Last Regiment is an upcoming fantasy-themed strategy game with single-player campaigns and simultaneous turn-based multiplayer.

Currently being developed by Boomzap Entertainment, Last Regiment takes the best parts of the studio's previous title, Legends of Callasia, makes a bunch of neat changes for a faster, deeper, and more strategic game, and allows player to design their own levels through its built-in map editor.

The game is still in its alpha stage, but Boomzap has opened its development progress to its community on Discord and Twitch, as well as through weekly blog updates.

Post article RSS Articles

In the past week we’ve started getting more questions about how Last Regiment is going and what plans we have for the game, so for today’s stream we first did a little Q&A session. We even answered questions not specific to this game such as “Why do game developers do stupid things?” Our answer was multi-fold.

1) They may not be making the games you think you're making. Players might think it ought to be THIS game, that should have this and that. But the devs may have another game in mind, implementing features they think ought to be in THAT game, which players who are expecting else won't be able to understand. For players it may be a stupid decision, but for the developers it's not.

2) Sometimes they also don't play games enough. Yes, devs are gamers by heart. But game development is such a time-consuming process: we spend so much time MAKING them that there's little time left to be PLAYING them. Usually, playing and learning other games (especially competitor's games) is a task we have to schedule. Thus sometimes, game developers don't have the same experience to know what players want in the game they're making.

3) Sometimes we just mess up. We get fixated on one feature we want to implement, and behind that one thing there are several decisions you have to make. You go down the rabbit hole of to do A, you have to do B; to do B, you have to do C; and so on. If you trace that logic to how you got there, it seems reasonable because of that dream you wanted to have in the game. But if you look at each of these decisions objectively, sometimes it's just really a terrible idea.

Then we showed some of the new art we made for the maps, such as bigger and more interesting tiles for the blocker features (non-walkable tiles), instead of adding several small tiles.

That way the hex shapes are not too obvious when you look at the map on a whole.

It may not look like huge progress, but it’s really a process we need to spend much time on. We want to make sure we create some pretty looking maps, because screenshots are the first things that people are going to see at the download page. We want to make sure that we make a beautiful game from the very beginning.

We actually also made some progress for multiplayer mode. We tried it yesterday, and had wanted to stream it this week, but it’s still not ready. We’ll continue working on that and hopefully we can show that next stream.

Last Regiment Dev Blog #3 - Making tiles, designing UI, and more game info

Last Regiment Dev Blog #3 - Making tiles, designing UI, and more game info

News

Sharing how we use MS Excel in developing games, including how we make individual hex tiles to create maps for Last Regiment. Also an update on the in-game...

Last Regiment Dev Blog #2 - Revamping Some Stuff

Last Regiment Dev Blog #2 - Revamping Some Stuff

News

Adding limiting factors to prevent steamrolling in games, revamping the main menu, and improving our editor.

Last Regiment Dev Blog #1 - A Postmortem and a Game Introduction

Last Regiment Dev Blog #1 - A Postmortem and a Game Introduction

News

We look back on what we learned from making our first strategy game and show an early build of how we address all that in Last Regiment.

Boomzap announces Last Regiment, a new strategy game

Boomzap announces Last Regiment, a new strategy game

News

Last Regiment takes the best parts of Legends of Callasia and makes a bunch of neat changes for a faster, deeper, and more strategic game. The development...

Post a comment
Sign in or join with:

Only registered members can share their thoughts. So come on! Join the community today (totally free - or sign in with your social account on the right) and join in the conversation.

Follow Report Profile
Icon
Last Regiment
Platforms
Windows, Mac, iOS, Android
Developer & Publisher
Boomzap Entertainment
Engine
Custom
Contact
Send Message
Release date
Game watch
Follow
Share
Style
Twitter

Latest tweets from @lastregiment

Hey everyone! We won't be having the #LastRegiment dev stream this week. But just keep on sending in your questions! Discord.gg

May 16 2017

Taking a break from gamedev and spending time today with the most special ladies in our lives. Happy Mothers Day to all the moms out there!

May 14 2017

While the last one is a bunch of hex spam, this is the first real map we're making today! #LastRegimentT.co

May 13 2017

Mixing tiles of various sizes to make maps look more interesting and less hexy. #LastRegiment #ScreenshotSaturdayT.co

May 13 2017

Our #gamedev blog entry is up too! #LastRegiment Lastregiment.boomzap.com

May 11 2017

Been getting more questions on how #LastRegiment is coming along, so we did a Q&A session during yesterday's stream. Youtu.be

May 11 2017

Tune in to the @ninesquirrels channel! We have the new UI added in and other updates to #LastRegiment. #gamedev Twitch.tv

May 10 2017

Here's the mockup of #LastRegiment's in-game UI! What do you think? #gamedev #ScreenshotSaturday More details here… T.co

May 6 2017

We're using MS Excel to make individual hex tiles for creating maps! #LastRegiment #gamedev #indiedev Youtu.be

May 5 2017

Come see what progress we've made this week for #LastRegiment in today's #gamedev stream with @ninesquirrels! Twitch.tv

May 3 2017

Embed Buttons
Link to Last Regiment by selecting a button and using the embed code provided more...
Last Regiment
Statistics
Last Update
Watchers
7 members
Articles
5
You may also like
Robbin' Goblin
Robbin' Goblin Turn Based Strategy
Draconian Wars
Draconian Wars Turn Based Strategy
Talisman Prologue
Talisman Prologue Turn Based Strategy
Magefire
Magefire Turn Based Strategy
Battleschool
Battleschool Turn Based Strategy