Isomer is an isometric realtime strategy game inspired by classic XCOM and other more recent sandbox style games. It's open ended, designed to be played in a variety of ways with world exploration, survival, crafting and strategy all blended together. Build up your forces by trading resources for reinforcements with passing resupply ships and mutate your troops into specialist units from scouts to warriors. Enemy forces attack periodically in an attempt to destroy your bases and facilities. How long can you survive? The worlds are procedurally generated, large and teeming with hostile forces, enemy bases, deep catacombs and life. On some worlds, extensive enemy facilities have sprung up and the inhabitants don't take too kindly to new arrivals attempting to poach resources from their backyard. Mined resources can be used to build structures, traps or fortifications as well as traded periodically.
The focus of work in the last few days has been replacing the existing placeholder combat system with something that would support all the features we wanted....
Posted by Ionising on Jan 31st, 2013
The focus of work in the last few days has been replacing the existing placeholder combat system with something that would support all the features we wanted. I'm pleased to say that the work is now complete (minus some little polishing work and projectile impact effects) easily supporting many hundreds (actually I've not reached an upper limit yet :D) of different types of simultaneous weapon blasts in the world at a time.
These blasts can now miss, hit friendly targets or damage and destroy parts of the world as well as enemy kill units. Currently there are four different weapon types, a standard and heavy damage version for both friendly and enemy units, with plenty of scope for more to be added in the future! Also planned is to distinguish weapon types by rate of fire but this is planned for the next build. Below is a video showing the changes. Let us know what you think in the comments :-)