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In this side-scrolling platformer/shooter you level up your character by literally going up to the next level. Each level-up earns you some points to spend on upgrades: more health, firepower, new weapons, skills, etc. Also, it's made of voxels, so you can destroy walls and dig tunnels or trenches to hide from enemy fire. The full game will feature many levels and upgrades, and boss fights where you can blast holes in huge bosses to get to the vulnerable spots inside them.

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First generated enemies Boss prototype Explosives and bonuses
Blog RSS Feed Report abuse Latest News: Because We May Sale

9 comments by INtense! on May 24th, 2012

Developer Independence is a fantastic thing. Being able to control the prices for your games needs to be celebrated. We here at DesuraNET believe that as a developer you should have the freedom to do as you please, and it seems we are not the only ones who share such ideals.


Because We May is a sale collective of developers from different websites, devices and genres that have set low prices for the last week of May. Why? Because they can.


Here are a few of our favorites and recommendations for you:

If you want to be apart of the awesome gathering of developers simply fill out this form and discount your game as much as you want! Then just comment in this post and I will update the list!

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LEVEL UP! 0.03 demo installer

LEVEL UP! 0.03 demo installer

Mar 27, 2012 Demo 0 comments

New version with music and sounds by Michael Grubb of ShuffleBitSound.

LEVEL UP! 0.02 Demo

LEVEL UP! 0.02 Demo

Feb 18, 2012 Demo 0 comments

New demo featuring generated levels and new graphics.

LEVEL UP! 0.01 Demo

LEVEL UP! 0.01 Demo

Dec 7, 2011 Demo 0 comments

The first demo with two playable levels and few character upgrades.

Post comment Comments  (0 - 10 of 38)
Deiran
Deiran Jun 10 2013, 7:56am says:

Hey, wasn't it a online game? I played it!

+1 vote     reply to comment
elecdog
elecdog Oct 23 2012, 4:42pm says:

Update 0.05 released, featuring first boss fight (not in demo though): Ranmantaru.com

+1 vote     reply to comment
elecdog
elecdog Aug 19 2012, 11:41am says:

I’m leaving on vacation tomorrow, August 20th. I’ll be back on September 10th.
I won’t write code, but I’ll sketch out some ideas, monsters etc. for both Arcane Worlds and LEVEL UP!
I’m going to get a mobile internet for my tablet there and there should be wifi at the hotel, so I’ll be able to answer your comments and e-mails.

So, the next game updates will be at the end of September.

+1 vote     reply to comment
elecdog
elecdog Jun 21 2012, 10:09am says:

LEVEL UP! 0.04 released on my site, Desura release should be available soon too.

Main features: collectible bonuses (health and upgrade points), explosive barrels and new rooms.

+1 vote     reply to comment
BlackLightningB0lts
BlackLightningB0lts May 14 2012, 10:48pm says:

http://www.desura.com/groups/desura/forum/thread/level-up-name-taken -Forum post showing that this name is already taken and that you should change your name of your game.

-1 votes     reply to comment
elecdog
elecdog May 15 2012, 7:17am replied:

Replied in that post.

+4 votes     reply to comment
djnforce9
djnforce9 May 5 2012, 9:35pm says:

I really like what i see so far and feel this game has potential. The retro style graphics and music is a nice touch as well. I'm buying into it. I look forward to new content as it comes.

+2 votes     reply to comment
elecdog
elecdog May 6 2012, 9:16am replied:

I guess the next update will be in two weeks. I'm going to make levels more varied and add different enemies.

+2 votes     reply to comment
djnforce9
djnforce9 May 6 2012, 12:22pm replied:

Nice! Good to know. Out of curiousity, will there eventually be some kind of endless mode of randomly generated levels where it just gets progressively harder and the idea is to get as far as you possibly can on one life?

+3 votes     reply to comment
elecdog
elecdog May 6 2012, 6:46pm replied:

Yeah, I might add such mode.
The original ideas is to have a number of similarly themed levels (4 I guess), then a boss fight, then another set of levels, etc, until you reach the final boss.

+2 votes     reply to comment
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LEVEL UP!
Platform
Windows
Developer & Publisher
Ranmantaru Games
Engine
Custom Built
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Official Page
Ranmantaru.com
Release Date
Released Apr 18, 2012
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Community Rating

Average

7.1

18 votes submitted.

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Ratings closed.

Lowest Rated (2 agree) 4/10

I love how more and more people are trying to make their own game, but I dont understand that so many people want money for games that arent worth money. I just dont think the idea of this game is new. Leveling up after a level completed? Get better stats? I´ve seen that in many games. Look at games like "Treasure Adventure Game" A wonderful long and creative platformer. Completely free! Its still in alpha, I will change my rating if it gets any good new stuff in the full version. Sorry if my english…

Apr 22 2012, 11:58am by Wasserstern

Style
Genre
Platformer
Theme
Sci-Fi
Players
Single Player
Project
Indie
Boxshot
Boxshot
Twitter

Latest tweets from @elecdog

Looks like Arcane Worlds update is ready. Not sure I'll do all the uploading/releasing stuff today though.

Jun 10 2013, 1:05pm

World map with water and monsters in Arcane Worlds: T.co #screenshotsaturday

Jun 8 2013, 12:05pm

Magic circle in Arcane Worlds: T.co #screenshotsaturday

May 18 2013, 3:19pm

@AlexFiliUK Thanks! I'm working on the next update now.

May 1 2013, 11:58am

World map in Arcane Worlds: T.co #screenshotsaturday

Apr 27 2013, 12:16pm

@McFunkypants It's nice, but I don't like the time limit.

Apr 15 2013, 11:29am

Some generated enemies in LEVEL UP! T.co #screenshotsaturday

Apr 6 2013, 6:36pm

@MichaelPConsoli I use Bluehost and it's pretty good. There are occasional downtimes but no longer than 15 minutes usually.

Mar 31 2013, 12:47pm

Blog post and video about Arcane Worlds 0.10: T.co

Feb 25 2013, 12:13pm

Arcane Worlds 0.10 released (birds and in-game menu), video and blog post coming soon: T.co

Feb 25 2013, 10:17am

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