Last Regiment is an upcoming fantasy-themed strategy game with simultaneous turn-based multiplayer and single-player campaigns following the story of a Portellan named Olivia, set in a post-apocalyptic world with Dragoons, Artillery, Orcs, Pirates, Chainsaws, and more! Form regiments of heroes and units from various factions, lead them across hex-based maps, and fight your enemies for control over all the lands and structures.

Currently being developed by Boomzap Entertainment, Last Regiment takes the best parts of the studio's previous title, Legends of Callasia, makes a bunch of neat changes for a faster, deeper, and more strategic game, and allows player to design their own levels through its built-in map editor.

The game is still in its alpha stage, but Boomzap has opened its development progress to its community on Discord and Twitch, as well as through weekly blog updates.

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This is our last dev update of the year for Last Regiment. Most of the week was spent fixing bugs and addressing a bunch of corner cases, but we're adding new things to make the gameplay more interesting plus more visual improvements. We're also getting a build ready for PAX South, so there are several things we need to mark off our checklist.

Artificial Intelligence (AI)

People have been discussing artificial intelligence on our Discord. One of the hardest things in making AI is making it seem human. In strategy games, the challenge is how does the AI make a grand strategy/plan and decide to do something in the game? For Last Regiment, we take a different way of doing it by setting decision-making metrics that the AI can look at. However, you can't get to this point until you already have a game that's well put together.

Creating the Tutorial

Another thing that had to wait until now is the tutorial, which we are unable to do until the game exists and the rulesets are defined. In the game's current state, and with PAX South approaching, we are now starting to build it. It's very challenging work, especially with strategy games being more complicated than normal games, and with our relatively new turn-based simultaneous mechanic. We have to make a fun and interesting tutorial to make our players think it's easy and draw them into the game step by step.

What We've Changed So Far

1. Added gameplay significance to deep and shallow waters by introducing new naval units, such as the Tentaklor of the Deep and the Giant Diseased Crayfish.

2. Added themed bridges and fords that can be crossed by people and boats.

3. Improved the way structures look to make them more "hex-y"

4. Improved the Choose Your Regiment screen and added faction backgrounds for the cards

Watch the video for a more detailed breakdown.

We'll continue working on these before the holidays and resume next year. We'll definitely be busy with conventions in January, but you can always keep updated through our Discord.

Merry Christmas and a Happy New Year everyone!

Last Regiment Dev Blog #19 - Visual Improvements and Gameplay Changes

Last Regiment Dev Blog #19 - Visual Improvements and Gameplay Changes


We listened to feedback and made a lot of changes in how the game looks and plays.

Last Regiment Dev Blog #18 – Changing our Decision Making and Refocusing our Marketing Efforts

Last Regiment Dev Blog #18 – Changing our Decision Making and Refocusing our Marketing Efforts


There's a funnel of decision making when it comes to selling a game and when you fail at the first step, the rest of it doesn't matter. We apply this...

Last Regiment Dev Blog #17 – The Lore Building Process

Last Regiment Dev Blog #17 – The Lore Building Process


One of the challenges in writing a video game is fighting the urge to write the story and letting the player make his own. But before you can write a...

Last Regiment Dev Blog #16 - Designing Artificial Intelligence (AI)

Last Regiment Dev Blog #16 - Designing Artificial Intelligence (AI)


There are two truths in game development that people don't often realize. First, making a game isn't the hard part, it's getting people to know it exists...

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Last Regiment
Windows, Mac, iOS, Android
Developer & Publisher
Boomzap Entertainment
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Latest tweets from @lastregiment

Chris is back! Tune in at 9PM EST to hear how it went and to see what’s happening with Last Regiment.

Jan 24 2018

If you played the #LastRegiment demo at #PAXSouth2018 then you'll recognize these Mercenary Scum! They may look nas…

Jan 17 2018

RT @doomedcow: Played @LastRegiment at #PAXSouth. Great game, and very nice and helpful team there. Cannot wait for early access.…

Jan 14 2018

RT @8bit_angela: @boomzap #paxsouth @LastRegiment great fun, can't wait for the demo!

Jan 13 2018

RT @boomzap: #PAXSouth2018 continues today! Come drop by booth no. 10255 for a special pre-alpha preview of @LastRegiment!…

Jan 13 2018

We're showing off an exclusive demo of #LastRegiment at #PAXSouth2018, then heading to #CasualConnect USA next week…

Jan 8 2018

We've added in the art for our new naval units. Watch out for the Giant Diseased Crayfish! This amphibious creature…

Jan 4 2018

RT @boomzap: Happy New Year everyone! Thank you for a magical 2017 and may we all have an enchanting 2018 ahead of us!

Dec 31 2017

RT @boomzap: Next year Olivia goes to the happiest place on earth! We will be at #CasualConnect USA 2018 in Disneyland on Januar…

Dec 27 2017

Adding new things to make the gameplay more interesting such as the new naval units and themed bridges! We also hav…

Dec 26 2017

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