In this intense turn based strategy game you will dominate the galaxy by way of conquest! Capture enemy bases, dominate the galaxy, and bring other empires to destruction. Build more power ships by combining the might of two or more distinct ships. Balance the need to maintain large armadas with the incomes of your controlled planets and their orbiting stations.Also view and play the game here: Akpco.net
Ion Galactic has been released! It’s been a long road but very worth the effort. So much has been learned on this journey. Here are a few of the features that are available for this launch.
Check out the game on the web, or in the Windows Phone Store
20+ mission campaign Help the Federation fight against a rebel uprising in this lengthy campaign. The campaign provides a great platform to tweak the core game rules. You’ll play normal games where you need to take control of all the sectors but you’ll also guide ships, bomb planets, and rescue comrades.
10+ mission tutorial The game can be complex with lots of pieces and other things to keep in your mind. The tutorial campaign lets you ease into the game a few rules at a time. By the time one finishes the tutorial campaign a full understanding of what’s going on will be achieved.
200 built in maps and random game generatorA large number of both smaller and larger maps have been packaged right in the game. Can you beat them all? If the 200 packaged maps are not enough you can create unlimited number of small and large maps to play.
Game setup variability + MultiplayerA large number of packaged maps and an infinite number of randomly generated maps, plus the ability to randomly generate a nebula or change the difficulty of unit placement on the starting map. Play against 5 opponents with 5 different levels of AI difficulty. Hot seat multiplayer offers a way to challenge your friends to a game of Ion Galactic: The Conflict.
Achievement system Go on a quest to get every badge. Some are easy, some are not.
For the last few days I’ve been working hard on the campaign. Turns out that creating a story is hard work. Further, I needed to code the ‘special’...
I just released the next and final alpha for the game Ion Galactic: The Conflict. I added a few extra features that didn’t make it into the last Alpha.
Short Ion Galactic: The Conflict video demonstrating the final feature complete AI.
Game development offers lots of interesting problems to solve.
That game is rather inspiring, and I thus have many suggestions sprouting :
- Neutral tiles : The game would look nicer on start up (and maybe more reallistic theme-wise), if every lonely tiles on start-up were transformed into neutral one (grey or dark color)
- Asteroids : there could be asteroids (moving in straight line), crossing the board, and turning tiles back to neutral.
- Debris field could give 2 extra fuel when being destroyed (Maybe could there be different kind of debris field, some being a nuisance, others which could exploited)
- Dangerous tiles (around a star) : you need a minimum ship level to get there. Or any ship flying there would be downgraded.
- Moons : they would move along an orbit. The 6 tiles surrounding it would move together with the moon. Thus controlling them would be crucial, but it is easy to get a fuel shortage.
- Supply ships : a moveable starbase (with some ressources in it, but unable to produce ship), to carry fuel in small areas. Of course, that ship would be of smallest strength.
Hello, this looks like a very refreshing evolution of Sean O'Connor's Slay.
That's definitelly the kind of game I want to play. I am tracking it game, and whishes you all the best !
Though, it would have been nice to mention Slay...