The game is set in the year 1995, in an alternate history version of Finland. The main character of the game is Bob, a hermit and an American who has moved to live in Finland. Bob's cabin is attacked by a mutant monster, which triggers the story. He must find out what is going on around him and discover the reason behind the weird outbreak.





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Concerning Mutants

Feature

If you want to, you can imagine the classic film score by Howard Shore playing in the background.

Five years ago, before we made our triumphant return to game development, we released a 23-minute long film called 'The Mutants'. The short film took little under a year to produce, and was ultimately my thesis work for my Bachelor's Degree. Yes, I was definitely that weird art school kid.

The Mutants tells the story of a futuristic gladiator game, where super-powerful mutants battle till the death. It's a kind of Running Man (1987) meets Death Race 2000 (1975) type of story with a colorful mix of action game tropes.

The overall effect we had in mind was comical.

We did consider some elements to be too silly, which we then cut from the script.



It was an extremely fun project to make, and although the language of the film is Finnish, we soon released English subtitles to it. At that point we had done multiple short film projects with the same group, and had already figured out the dynamics of our team, and who could do what. The film was shot in two cities, many miles apart, and it got its final cut in a student flat in Pori, where I lived at that time.

Shooting the film required a lot of work from everyone on the set. There were lights to set up, smoke machine to operate, locations to turn into film sets and a number of practical special effects. Many of the shots included visual effects which would be added in later, so they had to be storyboarded and carefully thought.

Most of the post-production was done by myself, but a fellow Rayhouse member, Miika Puurunen, also helped me with the effects. The fantastically retro soundtrack was done by Eetu Suoranta, the same man responsible for Kalaban's musical score.

Jyri Juhola plays Fred Foss, the sinister leader of the TV company.



I think the film gave most to the people who made it, but we also received positive feedback on release from friends, family and many of the students at my school. It was, first and foremost, meant as a parody and satire of old action games, and their carefree approach to storytelling.

After the release, one of the comments I heard about the product was that "it was another zombie film", which struck me as odd, because there were no zombies in it. The overall look and atmosphere felt weird and unique to me, balancing between intentional parody and unintended camp reflecting our filmmaking skills at the time.

The film has many subtle and not-so-subtle references to video games.



The name itself reveals a fascination towards the fantastical comic book creatures. Not quite man, although they have to eat and sleep, and can talk. They're something more, and perhaps all of our future. I've mentioned this in this blog before, but of the first game concepts I ever made was Metrocat, a game about a man turned into a cat-like hybrid by a twisted science experiment.

Crossing that line into the unknown has always fascinated me, becoming someone or something else than you already are. And that's what the mutants in Kalaban are about too. We do not portray them as purely evil cannon fodder, but as thinking and speaking creatures, with their own behavior. Unfortunately for the player, that behavior just happens to be in conflict with his or her intentions.

The film both intentionally tried to imitate low-budget shlocky movies,
but also looked unintentionally cheap at times.



All the visual effects in the movie were old-school 2D animation and fx shots made in After Effects.

I didn't know how to make 3D animated stuff at the time.



FACT SHEET
Name:
The Mutants
Production company: Randomheads Films
Release date: June 29, 2012
Starring: Harri Jokinen, Joni Aaltonen, Tarmo Pasanen, Jyri Juhola, Miika Puurunen, Juha Peltomäki
Runtime: 23 minutes
Language: Finnish, subtitled in English



- Harri J.

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Our game Kalaban is now at -50% until next week. If you still haven't tried the game, then now is the perfect chance to do so.

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Recent updates

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Just a quick update on what's been happening with Kalaban and our game development lately.

Bugs and glitches

Bugs and glitches

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A short update about the newest patches released to the game.

Postmortem: Kalaban

Postmortem: Kalaban

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A full recollection of my time with the project, and a little bit of personal history regarding our gamedev efforts.

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Kalaban - Horde mode

Kalaban - Horde mode

Demo 3 comments

A stand-alone demo for Kalaban, featuring the Horde mode.

Kalaban - Shooter Version [LEGACY]

Kalaban - Shooter Version [LEGACY]

Full Version

This is an ancient version of the Horde mode. It has several missing features, and it does not represent the quality of the commercial game. This version...

Bob-Man

Bob-Man

Full Version

A small minigame made during Kalaban's development.

Kalaban - Screensaver

Kalaban - Screensaver

Other

A desktop screensaver for Windows. Watch as Bob explores the randomly generated forest and hunts down mutant monsters.

Comments  (0 - 10 of 12)
Dudeist
Dudeist

Player horde, is very nice! I found some bugs, but overall is very nice. I think store mode can be better, fingers crossed!

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Rayhouse Creator
Rayhouse

Thanks for the feedback! Have you tried the full game yet?

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Johnyliltoe
Johnyliltoe

Fun game! Just did a review of the Horde Mode demo on my channel: Youtube.com

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Kakburk
Kakburk

Looks interesting! :) Keep up the good work!

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Rayhouse Creator
Rayhouse

Thank you! We've kicked the development of Kalaban into full gear this year. For the moment it's coming along nicely.

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zurumen
zurumen

Loooking great!!!

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Rayhouse Creator
Rayhouse

Thank you! We're working on a complete re-haul for the light & shadow system right now. It's going to be much more cinematic and horror style, with colored lights and dynamic shadow and light objects. We'll be posting fresh screenshots of it soon!

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Guest
Guest

"kalaban" means "enemy" from the filipino word.

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Rayhouse Creator
Rayhouse

It's a good addition to the atmosphere which we have cooking in the game. We're working out ways to combine interesting exploration, adventure game mechanics and action.

Reply Good karma+2 votes
Rayhouse Creator
Rayhouse

Thanks! We're hard at work to finish the first act of the game by the end of May. The progress has been slow, as our team members also have other jobs and we currently can't develop the game full-time.

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