Last Regiment is an upcoming fantasy-themed strategy game with single-player campaigns and simultaneous turn-based multiplayer.
Currently being developed by Boomzap Entertainment, Last Regiment takes the best parts of the studio's previous title, Legends of Callasia, makes a bunch of neat changes for a faster, deeper, and more strategic game, and allows player to design their own levels through its built-in map editor.
Aside from the video update every week on the Ninesquirrels channel, we will also be updating this blog to monitor our progress and hopefully share some helpful insights with our fellow devs.
But more importantly, we are doing this because of the experience we had during our Early Access for our first strategy game, Legends of Callasia. We had so many great responses from our early adopters, so we want to replicate that and get everyone involved early on in Last Regiment.
So as we start this blog, we'd like to do a little post-mortem on LOC to explain why we are making this new game.
Let's start with what people loved about Legends of Callasia. It's a turn-based game that can be played in a reasonable amount of time, largely because of the simultaneous gameplay. You can play multiplayer on a desktop or a tablet with your friends in an hour and a half - it doesn't take forever!
But as with any game, there are bunch of things we thought we had to improve or wished we could have done.
Now these were the things we wanted to change, but unfortunately were not possible at the stage Legends of Callasia is in. Thus, the idea for Last Regiment was to take the things that people loved in LOC and address all the issues we had to make a much more improved strategy game.
Last Regiment will also be a fantasy-themed game like LOC, with story-driven single-player campaigns, and maps to play in skirmish or multiplayer with AI or human players. It would also have its built-in map editor, which is made possible now that we're using hex-based maps.
We are also working on an improved UI for the main menu, with a dedicated space for news and announcements, instead of the notification pop-ups in LOC which players found annoying. Note that the images in the screenshot are mostly placeholder.
Unlike in LOC, there won't be any lands or kingdoms to conquer, which usually takes a few turns before any action happens. We go straight to the fighting and let you control units from your pre-formed regiment and capture specific structures. Aside from the hexes, we are also implementing fog of war and will be introducing mana, which will allow you to summon new units on the map. You can have units from different factions and go into battle without going into another screen. You can watch Chris playtest the game in the video (#1.2) to get a clearer idea on how movement and combat work.
We're making the map editor as easy to use as possible and adding different terrains, structures, and decals in order to have that same fantasy map feel from LOC. The buildings you'll have are based on the lore and the different factions in the game. Some will also have special abilities and features - more on that in the video (#1.3).
The idea for the story begins with an old, European-style world who colonized a brand new continent called Kothia, leading to incredible colonial wars. Humans from the old world brought constructs made of magic and machinery, and these encouraged the natives to fight back.
The Highborne, one of the original inhabitants of Kothia, needed magic to fight this with and so they summoned spirits of the forest, currently known as the Woodspawn. Meanwhile, the Orcs summoned the spirits of death and brought forth fungal growths that infected people and rotted out their brains. The new world becomes a desolated wasteland.
The humans went back to the old world to develop better tools and technology, which we based on modern, 1750s technology such as cannons and galleons. With these new powers, they returned to Kothia and the Reconquest began.
But back in Kothia, the people who had retreated created stronger magical factions to fight the chaos happening in their world. New units such as apes and vampiric lemurs had spawned.
The game now takes place in a world controlled by little armies and mercenary kings fighting each other. There will be units based on different factions, races, and technology. You, as the player, will be constantly putting together mercenary armies based on these warring factions.
We introduced Olivia in our previous post, but this time we show you her full portrait. She was previously in one of the early colonial armies during the Reconquest, but after some events, she ends up being a pirate at the seaport of Saltia Ruma. The story begins with Olivia returning to Kothia and forming her own mercenary army. Yes she is a one-armed female pirate, and we're excited to tell you about her journey.
We also answered some of other questions from the viewers during the stream such as:
The answers are explained in detail in the video (#1.4), so go check that out for more info. So there you have it - this is what you can expect from Last Regiment. If you have questions, just leave a comment or visit our Discord. Or you can drop by our stream next week to ask us directly.
Thanks for reading this to the very end. And we'll continue updating this blog for all things Last Regiment.
Last Regiment takes the best parts of Legends of Callasia and makes a bunch of neat changes for a faster, deeper, and more strategic game. The development...
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