LEVEL UP! 0.03 demo installer
Mar 27, 2012 Demo 0 commentsNew version with music and sounds by Michael Grubb of ShuffleBitSound.
In this side-scrolling platformer/shooter you level up your character by literally going up to the next level. Each level-up earns you some points to spend on upgrades: more health, firepower, new weapons, skills, etc. Also, it's made of voxels, so you can destroy walls and dig tunnels or trenches to hide from enemy fire. The full game will feature many levels and upgrades, and boss fights where you can blast holes in huge bosses to get to the vulnerable spots inside them.
9 comments by INtense! on May 24th, 2012
Developer Independence is a fantastic thing. Being able to control the prices for your games needs to be celebrated. We here at DesuraNET believe that as a developer you should have the freedom to do as you please, and it seems we are not the only ones who share such ideals.
Because We May is a sale collective of developers from different websites, devices and genres that have set low prices for the last week of May. Why? Because they can.
Here are a few of our favorites and recommendations for you:
If you want to be apart of the awesome gathering of developers simply fill out this form and discount your game as much as you want! Then just comment in this post and I will update the list!
New version with music and sounds by Michael Grubb of ShuffleBitSound.
New demo featuring generated levels and new graphics.
The first demo with two playable levels and few character upgrades.
Lowest Rated (2 agree) 4/10
I love how more and more people are trying to make their own game, but I dont understand that so many people want money for games that arent worth money. I just dont think the idea of this game is new. Leveling up after a level completed? Get better stats? I´ve seen that in many games. Look at games like "Treasure Adventure Game" A wonderful long and creative platformer. Completely free! Its still in alpha, I will change my rating if it gets any good new stuff in the full version. Sorry if my english…
Apr 22 2012, 11:58am by Wasserstern
Latest tweets from @elecdog
Looks like Arcane Worlds update is ready. Not sure I'll do all the uploading/releasing stuff today though.
Jun 10 2013, 1:05pm
World map with water and monsters in Arcane Worlds: T.co #screenshotsaturday
Jun 8 2013, 12:05pm
Magic circle in Arcane Worlds: T.co #screenshotsaturday
May 18 2013, 3:19pm
@AlexFiliUK Thanks! I'm working on the next update now.
May 1 2013, 11:58am
World map in Arcane Worlds: T.co #screenshotsaturday
Apr 27 2013, 12:16pm
@McFunkypants It's nice, but I don't like the time limit.
Apr 15 2013, 11:29am
Some generated enemies in LEVEL UP! T.co #screenshotsaturday
Apr 6 2013, 6:36pm
@MichaelPConsoli I use Bluehost and it's pretty good. There are occasional downtimes but no longer than 15 minutes usually.
Mar 31 2013, 12:47pm
Blog post and video about Arcane Worlds 0.10: T.co
Feb 25 2013, 12:13pm
Arcane Worlds 0.10 released (birds and in-game menu), video and blog post coming soon: T.co
Feb 25 2013, 10:17am
Hey, wasn't it a online game? I played it!
Update 0.05 released, featuring first boss fight (not in demo though): Ranmantaru.com
I’m leaving on vacation tomorrow, August 20th. I’ll be back on September 10th.
I won’t write code, but I’ll sketch out some ideas, monsters etc. for both Arcane Worlds and LEVEL UP!
I’m going to get a mobile internet for my tablet there and there should be wifi at the hotel, so I’ll be able to answer your comments and e-mails.
So, the next game updates will be at the end of September.
LEVEL UP! 0.04 released on my site, Desura release should be available soon too.
Main features: collectible bonuses (health and upgrade points), explosive barrels and new rooms.
http://www.desura.com/groups/desura/forum/thread/level-up-name-taken -Forum post showing that this name is already taken and that you should change your name of your game.
Replied in that post.
I really like what i see so far and feel this game has potential. The retro style graphics and music is a nice touch as well. I'm buying into it. I look forward to new content as it comes.
I guess the next update will be in two weeks. I'm going to make levels more varied and add different enemies.
Nice! Good to know. Out of curiousity, will there eventually be some kind of endless mode of randomly generated levels where it just gets progressively harder and the idea is to get as far as you possibly can on one life?
Yeah, I might add such mode.
The original ideas is to have a number of similarly themed levels (4 I guess), then a boss fight, then another set of levels, etc, until you reach the final boss.