Last Regiment is an upcoming fantasy-themed strategy game with single-player campaigns and simultaneous turn-based multiplayer.

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Last Regiment Dev Blog #20 - Artificial Intelligence and Creating the Tutorial

Last Regiment Dev Blog #20 - Artificial Intelligence and Creating the Tutorial

News

We're marking things off our checklist as we prepare the game for PAX South next year. How do we make the AI seem more human? How do we create a fun and...

Last Regiment Dev Blog #19 - Visual Improvements and Gameplay Changes

Last Regiment Dev Blog #19 - Visual Improvements and Gameplay Changes

News

We listened to feedback and made a lot of changes in how the game looks and plays.

Last Regiment Dev Blog #18 – Changing our Decision Making and Refocusing our Marketing Efforts

Last Regiment Dev Blog #18 – Changing our Decision Making and Refocusing our Marketing Efforts

News

There's a funnel of decision making when it comes to selling a game and when you fail at the first step, the rest of it doesn't matter. We apply this...

Last Regiment Dev Blog #17 – The Lore Building Process

Last Regiment Dev Blog #17 – The Lore Building Process

News

One of the challenges in writing a video game is fighting the urge to write the story and letting the player make his own. But before you can write a...

Last Regiment Dev Blog #16 - Designing Artificial Intelligence (AI)

Last Regiment Dev Blog #16 - Designing Artificial Intelligence (AI)

News

There are two truths in game development that people don't often realize. First, making a game isn't the hard part, it's getting people to know it exists...

Last Regiment Dev Blog #15 - Marketing Struggles, Closed Beta Info, and Single Player Plans

Last Regiment Dev Blog #15 - Marketing Struggles, Closed Beta Info, and Single Player Plans

News

As Kickstarter launches the new Drip, we share the indie dev struggles of how to market our marketing and get noticed in the huge gaming world of Kickstarter...

Last Regiment Dev Blog #14 - What we learned from ESGS (and how to join our beta)

Last Regiment Dev Blog #14 - What we learned from ESGS (and how to join our beta)

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We look back on our convention experience in ESGS Philippines and focus on getting a solid build ready for PAX South 2018.

Last Regiment Dev Blog #13 - New Olivia and More!

Last Regiment Dev Blog #13 - New Olivia and More!

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As we prepare the game for its first public viewing in an upcoming convention, we implement a lot of changes not just based on our playtesting, but also...

Last Regiment Dev Blog #12 - Road to ESGS 2017

Last Regiment Dev Blog #12 - Road to ESGS 2017

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Sharing what goes on behind the scenes during game conventions, and the dangers of showing a pre-released game.

Challenges in Game Development

Challenges in Game Development

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How do we make our fantasy game different from others? How do we make all of the game elements consistent and coherent? What features and platforms should...

On Data Management and What We've Changed So Far

On Data Management and What We've Changed So Far

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We talk about how we use MS Excel to manage our data and how it is useful in terms of cross-referencing, balancing, and localization.

Last Regiment Dev Blog #9 - Why is the game not fun?

Last Regiment Dev Blog #9 - Why is the game not fun?

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We list down the reasons why our strategy game isn't fun and figure out ways on how to fix it.

Last Regiment Dev Blog #8 - Adding New Factions

Last Regiment Dev Blog #8 - Adding New Factions

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Introducing the new Tirezia and Mugroot factions in Last Regiment!

Last Regiment Dev Blog #7 - Pretty Isn't Good

Last Regiment Dev Blog #7 - Pretty Isn't Good

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We spent the last two weeks working on two really big parts of the game: the game flow and the back-end. We'll also be altering some of our map art, because...

Last Regiment Dev Blog #6 - Addressing Game Ideas That Suck

Last Regiment Dev Blog #6 - Addressing Game Ideas That Suck

News

The challenge of game development is not just changing game ideas that suck, but also critically looking at why they suck. Here's a rundown of the what...

Last Regiment Dev Blog #5 - Choose Your Regiment + Multiplayer

Last Regiment Dev Blog #5 - Choose Your Regiment + Multiplayer

News

Check out our deckbuilder-style Choose Your Regiment screen, learn more about the first six factions, and watch our first live multiplayer playtest.

Last Regiment Dev Blog #4 - New tile sets in different sizes for better-looking, less hex-y maps

Last Regiment Dev Blog #4 - New tile sets in different sizes for better-looking, less hex-y maps

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This week we added new art for the maps, such as bigger and more interesting tiles for the blocker features. We also answered the question "Why do game...

Last Regiment Dev Blog #3 - Making tiles, designing UI, and more game info

Last Regiment Dev Blog #3 - Making tiles, designing UI, and more game info

News

Sharing how we use MS Excel in developing games, including how we make individual hex tiles to create maps for Last Regiment. Also an update on the in-game...

Last Regiment Dev Blog #2 - Revamping Some Stuff

Last Regiment Dev Blog #2 - Revamping Some Stuff

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Adding limiting factors to prevent steamrolling in games, revamping the main menu, and improving our editor.

Last Regiment Dev Blog #1 - A Postmortem and a Game Introduction

Last Regiment Dev Blog #1 - A Postmortem and a Game Introduction

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We look back on what we learned from making our first strategy game and show an early build of how we address all that in Last Regiment.

Boomzap announces Last Regiment, a new strategy game

Boomzap announces Last Regiment, a new strategy game

News

Last Regiment takes the best parts of Legends of Callasia and makes a bunch of neat changes for a faster, deeper, and more strategic game. The development...