As you might have noticed, we've been updating the game regularly since the release. The latest patch released was the version 1.0.7, which finally fixes most of the inventory handling issues.
Earlier this month we also published a larger content patch, which added one new item for the main story and added quite a lot of flavor text. It also included few new inventory items to play around with. It was done with a lightning-fast speed, compared to the time which it would've normally taken to complete such a large scripting task.
We had to iron out a few bugs after the release, due to the fast pace of the patch work. But overall, I'm personally really happy with the new additions. They cover most of the stuff that we eventually wanted to put in the game, but didn't know how to implement before the initial release.
The game has now reached the state where I believe there won't be as many patches in the future. Or at least not as frequently as we've released them until now. Of course we'll still be keeping our eyes on the Steam Community of Kalaban, and we'll continue to tackle the bugs reported to us.
And we owe a lot to our lovely fans, who have reported fresh bugs with every new version. Without our fans a lot of the glitches would've gone unnoticed. Due to the random and open-ended nature of our game, a lot of the bugs are not so straightforward to find or replicate.
We did have a good group of testers before release, but we also added so much stuff up until the release, that extensive bug hunting would've been required with every version. Also, writing a good bug is a matter of skill and patience, which can be learned, but just requires some time.
When the developer can successfully replicate a bug by following the specific steps written by a tester, then it's considered to be a well-written bug. If the player just states that "the hotbar is broken", it leaves a lot of questions to the developer. How is it broken? Is it broken all the time? Is it more about the contact with the sprites, or hotbar doesn't save and load correctly, or something else?
If you've previously felt that there are still too many bugs in the game to start playing, or you tested one of the first versions, and haven't touched the game since, well now is the time to pick up the game again. Like I said in the beginning, a lot of the bigger issues have now been dealt with, and chances are that you haven't even seen the newest story additions.
There is a line in development, that has to be drawn with the fixing and patching. Especially now, that Kalaban is no longer an Early Access game, and people have already experienced the game a certain way. If we keep on changing it, we risk ruining the game for someone who really liked the original version.
We would like to hear more general feedback about the game and what you want to see from us next. We'll ultimately follow our own plans of course, but your opinions will definitely matter a great deal to us. Now that Kalaban is out and available to the world, you guys are our customers, and our audience.
Send your suggestions, wishes and feedback to our Steam Community, we read each and every one of them. Or, if you want to report some specific issues or write us a longer text, you can mail to: kalaban(at)rayhouseproductions.com
- Harri J.
A full recollection of my time with the project, and a little bit of personal history regarding our gamedev efforts.
A short update of things that we've been planning for future updates.
Try the stand-alone demo for Kalaban, now available for the Windows platform.
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This is an ancient version of the Horde mode. It has several missing features, and it does not represent the quality of the commercial game. This version...
A small minigame made during Kalaban's development.
A desktop screensaver for Windows. Watch as Bob explores the randomly generated forest and hunts down mutant monsters.
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