Hello all! I am a great fan of old school Turn Based Strategy games, and I'm developing one. It will combine everything I loved about those games with some new additions and improvements. The game will have two modes. There is a strategic campaign mode where the map is divided into many provinces or kingdoms and you rule one. Rule, checkup, research new techs and upgrades, complete quests and go to war. There is also a tactical battlefield mode where the whole map is the battlefield itself, where you are a general deploying your troops and leading them to victory! Like all great TBS games, this game will flow at a measured pace where you can calmly plot your next moves without time pressure and strain. There will also be a hotseat mode, but it will be co-op where humans with together to defeat the AI. Style: medieval fantasy with 2D pixel graphics adapted from different RPGmaker RTPs, to release for Windows.
So here is first version of global map. I shows here interface(land stats) and some functions, such as moving units to allied land or scirmish in the...
global map first look video
Hello again ! I'm making global map mode now and have some news here !
global map still in process
Hello. Work is on. Now i making global map mode. Because of abcenting UI, i can't make good video about this mode, so in a few words, global map:
global map first look
Here is first battle AI demonstrtion. I made two version with diff interfaces.
once ai demonstration
To make creation of new units faster, i made some unit editor, embed in a game program. It's very useful for me and helps a lot. Process of units editing...
unit editor
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