Hey everyone!
After some long weeks of work, we are happy to present new changes to Rebel Story.
We've added two new enemy types (flying razor and shooting cannons + improved some more game effects).
The game is preparing for the closed beta launch, so we do everything that we can to improve the feel of the game, as it is important to get the feedback from it.
In short:
- Roguelite mechanics are now working. There's a boss at the end of every level, after you defeat it: you get a permanent bonus for the walkthrough
- Ship choice is now working: you can choose more than one ship
- Allies are now supported: you start the game without friends but rescue new allies as the game progresses
Full devlog on youtube if you want to know more: