One of the things I really like about game development is its ability to provide a never ending steam of interesting problems to solve. Today I tackled the random nebula code I’ve been meaning to add for a few weeks now. It was one of the tasks on the finish game to-do list.
On the surface creating the random nebula seems easy, at least to me it did. But, like many problems I’ve faced while developing this game the implementation quickly got complicated. I’m pleased with how well it turned out. Here are some editor tool screenshots. Remember you can check out the alpha here: Akpco.net