It is several years into the future. Technology has advanced, bringing with it several enhancements to the human body: robot prosthetics and nanotechnology have given people the power to perform better, be superior and live longer. Obviously, this comes at a price – a high one – increasing the gap between the rich and the poor. The less fortunate were banished to the lower levels of the city, with the prosperous living the high life in the upper districts. You receive word that a riot has started in the lower districts. The poor want something, again, and you know the rioters are going to use all means possible to achieve it. Hopefully, you can lead the rioters through their demonstration without it getting out of hand. It would be very unfortunate if you had to use lethal force…
Since before we begun development of Kravall we were aware that the game we were going to develop was going to be resource intensive, primarily due to...
core engine design: our entity-component based framework
One of Ekswaised's Technical artists, Kim Jonsson, describes the process of making textures by photographing objects and modifying the photos into textures...
concept art: creating textures from stock photos
Project management can be tricky if you have no experience with it and it gets harder as the size of the team grows bigger. With a team of eleven people...
project management: agile development and scrum
Two of Ekswaised's technical artists discuss the making of concept art for the game Kravall. This article builds on the previous article "Concept Art...
concept art: the next step
Two of Ekswaised's technical artists discuss the making of concept art for the game Kravall. The focus for the discussion is how creating several thumbnails...
concept art: making thumbnail sketches
A plugin for Blender can make a great level editor while saving a lot of development time compared to making a custom editor. In this post we show you...
kravall level editor
Art is often a big part of a game, so establishing a visual theme and style is very important during the development for the art to be homogenous, and...
creating a visual theme and style
This article talks about the decisions involved when determining whether we were going to spend time prototyping our core mechanic: potential fields...
the prototyping process
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