Hello all! I am a great fan of old school Turn Based Strategy games, and I'm developing one. It will combine everything I loved about those games with some new additions and improvements. The game will have two modes. There is a strategic campaign mode where the map is divided into many provinces or kingdoms and you rule one. Rule, checkup, research new techs and upgrades, complete quests and go to war. There is also a tactical battlefield mode where the whole map is the battlefield itself, where you are a general deploying your troops and leading them to victory! Like all great TBS games, this game will flow at a measured pace where you can calmly plot your next moves without time pressure and strain. There will also be a hotseat mode, but it will be co-op where humans with together to defeat the AI. Style: medieval fantasy with 2D pixel graphics adapted from different RPGmaker RTPs, to release for Windows.

Post news Report RSS Global Map First Look Video

So here is first version of global map. I shows here interface(land stats) and some functions, such as moving units to allied land or scirmish in the mist lands when you attack foreign land.

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So here is first version of global map. I shows here interface(land stats) and some functions, such as moving units to allied land or scirmish in the mist lands when you attack foreign land.

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Lainur
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