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Innkeep is an immersive job sim with an RPG core and a dark twist. Run your own fantasy world inn. Serve ale. Share rumors. Tell jokes. Rob your guests…?? Well, maybe just a little.

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Description

Major New Feature

- Basic conversation framework. Guests will talk with each other if there are two or more people at a table. Guest "tweets" have different categories that are mood related. Merry guests might tell stories or jokes, less merry guests might grumble or speak of rumors. If you are within earshot, a text box is displayed. If not, a sprite. Guests will now have their mood influenced by the speech of other guests. The change is now shown by a sprite displayed above their head.

Minor New Features

- Added new sprites for the player object, showing the direction the player is facing.
- Guests will not have "full" steins in their hands (with froth) all the way until they finish drinking. Rather they will change to the "empty" (no froth) stein sprite
version after a while to show that the contents is being depleted.
- Filling a stein with ale no longer happens instantaneously, but takes a little bit of time (currently a little over a second.) Accompanied by a little animated sprite displayed above the player, which shows a stein being filled. Something similar can be created in the future for other activities which take time.
- When you receive money from a guest it will now display the amount received as a sprite above the player.

Improvements

- Guest information is now provided with a simple mouse-over instead of having to select them. Reduces the barrier to getting important information.
- Mouse over code developed for guests has been incorporated into other surfaces such as tables, so if you are mousing over a guest who is standing by a table which has a tankard on it that you can pick up, you won't have both the table and the guest highlighting. Out of those things which can be highlighted, only that thing which is directly under the mouse will react.
- Completed firewood sprite, so it now fully depletes. Added woodchips drawn underneath.
- Improved player feedback for tables: Tables now have a variable for their population, and will check this va