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Lightrise is a skill-based, player vs. player combat game which at the core is focused on fun, fluent and fast-paced combat. Lightrise gives players a combat experience not quite like anything else available out there. Lightrise has much more depth than a traditional one-shot, one-kill FPS, but at the same time does not have any of the familiar restraints such as classes, roles and load outs that are typically found in games of the genre today. Right from the start, each player has access to an identical arsenal of spells and skills - the playing field is as even as it could be - no flavor of the month builds, no over-powered load out configuration.

Post news Report RSS Version 0.7.4 released

We have had a lot of patches this week, and a lot of progress on all fronts. Lots of new fixes and additions, including global chat and a completely revamped lobby! Support for US, EU, JP, ASIA and AUS regions!

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We have had a lot of patches this week, and a lot of progress on all fronts. Lots of new fixes and additions, including global chat and a completely revamped lobby! Support for US, EU, JP, ASIA and AUS regions!

Download it here!: Lightrisegame.com

Also check out my live dev stream!: Twitch.tv

0.7.4 Patch notes:

- Added visibility toggle control to Skillbars
- Added mouse-over descriptions to all skills in GUI mode
- Added sound notification of msg in global while in lobby
- Opposite movements now cancel each other out (left/right - forward/back) instead of override or not work
- Rewrote most spell descriptions
- Updated login and main menu screen
- Added timestamps to chat messages
- Added timestamps to system messages

Fixes
- Implemented some preventive measures for the bug having to do with becoming bugged/invincible.
- Fixed some client side visual issues with spells looking like they blow up on the shooters screen but not other clients
- Fixed fine-tuning quality settings not applying to the map every time you join a game
- Fixed queue next spell not working *during* the global cooldown. This would have a "paperdoll lock" effect on autocast spells.

Gameplay
- Quardrupled Scarce travel speed
- Increased fireball travel speed 20%
- Increased dirtball travel speed 20%
- Increased flameblast travel speed 25%
- Increased lightning ball travel speed by 50%
- Increased noreaster travel speed by 50%

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