work on finishing the procedural quest system ready for release!
Merry Christmas, lads and ladies! I hope you have a wonderful end of year. Don't drink too many bottles of Blatherbeard's Brew!
Highest Rated (3 agree) 8/10
Malevolence beta is turning into an amazing project with epic goals! I have never heard of limitless locations in a procedurally generated world, but they did it! All the Role Playing elements are here and the exploration is a huge part of the game. The current beta still has a lot of work to be done as the shaders and lighting still need to be optimized, but the developers have really put themselves in a new level of game design due to the massive amounts of assets, weapons, characters and locations…
Feb 15 2013, 1:57pm by booman
Latest tweets from @swordofahkranox
Just learned that there's an audiobook of Masters of Doom read by @wilw . I know I'm late to the game on this but now my life is complete.
Feb 20 2014, 7:06am
Dec 28 2013, 10:39am
Episode 33 of the podcast is live! T.co
Nov 11 2013, 7:55am
@newscomauHQ The cracked code is 80113871. They should put a more complex problem on their flyer.
Oct 3 2013, 7:06am
Episode 29 of the podcast is now live! T.co
Sep 30 2013, 11:29am
Episode 28 is live! T.co
Sep 24 2013, 7:37am
A community request T.co
Sep 21 2013, 10:33pm
Progress report! The gryphon quick-travel system will be ready for testing this weekend!
Sep 20 2013, 10:30am
Made some great progress getting the quick-travel working last night!
Sep 16 2013, 7:34pm