Last Regiment is an upcoming fantasy-themed strategy game with single-player campaigns and simultaneous turn-based multiplayer.

Currently being developed by Boomzap Entertainment, Last Regiment takes the best parts of the studio's previous title, Legends of Callasia, makes a bunch of neat changes for a faster, deeper, and more strategic game, and allows player to design their own levels through its built-in map editor.

The game is still in its alpha stage, but Boomzap has opened its development progress to its community on Discord and Twitch, as well as through weekly blog updates.

Post article RSS Articles

We spent the last two weeks working on two really big parts of the game: the game flow and the back-end.

Design: The Game Flow

As seen in our previous updates, we had to plan out the full game flow from starting the game to playing it, as well as the resources and the victory conditions (the reasons why players win or lose). We spent a lot of time on each of them , then now we are putting all the parts together and making them all work in a way that makes sense. This involves adjusting the values to make them fun and right now, it’s not yet balanced. Thus we continue to playtest: if something’s not fun, we find out the cause, and then we adjust.

The game flow begins by building an army, which you can do at the Choose a Regiment screen. Each faction has a hero, who has bonuses such as gold, or in some cases, gives you special abilities.

For example, Major Carl L’Averi leads the Redkeep faction , which is a colonial settlement ran by humans and elves. Redkeep has very straightforward units such as scouts, militia, and artillery. Carl has a Siegemaster bonus, which means it would be more difficult for enemies to take a city if you have him placed there. All other factions have their own heroes and minions.

To recap the other factions:

  • Ivoria – A city deep in a jungle ran by wizards, who used their magic to empower beasts such as apes and lemurs
  • Silverwood – An old Elven capitol in the forest, now taken over by Moonpriests and other forest spawns
  • Darktalon – A dark forest inhabited with goblins, spiders, and other wild beasts
  • Polliva – A royal city on the other side of the ocean, home of the colonial powers coming back to take over the continent
  • Ruma – An island halfway between the old and new worlds, which has become the center for trading and filled with pirates – one of them is our lead character, Olivia.

Back-end Development: Servers and Multiplayer

The second major thing that we are doing is fixing the servers and getting multiplayer up and running. We have 4-player working now, but it still includes some broken stuff. For example, we found a bug wherein embarked units don’t take any damage (which Nelson exploited) and while some had -1 HP and never died (Ben’s immortal Chainsaw Shocktrooper) – so nobody won. The full unedited video of the 4P game is up on Youtube.

Art: Pretty isn’t Good

Another thing we’d like to share is something that really plagues developers, which we also mentioned two weeks ago when talking about the game’s ideal game length. Same with art, we don’t always get on the same page. When artists are create the structures, characters, or map decals, they’re looking at the art way up close and make those that look good in that perspective. However, people play the game zoomed about.

This is not a new problem – and it’s an amateur mistake that happens over and over again. It is partially a communication issue, but also partially because the people making the game don’t play enough of it.

Sometimes we get WIPs of art in a gray screen, then the artist would ask, “Are these good?” The last thing a designer should say is yes. You don’t know if they are good, you just know that they are pretty – and pretty isn’t good. Pretty is just pretty. What you want to know is if they are good for the game, and to know that, you have to put them in the context of the game. If they don’t look good in the game, it doesn’t matter how pretty they are. They are not good, and the definition of good in game development is not if they are pretty, but if they achieve the goal that you’re trying to reach with this particular piece of art. This is something we forget sometimes, so right now we’re working on altering the maps a bit and modifying some of the art to make them look better.

Last Regiment Dev Blog #6 - Addressing Game Ideas That Suck

Last Regiment Dev Blog #6 - Addressing Game Ideas That Suck


The challenge of game development is not just changing game ideas that suck, but also critically looking at why they suck. Here's a rundown of the what...

Last Regiment Dev Blog #5 - Choose Your Regiment + Multiplayer

Last Regiment Dev Blog #5 - Choose Your Regiment + Multiplayer


Check out our deckbuilder-style Choose Your Regiment screen, learn more about the first six factions, and watch our first live multiplayer playtest.

Last Regiment Dev Blog #4 - New tile sets in different sizes for better-looking, less hex-y maps

Last Regiment Dev Blog #4 - New tile sets in different sizes for better-looking, less hex-y maps


This week we added new art for the maps, such as bigger and more interesting tiles for the blocker features. We also answered the question "Why do game...

Last Regiment Dev Blog #3 - Making tiles, designing UI, and more game info

Last Regiment Dev Blog #3 - Making tiles, designing UI, and more game info


Sharing how we use MS Excel in developing games, including how we make individual hex tiles to create maps for Last Regiment. Also an update on the in-game...

Post a comment
Sign in or join with:

Only registered members can share their thoughts. So come on! Join the community today (totally free - or sign in with your social account on the right) and join in the conversation.

Follow Report Profile
Last Regiment
Windows, Mac, iOS, Android
Developer & Publisher
Boomzap Entertainment
Send Message
Release date
Game watch

Latest tweets from @lastregiment

Talking about #gamedesign and playing a multiplayer game for #LastRegiment! Come join us: #gamedev #indiedev

Aug 17 2017

Did you see the new Tirezia and Mugroot factions in #LastRegiment? Read our latest #devblog here: #gamedev #indiedev

Aug 16 2017

The #LastRegiment stream is back! Join @ninesquirrels now on Twitch to see our progress so far. #gamedev #indiedev

Aug 10 2017

They do look happy alright!

Aug 5 2017

Just some WIP #conceptart for #LastRegiment! What do you think this unit is and which faction does it belong to?…

Aug 5 2017

RT @boomzap: We renamed the legendsofcallasia Twitch account into Now we can stream other Boomzap games…

Jul 28 2017

Behold the Great Hall, one of the Highborne structures in #LastRegiment! #gamedev #indiedev #wip #gif

Jul 25 2017

RT @ninesquirrels: Today our team playthrough was postponed because a random monkey broke into the artists house. #malaysia #indiedev #lastregiment

Jul 20 2017

Sorry we haven't done a #gamedev update in a while. Based on what you've seen so far, what else would you like to see in #LastRegiment?

Jul 14 2017

Embed Buttons
Link to Last Regiment by selecting a button and using the embed code provided more...
Last Regiment
Last Update
9 members
You may also like
Abandoned Turn Based Strategy
Legends of Callasia
Legends of Callasia Turn Based Strategy
Armello Turn Based Strategy
King's Conflict
King's Conflict Turn Based Strategy
UnderRaid Turn Based Strategy
Battle for Wesnoth
Battle for Wesnoth Turn Based Strategy