Last Regiment is an upcoming fantasy-themed strategy game with single-player campaigns and simultaneous turn-based multiplayer.
Sharing what goes on behind the scenes during game conventions, and the dangers of showing a pre-released game.
last regiment dev blog #12 - road to esgs 2017
How do we make our fantasy game different from others? How do we make all of the game elements consistent and coherent? What features and platforms should...
challenges in game development
We talk about how we use MS Excel to manage our data and how it is useful in terms of cross-referencing, balancing, and localization.
on data management and what we've changed so far
We list down the reasons why our strategy game isn't fun and figure out ways on how to fix it.
last regiment dev blog #9 - why is the game not fun?
Introducing the new Tirezia and Mugroot factions in Last Regiment!
last regiment dev blog #8 - adding new factions
We spent the last two weeks working on two really big parts of the game: the game flow and the back-end. We'll also be altering some of our map art, because...
last regiment dev blog #7 - pretty isn't good
The challenge of game development is not just changing game ideas that suck, but also critically looking at why they suck. Here's a rundown of the what...
last regiment dev blog #6 - addressing game ideas that suck
Check out our deckbuilder-style Choose Your Regiment screen, learn more about the first six factions, and watch our first live multiplayer playtest.
last regiment dev blog #5 - choose your regiment + multiplayer
This week we added new art for the maps, such as bigger and more interesting tiles for the blocker features. We also answered the question "Why do game...
last regiment dev blog #4 - new tile sets in different sizes for better-looking, less hex-y maps
Sharing how we use MS Excel in developing games, including how we make individual hex tiles to create maps for Last Regiment. Also an update on the in-game...
last regiment dev blog #3 - making tiles, designing ui, and more game info
Adding limiting factors to prevent steamrolling in games, revamping the main menu, and improving our editor.
last regiment dev blog #2 - revamping some stuff
We look back on what we learned from making our first strategy game and show an early build of how we address all that in Last Regiment.
last regiment dev blog #1 - a postmortem and a game introduction
Last Regiment takes the best parts of Legends of Callasia and makes a bunch of neat changes for a faster, deeper, and more strategic game. The development...
boomzap announces last regiment, a new strategy game
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