Lone Wolf: A Post Apocalyptic Beat-Em Up Role Playing Game. This action/adventure game lets a player use martial arts skills, weapons, and turn into a werewolf to fight their way through a world set in the aftermath of post nuclear devastation.
6 More Guns added as well as made the game a bit faster. Been a very interesting and busy month of animating, coding, and filtering through feedback that I have gotten since I posted the game on Steam's Green Light page. A lot of the feedback revolved around the animations and the videos which I know has had a lot of hiccups and delays due to the frame rate. I have started to resolve this by optimizing some of my code, and can say now that the frame rate has about doubled since I have done this.
Posted by playemgames on Sep 29th, 2012
This video shows some new game play clips with some of the new guns available in the latest alpha build of Lone Wolf.
The newest alpha build 0.3.0 is ready for download! Log in to your Play-Em account and download the latest version!
The following changes were made:
6 more guns! M950, AA12, MP5, Uzi, M4 Super 90, and M16 all with respective ammo.
Changed the key combo for changing into the werewolf as Down, Up, Punch to make it a bit easier to execute. Also changed the special move for the werewolf's Howl and Brok's Mule Kick and Backbreaker to Down, Down, Up, Kick.
Did lots and lots of code optimizations to almost double the current frame rate! Should be a lot faster now!
Fixed some movement bugs to help move across the terrain a bit easier, moving up and down slopes is a bit more manageable but still needs tweaking.
Did a temporary fix for the screen resolutions not showing up accurately in the Video options page.
Fixed some bugs related to the quick menu and the inventory, should be a bit more accurate on how it displays now.
Updated the user manual to include the new weapons and updated control schemes.
There are probably still some issues related to Unity's new beta, hopefully these will be resolved in a future release.
Been a very interesting and busy month of animating, coding, and filtering through feedback that I have gotten since I posted the game on Steam's Green Light page. A lot of the feedback revolved around the animations and the videos which I know has had a lot of hiccups and delays due to the framerate. I have started to resolve this by optimizing some of my code, and can say now that the framerate has about doubled since I have done this. Hopefully this will help some of you with the performance issues with the game, I will continue to optimize code and will also alter the art later on and add lightmaps to further optimize the game for speed. As of right now, I will be creating some the big guns for Brok to play with and afterwards will start on animations for swords, large two handed weapons, knives, and small throwing weapons. After these weapons are in, I'll move onto the Stealthy AI and finally get onto animating and coding in the death moves for the characters. Help with development and play it now, pre-order or donate at Lonewolfgame.com or at Play-em.com, thank you for all the support!