Life’s Impetus is a strategic action game where your life is measured in seconds. You play as a Reaper, a being in charge of taking the souls of the dead to the “Fountain of Life”, the gateway to the other side. But, to do so, you will have the face both others who want these souls and those who seek to protect them, all while the counter above your head keeps counting down. Gameplay is constantly tense and rewards well-timed button presses and thinking ahead. Will you be able to face Death and survive?
Hey! Since I don't have much to say about what I'm currently working on (I will for the next devblog, though!), this weekend I'll be talking about my story writing process, which is divided into 3 phases (in case you couldn't guess from the title).
Before I start even thinking about what will happen in the story, I need to know what I want to happen. A dramatic twist? An emotional confession? Or perhaps just some simple character development? This is either guided by some functional criteria ("last scene was dramatic, need something to ease the tension") or simply just what feels right. After deciding what kind of event I want, things can start becoming more concrete.
In this phase, I look for what specific elements from my story I need to get the type of scene I want. So, character development? Well, I'll probably need the protagonist, but since I can't use any of the secondary characters, I could just try to use a background character. Flashback? Haven't developed the antagonist much yet, so he makes an ideal candidate. There's a lot of "making sure it works" during this phase, whether it be seeing that it won't make things complicated in the future, it doesn't contradict any previous events, or simply making sure it makes sense. Once I have clear what I'll use, I can start thinking about the scene itself.
Finally, I can work on the actual thing. Who will say what? How will they react? Will anybody try to say a joke? To be honest, there isn't much to say about this phase, because currently I only have worked on the first two phases. But in theory, I see myself going on instict at first to make sure things "feel right", to then later check it and scrap what doesn't work.
Well, this was short! But yeah, in the end, my process is just a lot of thinking. I wish I could give you more examples, but that would be spoilers :p. So, see you next time!
Do you like fanfiction? It's one of those things I've always wanted to read but haven't really made the effort to do.
Latest tweets from @lifesimpetus
So, here's the final Fountain of Life "model"! Now I can use it as a base t o make something that's actually nice: T.co
Oct 23 2014, 6:32pm
Working on the Fountain of Life in 3D has made me realize a lot of things simply don't work at certain angles.
Oct 23 2014, 9:21am
Oct 21 2014, 8:25am
Bonus Question: Do you like fanfiction? It’s one of those things I’ve always wanted to read but haven’t really made the effort to do.
Oct 19 2014, 3:47pm
Working on the pseudo 3D model for the Fountain of Life. It looks... strange, but it'll be helpful! T.co
Oct 17 2014, 5:00pm
I'm basically done with the Fountain Of Life concept. Now's the time to make a kind of 3D model to use as a base to draw it.
Oct 15 2014, 9:51am
What's this "Fountain of Life", you ask? Here's the devblog where I talked about it: T.co
Oct 10 2014, 1:52pm
I hope to show off some Fountain of Life designs soon! It's going slow but I'm getting somewhere.
Oct 10 2014, 1:51pm