This is an update to the Malevolence Launcher to allow for manual selection of offline mode play.
Malevolence: The Sword of Ahkranox is a procedurally generated, turn-based first person roguelike set in an infinite world with infinite environments, items, weapons, spells, potions, cities, NPCs, quests and even dialogue. It's being made out of Australia, but involves a team of people from all over the world.
We keep a regularly updated development blog on BlogSpot, as well as maintain an official Facebook Fan Page and Twitter Feed, which I heartily encourage you to join if you're on those networks, as we keep them regularly updated with info about the game!
Here is some of what people have had to say about the title so far:
Anyway, I hope you like it! And remember to please join the social networks to follow our development!
Hi all! We're back and almost ready to push out the Christmas update, which will - among other things - introduce the new Shaderless gameplay mode!
Not everyone has the most up-to-date PC and Malevolence is a pretty power-hungry game, so for those who have trouble getting the game to run at nominal speed, the shaderless mode will make the game FLY. Seriously, we've had it running on a Celeron laptop with onboard video at nearly 50fps.
It's not as visually pretty to run the game in this mode, as obviously many video concessions had to be made, but in our eyes it still looks pretty good considering it's an extremely low detail mode:
Countrysides have probably suffered the most, since they are - by far - the most graphically draining part of the game's engine, but still, it gives the game quite a nice retro feel to play in it, and many of our test team (who have quite powerful computers) have been opting to play in this mode by choice since it makes the game feel much more old-school to them, and more nostalgic:
It's quite a far cry from what the game looks like normally!
In addition to this, we were lucky enough (thanks to your generous votes) to be nominated for Indie Game of the Year this year! Now it's coming to the end of the final voting on the nominees and we'd love to get your support once more. If you can please click the vote button up above once more and give us your support once again, that would be great! And don't forget to share the link everywhere, as I think there's only about a day to go!
Anyway, we're pushing this update out within the next 48 hours, so we hope you enjoy it! Once it goes out, our team is having a short break over Christmas and then we'll be getting to work on finishing the procedural quest system ready for release!
Merry Christmas, lads and ladies! I hope you have a wonderful end of year. Don't drink too many bottles of Blatherbeard's Brew!
Highest Rated (4 agree) 8/10
Malevolence beta is turning into an amazing project with epic goals! I have never heard of limitless locations in a procedurally generated world, but they did it! All the Role Playing elements are here and the exploration is a huge part of the game. The current beta still has a lot of work to be done as the shaders and lighting still need to be optimized, but the developers have really put themselves in a new level of game design due to the massive amounts of assets, weapons, characters and locations…
Feb 15 2013, 1:57pm by booman
Latest tweets from @swordofahkranox
@sarah_j_smith The trick is getting him to shut up before the building closes for the night! :P
Sep 9 2014, 7:05am
Who's had to change their pants after exploring a tomb?
Sep 3 2014, 8:55pm
@mike_acton Hey Mike, haven't been able to access AltDevBlog for ages. Is it still going?
Aug 24 2014, 10:38am
Jul 14 2014, 9:38am
@dhstatus Is Irvine data centre down? My entire site is a no-show, including MySQL and my VPS, and has been for some time.
Jul 14 2014, 2:06am
A big welcome to all of our new followers! Going live on Steam in less than 12 hours!
May 9 2014, 12:28am
Just learned that there's an audiobook of Masters of Doom read by @wilw . I know I'm late to the game on this but now my life is complete.
Feb 20 2014, 7:06am
Dec 28 2013, 10:39am
Episode 33 of the podcast is live! T.co
Nov 11 2013, 7:55am