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Isomer is an isometric realtime strategy game inspired by classic XCOM and other more recent sandbox style games. It's open ended, designed to be played in a variety of ways with world exploration, survival, crafting and strategy all blended together. Build up your forces by trading resources for reinforcements with passing resupply ships and mutate your troops into specialist units from scouts to warriors. Enemy forces attack periodically in an attempt to destroy your bases and facilities. How long can you survive? The worlds are procedurally generated, large and teeming with hostile forces, enemy bases, deep catacombs and life. On some worlds, extensive enemy facilities have sprung up and the inhabitants don't take too kindly to new arrivals attempting to poach resources from their backyard. Mined resources can be used to build structures, traps or fortifications as well as traded periodically.

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Going deeper underground..

Going deeper underground..

News

After a few days of downtime following the crunch involved in getting Isomer ready for Steam, I have just released a new Isomer build. Build 0.8.9.1 focuses...

Getting Steam-y (but still totally SFW)

Getting Steam-y (but still totally SFW)

News 2 comments

Isomer is now available on Steam!!! Aside from this, a new build (0.8.8.1) is available today in both Steam and non-Steam flavors.

Hmm did everything just taste green there for a moment?

Hmm did everything just taste green there for a moment?

News 2 comments

I have two pieces of awesome news to share with you all today. Firstly and most importantly, last night I came home to an email with the subject line...

Update 17 is now available!

Update 17 is now available!

News

Update 17 has a large number of bugfixes and tweaks, but the primary focus has been on polish and snazz. What do I mean by snazz? Well, see for yourself:

Greenlight, interviews and what's next

Greenlight, interviews and what's next

News

The last few days have been quite amazing ! Build 0.8.5.1 (.. and then .2 and .3 ... but moving on ;D) were released, we ran a 50% off sale on Desura...

Maps, new dropship and storage silos! Build 0.8.5.1 lands

Maps, new dropship and storage silos! Build 0.8.5.1 lands

News

There is a new public build! Build 0.8.5.1 is available via the Isomer launcher as of now and includes a big change to the way resources are stored and...

Isomer half price for a limited time

Isomer half price for a limited time

News 2 comments

Access to the Isomer alpha is half price for a couple of days over on Desura!

The long promised weapons update is now available

The long promised weapons update is now available

News 1 comment

Units can now equip a variety of weapons greatly adding to the variety of play. Each new weapon has different characteristics but first let me say a little...

We need guns, lots of guns...

We need guns, lots of guns...

News

The next update is coming along nicely with many many new weapons being added to the next build!

New build now available featuring snazzier fog of war

New build now available featuring snazzier fog of war

News 2 comments

A new build (0.8.3.2) has landed and is available to download via the Isomer launcher. The focus of this build has been bugfixing and improving on the...

New big update available! New biome and lots of changes

New big update available! New biome and lots of changes

News 2 comments

The new build (0.8.3.1) has just gone live and can be updated from within the Isomer launcher! This build brings together a month of work with lots of...

Ho Ho Ho! Merry.... line?

Ho Ho Ho! Merry.... line?

News

It's that time of year again everyone! I've no idea where 2013 went but it has been an epic one for Isomer development...

Last few hours to vote for Isomer!

Last few hours to vote for Isomer!

News

It's the last few hours to vote for Isomer in the IndieDB Indie of the Year awards! Please help Isomer get in the top 100!

 Beam me up!

Beam me up!

News

Hot from the build script is a new build which is now available for download via the Isomer launcher. It wasn't until I compiled the changes list that...

Halloween update!

Halloween update!

News 2 comments

Happy Halloween everyone! A big update has just gone live with version 0.8.1.1 of Isomer now available.

Latest News: Lighting engine update finished and water made more awesome

Latest News: Lighting engine update finished and water made more awesome

News

As promised from the news item last week, I've finished the work on the lighting engine adding both a day and night cycle (which has an impact of the...

Lighting engine update and some screenshotsaturday love

Lighting engine update and some screenshotsaturday love

News 5 comments

The latter part of this week I've been focusing on the lighting engine to support day and night cycles as well as ray tracing for lights so they don't...

New build (0.8.0.5) and combat update (8.1) work begins!

New build (0.8.0.5) and combat update (8.1) work begins!

News

After a couple weeks longer than I was initially expecting to work on 8.0 updates, I've released today 0.8.0.5 which is the final build I'm going to do...

Post sentries! (New build 0.8.0.4)

Post sentries! (New build 0.8.0.4)

News 1 comment

What started out as a minor build to tackle the one remaining bug from the previous build somehow spiraled into quite a big update! There have been a...

What happens next

What happens next

News

The Isomer alpha has been up and available for a few days and it's really great seeing everyone playing and talking about their experiences on the forum...

It builds - ship it!

It builds - ship it!

News 4 comments

After a couple of particularly hectic days of development and testing work, I'm really excited to be able to announce that early access is now available...

Isomer is coming (possibly for real this time!)

Isomer is coming (possibly for real this time!)

News

The Isomer alpha should be available as of this weekend!

August alpha update

August alpha update

News

After a shaky July it has been a really productive couple of weeks here and I wanted to update everyone waiting on the alpha with our current progress.

The Alpha is coming! (Look busy)

The Alpha is coming! (Look busy)

News 3 comments

After nearly a year of development work I'm really excited to announce that my target date for making the first alpha build of Isomer available is Thursday...

Website updates and progress report

Website updates and progress report

News 1 comment

In terms of progress towards the first alpha build - at this point almost all the core parts I wanted to include in the first build are in place!

Biomes and resources in world

Biomes and resources in world

News

Biomes are now in Isomer! Each generated world still have a main type (e.g. temperate, arctic or desert) but now can have a number of different biomes...

POLL: Should worlds in Isomer be comprised of different 'biome' zones?

POLL: Should worlds in Isomer be comprised of different 'biome' zones?

News 9 comments

Previously worlds in Isomer were generated using one ruleset depending on the type of world i.e. Temperate, Frozen or Desert. The entire world would have...

Bank holiday bug fixing

Bank holiday bug fixing

News 1 comment

This past weekend there were no fewer than three new Isomer builds (the latter two bug fixes and extra debugging features) for internal testing which...

World objects are now more reactive!

World objects are now more reactive!

News 4 comments

Previously, objects in the world such as lights, consoles as even trees and rocks had fairly simple behavior when they were hit by weapons fire or explosions...

AI in Isomer

AI in Isomer

News

Something I've wanted to write about for a while is how the enemy units in Isomer respond to the player. This is an area of Isomer that has taken much...