InSomnia is an Atmospheric Single\Coop RPG, set in the dieselpunk, Apocalyptic universe, "Living" open world sandbox & realtime, tactical gameplay. InSomnia will send you into murky retro-futuristic universe of metal jungles permeated by Noir and Dieselpunk. Young "Noman" awakes from the cryogenic sleep on a colossal space station travelling through space for about 400 years to an elusive Point of evacuation, a distant planet, where the residents of the station will be able to revive the mankind. Either way, you will have to survive this tough world to learn the real reason for the mankind to embark on such a risky journey, and how mistaks of the past have influenced the present.
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While watching this impressive demonstration of Unreal Engine 4 incredible capabilities we used to breathe life into InSomnia universe you'll be also able to hear an amazing ambient soundtrack recorded for the game recently. This is sort of a meditative experience in the vein of Kubrick's "Space Odyssey" so you might get some extra joy if you are a fan of this classic:
We also made a bunch of additional screenshots to sweeten up this reveal even more. Click for high definition:
So basically this is the current state of space station general look. The main game story will evolve inside this giant floating metropolis. It consists of a few sectors and each one of them will have its own global map.
And in case you've ever wondered how something like this might look in real world, then this photo was taken just for you:
Today's update is all about the current progress we achieved throughout 2015 along with proper numbers and stats.
Thank each and everyone of you for all the support you've shown us over this year.
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Just a presentation scene on our engine to chek out =) "Space" - camera switch "RMB" - rotate view "RMB+Scroll' - zoom view
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